Yorgos1

10 Decks, 28 Comments, 0 Reputation

turn two land mill three another crab... turn three... plains mill six so thats 7+1 or 2, +9 and then u use path and a twin casted archive trap thats 9+9+26=44 Cards most of which are most likly land and that means if u go first then if u draw a land next turn draw saying u went second that meens u have one more card and u draw either a tome scour or a crab then last card in hand is a land thats another either 9 or 11 so that means they have 5 more cards in there deck so im seeing between a turn three-5 game win on average

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Posted 21 January 2010 at 11:57 as a comment on Standard Mill - Archive Trap

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good deck as for the path great choice charvitar is right but easier way and u can do this turn three with higher probibility Turn one island crab

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Posted 21 January 2010 at 11:51 as a comment on Standard Mill - Archive Trap

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I was wondering what anyone thought of this deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=40982

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Posted 20 January 2010 at 00:21 as a comment on Boros Bushwhacker

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you might also want to look into bloodchief assension...

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Posted 19 January 2010 at 13:13 as a comment on Discard

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ya, i wish fetch lands wernt so expensive i have 4 right now im subbing in the other four for teramorphic expance which suck in comparisen, The average win for this i think i between 3-5 with no complications wich in standerd is awsome, Bushwhack deck is rediculouse i also like the eldrazzi deck. Vampires and Jund piss me off though.

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Posted 19 January 2010 at 13:01 as a comment on Boros Bushwhacker

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i beleve agro needs adventuring gear not burst lightning but i get what your saying about duilest

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Posted 16 January 2010 at 00:50 as a comment on Boros Bushwhacker

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my thoughts on this deck is it does not need burst lightning instead it should have adventure gear and insted of kor skyfisher it should have kor duelist.
Turn one: Plains Kor duelist
Turn two: Plains Adventure gear lynx attack
Turn Three: Equipt, fetch land attack pop fetch land for mountain then path the lynx and lightning bolt so thats 1+14+3 so hed be at two
Turn Four: lightning Bolt game

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Posted 13 January 2010 at 00:26 as a comment on Boros Bushwhacker

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my thoughts on this deck is it does not need burst lightning instead it should have adventure gear and insted of kor skyfisher it should have kor duelist.
Turn one: Plains Kor duelist
Turn two: Plains Adventure gear lynx attack
Turn Three: Equipt, fetch land attack pop fetch land for mountain then path the lynx and lightning bolt so thats 1+14+3 so hed be at two
Turn Four: lightning Bolt game

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Posted 13 January 2010 at 00:21 as a comment on Boros Bushwhacker

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