The worst fear that can happen

by wickeddarkman on 13 May 2022

Main Deck (59 cards)

Sideboard (0 cards)

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The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

The name of this post refers to an article placed in the "how to play" section.

The above deck consists of two halfdecks that are each made out of 30 cards following an individual theme, that when put together with other halfdecks can create a unique deck experience.

The first half "colony" can be viewed with this link:
https://www.mtgvault.com/wickeddarkman/decks/halfdeck-colony/

The second is "silhana fog" and can be viewed here:
https://www.mtgvault.com/wickeddarkman/decks/halfdeck-silhana-fog/

Both halfdecks are part of a very large project which is basically a project to beat the modern meta with commoncards, and to beat it I use a complex procedure using evolution to fine tune my halfdecks, but all that can be read by following this link:
https://www.mtgvault.com/wickeddarkman/decks/half-deck-master-page/

BOTH HALVES COMBINED:
Each halfdeck has it's own unique feel, strengths and weaknesses and just like magic cards forming a combo two halves can form something really interesting. Of course each half is only good with other halves if it is well designed, which is also how cards behave. Only interesting or efficient cards see play, and I'm striving to build those same qualities into my deck halves.

Colony is pretty straightforward to play. You kill their creatures and then kill them with your own creatures.

Silhana fog is also an easy half to play, you ruthlessly attack and then use fog effects to avoid any full scale counter attacks.

Combined the two halves should be just as straightforward, you kill creatures that can block yours, you swing in and then you protect yourself with the fog attacks.

A DIRE WARNING:
Have you ever seen how tourists flock around mona lisa at the Louvre?

Well, criminals are flocking around magic players in a similar way, driven by the value of some magic cards.

At tournaments they can take a picture of the pairings, make a short walk among the tables identifying the most expensive builds. They then have your name because they can look at the table number and see your name on the pairings. From that point they have a variety of tactics.

The smartest of them learn to blend in, they start playing to learn about the players
As well as which cards have the most value.

They only need to shadow you once, to learn which car is yours and where you live and then they just need to plan when to strike, and if you post anywhere about going to a tournament, they know that they can target either your car or your home while you are playing.

But some are smart enough to realise that social media is the way to earn the most.

By learning which sites are visited the most, they can start up a surveillance of the best prospects of crime.

I believe I was first introduced to mtgvault by a Danish thief, while we were playing a game at a tournament. Because we were playing he would be able to identify me if I created an account, and started posting.

The decks you post, will be full of hints about who you might be, and writing about tournaments will make it easy for them to strike.

After our encounter I have been pickpocketed for a deck, and attempts have been made at breaking in at my apartment, several times, it's a good thing that I've got two locks, one harder than the other.

The whole setup of magic sites and tournaments makes it a criminal paradise, and the trolls we got in here, is most likely to be criminals, because whenever I attach this warning to any deck, the spam increases. A lot...

I've taken some breaks with the warning a couple of times, and then the spam drops to a minimum.

Anyways, I believe that Gary, owner of the site should work out an automated warning that appears whenever you are about to post a deck, so you can back up and think about if any thief might be lining you up for a rob.

I believe that close to 4 out of 5 decks is spam decks made by thieves in the Hope's that they can get you into a talk where you reveal too much, while at the same time covering my warning.

I'd strongly advise you to not write about your tournament life or your economy, especially if there's theft in your circles of play.

Even an innocent question like "What budget are you aiming for" could be asked with sinister intent, but it's a common question also asked by friendly people who wants to help, which makes it all the more tragic.

I've warned you, so the rest is up to you.

How to Play

I learned how to live with fear in a border school.
A majority of the students there had a criminal background, and most of them circulated the masters key among each other.

Most of them were just thieves, a few of them were violent, and one of them was a real life psychopath, which was peaceful enough as long as he was medicated.

Sometimes, the nurse giving him his medication didn't show up, because there were problems with the road across the damn, either because of a storm making it impassable or a flood doing the same thing.

He got a copy of the master key as well, and sometimes I'd wake up at night, finding him sitting in a chair where he'd watch me sleep.

He was the type that would stop on a walk to stomp on a dead seagull, giggling with glee, or he'd kick a newcomer in the face without spilling the coffee he was drinking.

He was known to drink his coffee at boiling point because he'd lost the nerves in his throat after drinking something acidic.

He was the type of guy that always made you look slowly around for something to use as a weapon, and this is sort of where I'm going to head with this post.

He was something that cannot be avoided, something you could not remain passive about, and you would have to deal with it.

You see, the worst thing to happen is being frozen up in a fear of what could happen, ending up fearing being in a fearful situation.

It's not more than a month ago that someone was commenting that my halfdeck
"strike" was filled with creatures having just 1 toughness, which was true, and then the rest of the comment sort of indicated that something like that wasn't playable in pauper because of pestilence.

Well I've been testing that half in a meta with sweepers far worse than pestilence.
I'm going up against modern with commoncards, and facing stuff like anger of the gods happens a lot faster than you'd think in modern, and yet, the same format is usually the home of another deck where most of it is at 1 toughness. Death and taxes is a matter of striking fast, striking hard, and rebuild in a frenzy starting all over between each sweep.

It is said that fear is the greatest motivator, and pain is the greatest teacher.

Fear is only motivating if there is no way of avoiding confrontation. The fear of the confrontation is something that can be crippling rather than being motivating.

Those that play with numerous creatures with one toughness in a sweeper heavy format experience that exhilarating motivation of trying to solve that problem.

Those who doesn't try that type of play have been crippled by fear.

And having almost played through all of my testdecks with "strike" being one of the halfdecks in that project, I can say, that, sure, sometimes stuff dies to sweep, but sometimes you manage to rebuild fast enough. And at other times they don't even manage to draw any sweep despite having plenty of it. And in many other cases the deck you encounter has absolutely no sweep at all.

At that same border school I invited someone to throw a hundred punches at my arm. I learned several things from the pain involved in that project.

1: people are willing to exhaust themself to bring pain to others.
2: someone punching your one arm, can rest their fist by using their other fist, and this will feel very unfair.
3: you will not become numb after enough hits, all hundred are painfull, and the pain actually manages to increase.
4: the resulting coloration is not blue Marks, it's black, green and a sickly yellow.
5: taking a 100 hits to the arm is easy enough.

Now, so many years after, I can't recall why I let that guy punch my arm a 100 times, but I do remember that he wasn't holding back. For him, it was very much a question of making me give up before the end, and I'll add that he wasn't in the weak department either, he lifted weights regularly.

And here I am.

Taking a hit on a comment is actually not that bad in comparison.

So next time someone say to you, that you should avoid playing card x because of decktype y, then go ahead, take a hundred games for me.

Beat your fears, defeat the bears.

Always look for that weapon.

And if anyone of you is dumb enough to try if they can receive a hundred punches on the arm, think very careful about which arm you want disabled for a week.

Heh, these days it would be something put up on the web, like the ice bucket challenge or something similar. If you are lucky the one hitting you isn't used to boxing, so after 30 hits or so he might crack his wrist.

There's also a card missing in the list, I'll find out which and correct it later.


Deck Tags

  • Golgari
  • Colony
  • Silhana fog
  • Aggro
  • Removal

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0022018

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

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