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Karn + Salvaging Station (Still need to put in deck) + Sol Ring = Infinite Mana/Sac (Great for when an opponent wraths)Rings of brighthearth + basalt/grim monolith=infinite manaRings of brighthearth + voltaic key + everflowing chalicex4=infinite manaKarn silver golem+voltaic construct+gilded lotus=infinite manaKarn silver golem+voltaic construct+grim monolith=infinite manaKarn silver golem+voltaic construct+basalt monolith=infinite manaKarn silver golem+voltaic construct+thran dynamo=infinite manaKarn silver golem+voltaic construct+mana vault =infinite manaMycosynth Lattice + Karn, Silver Golem = Nuke LandsMycosynth Lattic + Darksteel Forge + Nevinyrral's Disk = Blow up everyone else's board foreverWurmcoil Engine + Krak-Klan Ironworks + Nim Deathmantle = Infinite 3/3 Deathtouch/Lifelinks and Infinite ManaGet infinite mana, tap Kuldotha Forgemaster, sac Koldatha, Karn and the Voltaic Construct. Search your library for an artifact put it into play. Then with the infinite mana use scarecrone and bring back Voltaic Construct. Untap Scarecrone with Voltaic Construct and get Karn then Kuldotha and repeat. Clock of Omens can do it all on one turn and with uper ability. You dont have to sac Kuldotha if you have another artifact creature out just so long as you have 3 creatures other then Scarecrone to sac. You then dont have to worry about haste because he stays in play.
As you know EDH is a casual format designed for fun multiplayer games. That being said everyone seems to love to create the most evil and ridiculous decks out there. With plenty of ways to go infinite and board lock your opponents this mana gold mishmash will hold up with almost any EDH deck on the table. This being said I would recommend this deck for multiplayer only due to the fact that it doesn't take advantage of the single colour splash rule for colourless commanders, and simply put lack the perks that specific colours provide. To take full advantage of the deck seek out any of the infinite mana combos above and lock your opponents out of simply put them in a position where there is no possible way to win. Just remember that EDH is a highly political game that is not just a battle on the table but also a battle in the mind. Lay low and wait for the right moment to strike; you aren't a big target. If done properly you will win within two to three turns of combing off. Don't allow your opponents to pick up on the fact that you are setting up for anything. With zero counter magic you are easily stopped.
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