Kci: 2018 ("trigger trigger")

by wickeddarkman on 21 June 2022

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)

Sorceries (3)

Instants (4)

Planeswalkers (3)

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Deck Description

I will never forget my first encounter with this deck.
It's player was very skilled, and that meant that he played by the book.
Every move he made he would announce triggers, which meant that during the game he would just say "trigger" "trigger trigger" or even "trigger trigger trigger" it was quite the show to watch, and despite the annoyance factor it was a pleasure to see him at work.

Recently I have been testing a lot against this to practice timing against the interaction hell that this deck is. It's fucking solid, and despite being a graveyard themed deck it can actually pilot around 4 relic of progenitus being in play with 4 mana to blow things up. You just sacrifice an artifact and go trigger happy and work around each relic, one at a time, layering everything on the stack.

It's not exactly an easy deck to play, because you have to work with the stack in a pretty hard way. The deck took a lot of time to play back then, and the pilot forced to announce triggers would have to rush it through even to win those damn games before time was called.

Whenever I need to test against a deck that's "hard to interact with" this is one of them.

How to Play

It would be no secret to regulars on mtgvault that I constantly play-test against 64 modern format decks mainly from the year 2018 perhaps with some cards from 2019, but I'm not sure about that.

All of them are proxies and was chosen from among the top 8 of that time with most participants as I had the idea that the more battles a deck had been through at a tournament, the more reliable it was. A few of them had only seen few tournaments so I based those on an average build.

The above deck is from that collection, and I'm slowly adding the others under the decktag: wdm 2018


The reasons for that seem to be growing the more that time marches on so let's get through the list...

1: I grew up as a generation 64, and in my days gaining data points on the world was the thing to do. Later generations have grown up seeing big data as a trap, and so, their world is about seeding misinformation. As a result, many tournaments reported to wotc are actually fake, which is a way to hijack the information flow and corrupt it. So I basically do not trust tournament results unless they contain some pretty big names within them. This means I've begun to use these decks from the past as a failsafe. If a deck I build can run a gauntlet through these, I feel it's solid enough to use in formats where knowledge is getting ever harder to extract.

2: I've grown nostalgic about the decks. They are from a time where the game was more pure, theft was less present and besides a pro friend of mine being both a Danish and Swedish champion couldn't crack the format back then, so it's become a challenge for me to do so.

3: having past cards constantly on my mind enables me to discuss them in context compared to other new cards. When I see problematic cards in the current meta, my memory on what cards can potentially deal with them stretches further back than everyone elses memory, except a few geniuses, and that will give me an advantage in deckbuilding.

4: by using old tech to beat new tech, I have the rogue advantage of knowing the current meta and having learned about interactions between old and new cards.
The average player will be at a complete loss at how my deck works, and how they can interact with it, while I got it all nailed down.

5: most people frown at the idea of using the old decks. They assume that the current decks have only grown stronger, while the old decks are obsolete because they were weaker. They forget that I'm playing with everything from the past, including decks that became so powerful that cards in them got banned, which tamed or killed the majority of those decks. This means that MY meta is much harsher and much more punishing than most of the current meta which constantly gets powered down. It's an ironic illusion to think new decks are the best decks, as the past has an ever growing list of banned designs.

6: occasionally wotc unbans a card from the past. When that happens, I have actual play practice with the card and as such knows how to work around it and what it can do in an array of situations. I'll know if I need to buy it before prices on it explodes, and I'll know if it's worth starting to use it again.

7: prices are lower on all of the forgotten cards, so I will also be able to make some nice deals before the rest of the meta catches on to any of my innovations. By buying extra playsets for cheap, I can mention to anyone who starts taking an interest in the cards that I got extra playsets but only sell them at a high price. People usually panic and buy my extras because I usually buy into the shops entire stock of the card.

I have a gigantic project running where I use paperstrips as a statistical computersimulation to evolve decks using evolution. The scope of it is simply enormous. Some would say otherworldly, and I use the 2018 meta to "train" evolution at designing the decks. It's all done by hand, and takes up most of my spare time.

To increase the level of craziness I use a type of decks that I invented myself in the past when I was trying to find smarter ways to build decks faster.
All of this is described in a masterpage.

Misinformation and theft aren't the only problems in magic these days.
I try to gather up reading as much reading material as I can on another page.

Deck Tags

  • Wdm 2018
  • KCI
  • Combo
  • Simic
  • trigger

Deck at a Glance

Social Stats


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Mana Curve

Mana Symbol Occurrence


Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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