Infinite Sacrifice Combo (T2)

by worldsbestbillybob on 25 November 2013

Main Deck (60 cards)


Enchantments (4)


Land (20)

Sideboard (13 cards)

Sorceries (7)

Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play

For a turn 2 win!!

Turn 1: Swamp + Dark Ritual --> Phyrexian Altar
Turn 2: Swamp + Dark Ritual --> Blood Artist + Any Zombie + Gravecrawler

From here sacrifice Gravecrawler to the Phyrexian Alter, which will give you just enough mana to recast it. Continue sacrificing and returning Gravecrawler this way as Blood Artist gives you the win! Genesis Chamber can also be used instead of Blood Artist to generate infinite 1/1 tokens.

Deck Tags

  • Turn 2
  • Infinite Combo
  • Sacrifice
  • Mono Black

Deck at a Glance

Social Stats

35
Likes

This deck has been viewed 16,312 times.

Mana Curve

Mana Symbol Occurrence

003400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infinite Sacrifice Combo (T2)

Please let me know if you have any ideas to make this more efficient, reliable, cheaper, or anything else!

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Posted 25 November 2013 at 08:56

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Dark prophecy is bad, it only does something once you are already winning. I would add discard over that slot, either thoughtseize or cabal therapy. My favorite is therapy as it has more synergy with your deck. (Gravecrawler feeds it as well as after infinite myr's you can strip any ways to wipe te board with it.

While I understand the the synergy between putrid imp and infernal tutor it seems bad to go all in to get hellbent. Instead I would run entomb (each entomb is essentially another gravecrawler). The budget version of entomb is buried alive.

I really like broken decks keep it up dude.

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Posted 26 November 2013 at 19:03

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Also nights whisper could be run instead of entomb as let's draw cards to combo off hopefully turn 3 just a. Different option for more consistency

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Posted 26 November 2013 at 19:22

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cabal therapy is definitely a 4 of. But I don't agree with his analysis of putrid imp + infernal tutor, it seems like you're most often going to spit most of your hand on the table pretty fast and i think both of those cards deserve a slot for the fact that they are good for the deck even when you don't have exactly the hand you want. My suggestion is actually just to get rid of dimir machinations and dark prophecy for 4 cabal therapies and one more carnival of souls. I think that will make a really nice brew.

BTW I really admire this deck. In case anybody else hasn't seen it, it has multiple combos going on here. He has the tools to sacrifice or discard anything that slows him down (forcing a death trigger or hellbent effect), there are multiple cool repeatable effects he can use for one black mana apiece, and the blasting station/carnival of souls/gravecrawler is also to be admired. The latter reduces both players life totals infinitely, which, assuming you attacked first, means you win. If you have a sac outlet and a blood artist instead of a blasting station, you just reduce their life total infinitely. +1

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Posted 26 November 2013 at 19:34

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kmk888 has deleted this comment.

Posted 26 November 2013 at 19:35

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i like it. I'm not really really a fan of dark prophecy, for the above mentioned reasons, or carnival because with your other available options i feel like it's unnecessary self-damage. i would replace them with another 2 more Dimir Machinations for the transmute cost) and a couple of Corpse Blockade (which is a zombie to work with Gravecrawler, another sacrifice engine, and can be dug out with transmute from Machinations if it's needed.)

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Posted 26 November 2013 at 23:58

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carnival lets you recast gravecrawler infinitely, turning on combo options. It's pretty much essential...

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Posted 27 November 2013 at 01:42

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So does altar, minus the downside. with extra transmutes in the deck to ensure you can get altar, i dont see the need for an extra that causes you to lose life.

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Posted 28 November 2013 at 23:22

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That's true, but transmutes always cost 3 mana. Meaning if it was needed I would have to transmute turn 3, play the altar turn 4. The deck runs smoother and quicker with carnival as opposed to transmutes. Especially if I have blood artist out then there is no downside and I can have opponents infinitely loose life and I just won't gain any.

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Posted 28 November 2013 at 23:30

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Thats true, but for combos i tend to gear for reliability instead of optimum potential. Just some options for a different style of play, so you dont sit with no other zombie on the board, or sit with no sac-engine. Either way i still like it, good job.

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Posted 28 November 2013 at 23:35

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Where is the Dark Depths at?

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Posted 26 November 2013 at 01:41

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wow this deck needs dark depths

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Posted 26 November 2013 at 08:36

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There is a way to get Dark Depths off by turn 2 it uses Vampire Hexmage, sac the Hexmage and remove all counters from Dark Depths and have a 20/20 Maryt Lage Token with Flying into play, you can do this between turn 2-3 since hexmage is BB you may need Lotus Petal or Dark Ritual to ensure the turn 2 20/20 token either way it is disgusting!

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Posted 26 November 2013 at 14:27

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Why on earth would he play dark depths when there is no synergy with anything else in the deck? He would have to add the 8 cards you guys have suggested and dilute what he already has. No, the list is tight as is.

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Posted 26 November 2013 at 17:18

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I agree with kmk adding in a second combo doesn't do anything productive for the deck

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Posted 26 November 2013 at 19:34

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cool deck
I like it.

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Posted 26 November 2013 at 16:17

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consider http://www.mtgvault.com/card/mortician-beetle/ROE/
http://www.mtgvault.com/card/deathgreeter/DDD/ for more goodie when you sacrifice.

check out my sacrifice deck ! http://www.mtgvault.com/endgamer31/decks/shadowborn/

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Posted 26 November 2013 at 18:13

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I love this deck, I don't know what you should take out, but nether traitor would be great additions to this deck i think. Maybe for sideboard, consider adding bloodghast.

