Wittyname

17 Decks, 127 Comments, 0 Reputation

All the cards in here are not as good versions of the orgianals might have a higher mana cost might do something slightly different but they all belong don't know if it has enough lands seeing as the cards cost more mana than the orgianals did.

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Posted 02 June 2008 at 00:05 as a comment on Standard Miracle Grow

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no offense but this deck is terrible get rid of all the single copies of bad cards and add multiple copies of the good ones ps please comment on my White Beatdown deck

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Posted 01 June 2008 at 21:03 as a comment on standard white

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I would drop windbrisk for 4 plains and the Cloudgoat Ranger for 4 Thoughtweft Trios otherwise nice deck could use some fine tuning please comment on my whitebeatdown deck

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Posted 01 June 2008 at 02:56 as a comment on Glorious Kithkin

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try some more cards that prevent damage because you have no blockers to normal creatures Please comment on my White Beatdown deck

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Posted 01 June 2008 at 02:35 as a comment on Shadow Play

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I would splash black so that you can bring back the cards that die at end of turn also please comment on my White Beatdown deck

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Posted 01 June 2008 at 02:33 as a comment on Red Elemental Beatdown

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aren't you that guy who spammed evereyones new decks and said they were stupid btw thx for not spamming mine and looks like a pretty good deck please comment on my White Beatdown Deck

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Posted 01 June 2008 at 02:31 as a comment on b and g BEATDOWN BY KEVIN SO OF COURSE ITS GOOD

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This is just my opinion but i would switch out the grave pacts for goblin gernades please comment on my White Beatdown deck

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Posted 01 June 2008 at 02:29 as a comment on Goblin Sac FTW

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wrath in weenie i mean cmon

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Posted 31 May 2008 at 07:18 as a comment on Guild time travel WW v1_2

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try a wrath gets rid of all your opponents creatures and your zubera trigger eaither wrath or danmation will work danmation will probly work better in your deck also please comment on my White Beatdown deck

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Posted 31 May 2008 at 04:22 as a comment on Soul Zubra

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Get almost all tutors and creatures that can block until you can play them also maybe some mana accelerators for your wits early please comment on my White Beatdown deck

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Posted 31 May 2008 at 04:15 as a comment on Battle of Wits

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try 4 discple of the vault ditch wrath get the one myr producing thing that works with skullclamp and of corse a skull clamp also comment on my White Beatdown deck XD

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Posted 31 May 2008 at 04:14 as a comment on myr myr myr

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try to take out so many of the single land thinners try just to get 4 copies of all the really good ones please comment on my White Beatdown deck

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Posted 30 May 2008 at 16:00 as a comment on Molimos Mana Ramp

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i would splash black just for the bitterblossom and soem more removal please comment on my White Beatdown deck

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Posted 30 May 2008 at 15:55 as a comment on Flash Go Fae

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ild say get rid of winters grasp and the llanawar elves add some morphlings and blue flying creatures that have no drawbacks unlike the diigins

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Posted 30 May 2008 at 15:51 as a comment on my favorite deck

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take out bridgid for something better same with galepoweder mage and surge of thoughtwegt add 2 more Militias Prider please comment on my White Beatdown and Faerie killer decks

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Posted 30 May 2008 at 03:50 as a comment on kithkin rage

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try Mog Fanatic and Keldon Mauraders staple burn deck cards please comment on Faerie Killer and White Beatdown by MagicTCGFreak

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Posted 30 May 2008 at 03:46 as a comment on Fiery Vengeance

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oh btw very good

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Posted 30 May 2008 at 03:44 as a comment on 45 land

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sorry just gota ask does some kid call you Goatsnatcher cause i have a friend with this same deck.

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Posted 30 May 2008 at 03:44 as a comment on 45 land

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was to slow in my kithkin deck please comment on White Beatdown and Faerie Killer

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Posted 30 May 2008 at 03:43 as a comment on Type 2 Kithkin

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Ok coat of arms should be out man evereyone plays Tribes and if their playing kithkin it makes there creatures big to and if they even have 1 changeling same thing next loose the skulk and get 2 more harriers battle mastery is to slow for your deck your playing kithkin don't need spirit link 4 Militia's pride one of my favorite cards and really good now that your taking out the enchantments daybreak is useless more removal maybe some kithkin knights also the Glorious anthem is good but i foundit

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Posted 30 May 2008 at 03:42 as a comment on Type 2 Kithkin

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