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Welcome to a guide on the cards of my current mill.The sideboard contains cards described in this article so you can study the guide in better details.Usually I cast venture deeper first if there are no visible threats, then I cast merfolk secretkeeper from exile, but if the opponent plays a creature I can block and I have no blockers at that point, then I'll forego the mill and play it directly as a merfolk.In the usual games against the best aggro, the impact of this card as a blocker is pretty low, so in most cases when I have surgical extraction in hand, I'd rather mill them and exile a card that will annoy me if the opponent would draw it. Sometimes I hit jackpot and they exile several copies from their hand. I also get a look at their hand and can plan ahead based on what they have.In games where I have echoing truth in the sideboard, I can take it in to save my own stuff. Blocking with some secretkeepers and then bouncing them means I get to mill just a bit more, and get to block twice.Get the full scope of my mill by searching for the tag:wdm mill guide
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NOTE: Set by owner when deck was made.
It’s my favorite standard legal mill card at the moment
It's actually quite decent :)I started testing it, just to see how fast it would disappear from the deck, but it's still there.