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Posted 27 November 2013 at 00:01

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I really like your deck such that I made my own version, though using a number of the same cards:
http://www.mtgvault.com/urinduil/decks/worldsbestbillybob-combo/

Would love your feedback on it

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Posted 27 November 2013 at 02:40

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Nice deck, but it isn't legal in any format due to the 4 Demonic Tutors in the sideboard.

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Posted 27 November 2013 at 08:24

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The same goes for Vampiric Tutor.

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Posted 27 November 2013 at 18:10

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This is a nice sacrifice deck, but I have to wonder how well it will play against a fast deck that kills before your combo is set up. Here are a few thoughts:

1) Mix in creatures that support your focus and give you a better chance of drawing combo cards. Your main damage dealing combo requires at least three cards: Gravecrawler, Blood Artist, and Carrion Feeder. Phyrexian Altar or Blasting Station won't work as a sacrifice engine unless you have Gravecrawler and another zombie out. I assume this is why you included Putrid Imp, but there are better options. Consider Butcher Ghoul (Zombie, 1B, 1/1 Undying). He's resilient, which can prevent your opponent from sniping away all your zombies and ending your combo, and in a pinch he serves as temporary sacrifice fodder until you draw Gravecrawler.

2) Ditch Infernal Tutor in favor of Diabolic Intent (Sorcery, 1B + Sacrifice a creature, tutor any card to your hand). It is more versatile, especially since you actually want to sacrifice creatures.

3) Ditch Dimir Machinations in favor of Buried Alive (Sorcery, 2B, Search your library for up to three creatures and put them in your graveyard). The transmute is nice, but tutors are better and the mill effect just dilutes what your deck is aiming for. Better to dump three Gravecrawlers into your graveyard for immediate access.

4) Add a few Grave Pacts (Enchantment, 1BBB, Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature). This adds board control to your sacrifice loop.

5) Throw in one or two Unholy Grottos (Land, T: Add 1 to your mana pool, B+T: Put target zombie from your graveyard on top of your library), just in case. You never know when you might want a Carrion Feeder or Butcher Ghoul back, and this card has nice synergy with Buried Alive. Bury two Gravecrawlers (do you really need more than that?) along with any zombie you want and then use Unholy Grotto to put it on top of your library.

I have a deck that's quite similar to yours, but with more of a zombie tribal flavor. I'm happy to share my suggestions, but please take them with a grain of salt. Also, be sure to playtest your changes to ensure that they don't unbalance the deck.

Happy deck-building!

3
Posted 27 November 2013 at 17:57

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This is obviously a very well reasoned commentary and I like 1, 2, and 5. +1 for you. I think 3 and 4 slow down the deck more than necessary though.

I actually think you should move away from genesis chamber. Who needs 1/1s when you can just win? Then i would try and make use of both tutors with 4 putrid imps, 2 butcher ghouls, 3 diabolic intent and 3 infernal tutors. With this many tutors, you're sure to have some sort of combo off on like turn 3.

With that type of list then I would put 2 grave pact and 4 genesis chamber in the sideboard.

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Posted 27 November 2013 at 19:55

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Ah yes, you are quite right about Buried Alive slowing things down more than is necessary. Entomb would better suit this deck, and placing Grave Pact in the sideboard is wise for facing creature-heavy decks. Excellent advice!

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Posted 28 November 2013 at 16:37

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Thanks for the feedback everyone! I read everything thoroughly and appreciate the thoughts, I made some slight adaptations to the deck (mainly being -prophecy +entombs).

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Posted 27 November 2013 at 20:55

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lol you should join the parade and add bloodghast! :D
Mind checkin out my deck? (:
I'm playing it at an old rivalry match with my bud soon and I need some advice on it? :D

http://www.mtgvault.com/greenee/decks/the-final-sacrifice/

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Posted 29 November 2013 at 07:10

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As much as I like bloodghast, this deck is pretty consistent at combo-ing out by turn 2-4. Bloodghast is nice but since he only returns on land drops I have no way of creating infinite or multiple sac combos with him in this deck...

As far as your deck goes: I would definitely max out your scull clamps to 4. It's extremely cheap casting and serves SOO much draw power... NEVER enough draw power so definitely max that out. I would choose between Carrion Feeder or Mortician Beetle and loose the other, I would say keep the feeder since it's a sac engine and is a zombie which works well with gravecrawler. I would also loose Diregraf Ghoul, it's nice if you're going aggro but you're going reanimator. With the extra draw from 4 clamps I would swap your numbers of Demonic Appetite with Grave Pact. Also increase Pawn of Ulamog to 4 since sac'ing will be common and being able to sac the eldrazi tokens (with gravepact on field) is instant speed to force opponent to sac and extremely useful. I used to Run bloodthrone vampire, pawn of ulamog, gravepact, and blade of blood chief together in a very mean deck. If I had all those cards out and say just 4 edlrazi out.. you would sac 4 creatures and I would swing (then fling) bloodthrone as a 25/25.

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Posted 29 November 2013 at 13:59

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In my research of building another deck, I came across Haakon, Stromgald Scourge, which strongly reminded me of this deck, though it's mana cost wouldn't serve well with what you are trying to do with this deck, it would be a fun card to possibly play on the third/fourth turn if you have yet been able to pull of your combo by then.

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Posted 10 December 2013 at 00:28

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Well, there's no knights in this deck.. But he is definitely a fun card :) So much swarm!

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Posted 11 December 2013 at 18:47

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I'm glad so many people enjoyed this deck!
I just recently made a new fun and original(I hope) broken deck. I would love everybody's feedback on it!
It's another mono black and is heavily themed around Demons, though there are actually only two.

http://www.mtgvault.com/worldsbestbillybob/decks/nightmares-of-demented-demons/

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Posted 11 December 2013 at 18:52

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