Stall Pact

by willisson7 on 26 July 2016

Main Deck (60 cards)

Sideboard (13 cards)

Sorceries (2)


Instants (2)


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Deck Description

So... this is a finer tuned kitty-pact, now known as stall pact. I play tested kitty pact and found it to actually be pretty consistent. However I didn't have a side board. so now I have I side board that will allow me to deal with just about any threat to my overall strategy... Lemme know what you think.

How to Play

You want your hand disruption early and a turn 3 ghost prison. A turn 4 pact
turn 5 sphere of safety and a turn 6 what ever. feel free to offer up the pact a turn early. it really wont matter if they use the pact to force you to discard.

Deck Tags

  • Modern
  • Control
  • Combo

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 1,869 times.

Mana Curve

Mana Symbol Occurrence

2202050

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Stall Pact

I don;t understand the Nahiri/Prosecutor Package.

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Posted 29 July 2016 at 15:05

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The persecutor was supposed to be another win condition. But after play testing him, he felt a little off base.. and there is so many ways to remove creatures in modern, it felt like he never stuck around long enough to be effective...I could potentially find him with Nahiri if I absolutely had to. The idea is that Nahiri can act as a repeatable fail safe for pact and also a little card draw if I need it. Also she allows me to have targets in my grave yard for Starfield to pull out. I think the demon might be side board material. But.... I think I know what you mean eap. Thanks for the comment.

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Posted 30 July 2016 at 07:27

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I dropped the nahiri, but as ive done more play tests, im actually leaning towards keeping the persecutor. He is started pulling his weight in some of the recent play tests ive done. Not only can he serve as a chump blocker, but if he comes out early enough he can win the game for me on his own. There is the slight problem of having him and pact out at the same time. But ive found that I can just beat down with him until the pact will kill my opponent, then exile him with either path or an o-ring effect. Also if I haven't found a pact in time, I can also donate him to the opponent, earning me more time to find answers if they cant remove him right away.

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Posted 31 July 2016 at 10:23

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I would personally remove the nahiri and the harmless offering and instead put in donate and some counterspells to protect your demonic pact, maybe a few fog banks as well. Also, persecutor may be a great card but in this specific deck it is terrible as you have no cheap way to remove it aside from path of exile. On that note, silence and path of exile go great with isochron scepter. If you have the money put some tutors in as well to find your demonic pact.

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Posted 29 July 2016 at 23:28

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I think the deck is intended for modern.

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Posted 30 July 2016 at 04:08

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In legacy format, id agree with you that esper would be the way to run demonic pact, but I am trying to keep it modern. In this deck the thought seizes and Inquisitions protect the pact from most threats, however there is always the chance they could top deck it. But I think generally speaking, my opponent will be more tempted to let the pact do his job for him and kill me. Perhaps I should replace persecutor with emrakul....

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Posted 30 July 2016 at 07:37

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that is the standard naheri package, I can tell you it 100% works wonders on most decks!

So it seems like for the affinty matchup is good with PtE and the o ring effects? I feel like with your hand attack and extractions you dont need to obliteration for combo decks. Those last two slots could be something like pyroclasm, or pull from eterity for soul sisters?

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Posted 30 July 2016 at 10:13

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Necrumlsice are you referring to coax from the blind eternities? Also, Ive come to agree with you about the obliterations.
how ever I decide to change the side board a bit and my mana base. I think blood moon will go a long ways

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Posted 31 July 2016 at 10:16

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nope i refer to this card. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=106657

The key stratagy in soul sisters is exling your own guys and getting ETB effects again. The worst card for getting triggers like this is norin, and this can get is norin, that tricky little sob. This card is litteraly the only way to kill him, and he will gain your oppenent 6 life at minimun a turn and also may even grow their creatures.

Pyrocaslm just kills allot of little guys, that is good vs elvs or some human tribal decks and some builds of affinty as well as most builds of soul sisters, BUT it wont hit norin from soul sisters.

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Posted 31 July 2016 at 20:21

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How about replacing 1 or 2 Swamps with Urborg, Tomb of Yawgmoth?

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Posted 16 August 2016 at 23:37

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Im actually running the urborgs currently. the deck works surprisingly well against a lot of other decks. thanks for the comment!

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Posted 22 August 2016 at 07:49

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Surely if abyssal persecutor is your one and only creature, isn't he always going to get eaten by removal, cause you opponent is likely going to have a build up of removal stuck in their hand before you play it... i don't really see what it's doing here other than maybe eating a path. Also oblivion ring is actually objectionably better than banishing light by the way. Also, have you considered Journey to nowhere as well to increase your enchantment count?

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Posted 17 September 2016 at 04:29

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Hi. i try some pact decks and think ''all in'' plan is the best. Like this http://www.mtgvault.com/tvinikos/decks/1328499/

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Posted 30 January 2017 at 20:51

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