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Zendikar rising offers a new type of modal spells that count as the side of the card that faces up when it's in the library, graveyard, hand and probably also exile, but when you play it, you may choose which side to play.A majority of modal spells are lands on one side but are spells on the other.This allows a player to have backup mana, especially against landdestruction.The incense to play with modal spells will be quite strong.This will give an increase in decks abusing bloodmoon and magus of the moon, and I think the term 'modal greed' will be a phrase connected with this rise. Whenever we see moons in the future it will likely be down to modal greed, because whenever you are not facing moons, modal spells will be a very powerfull means to stabilise your deck.Color greed has already been the reason why people abuse duals until the moons gain a presence, and then the colorgreed disappears until moons disappear, then it starts over. Modal greed will add complexity to this cycle.Modal spells are designed so that the lands counts as it's backside, so you can only make them a land when playing the card. This seems to affect at least two known troublemakers, charbelcher, and balustrade spy. Charbelcher won't trigger it's own end when it passes a modal land, which has put modern Belcher fans in a rage. They believe charbelcher is now modern material.Whoops no lands, used balustrade spy to selfmill everything by having less than 4 lands and then combo out through cards in the graveyard. It was able to do this at turn one, and fans of the decktype thinks modal spells will make it playable in modern.On a personal level, I've rejoiced on the fact that modal spells allow mindshrieker to grow bigger more frequently than when using ordinary lands.Check out my build:Birds of edward munch
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I wonder why you don't use the forum section for this kind of posts?
Forums are deader than a door nail :(I've tried them out a couple of times and gotten 0 response.I used one about a month ago. Zero response.Took a look at your decks.For faeries there is now thieves' guild enforcer to consider, especially with bitterblossom, while your mill might use ruin crab once zendikar rising is released ;)
Problem with the forums is that you don't get notifications when someone answers to your post, like you do when someone posts in your deck.
Its a feature obviously xD
Muktol:That would explain why it feels dead :)SpliNter:I can see it is trafficked, but I do prefer those small red notifiers.I will look more at the forum, but it would mean I would spend less time upvoting decks and comments in here :(My main interest is modern, and it's a year since anyone wrote in there.The most visited part of the forum has 6 entries this year.But in a way, if noone uses the forums because it's unused, then noone will be there to make sure it's used :)
I just hope they print more good stuff for prison decks in historic. There are a few new ones, but not enough tools for a tier deck yet.
I don't remember seeing anything so far. I haven't looked at white and green, and the spoiler wasn't complete
New ones as in new in the past few sets. (solemnity + nine lives combo, and all the white hate bears)
Cat prison lead to the innovation of of an enduring ideal nine lives combo.I've also seen a rise in rw prison.
Yeah, i've seen them too, but I just dont think they're good enough right now. They have a good matchup against aggro, decent/poor against midrange and very bad against control. I mostly play control in historic, and have never lost to a prison deck yet.
Their focus is probably to oriented on aggro :)
Yeah for sure, but with only white and sometimes red, its hard to put pressure on control style decks. Decks that don't require damage as a win con like many teferi based (5feri can loop himself forever and you will never deck), they will never win against, but against other control/midrange perhaps a splash into black for hand disruption, or blue for cheap counterspells would help some.