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Just a straight-forward burn deck. Few creatures, but they all have some ability to deal direct damage except for Malignus, which is to be used in concert with Curse of Bloodletting. Traitorous Bloods and Flings for control/burn and the rest is direct damage. Sideboard includes Elixir of Immortality to counter mill decks, Glaring Spotlights for Aura/Hexproof decks. Skullcracks for anti-life gain, Thunderbolts for flying and Homing Lightnings for aggro. A lot of people don't seem to like Evolving Wilds, but if timed correctly when played they can speed up your draw without slowing down your play.
Play quickly and aggressively; don't pass up opportunities to attack. I usually hold back 2-3 mana in order to play Searing Spear or Brimstone Volley to deal with problems that pop up. Don't sacrifice Hellion Crucible or Haunted Fengraf unless you have 3-4 Mountains on the field, unless doing so would win you the game. Use the Evolving Wilds judiciously, to maximize your draw. For Example, if you have 3 Mountains on the field, 1 Mountain and an Evolving Wilds in your hand along with Malignus, then you want to play the Evolving Wilds this turn and the Mountain on your next unless you are desperate for the 4th mana this turn.
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