No birds or something similar to help speed up the process? You're really banking on being able to remove whatever is causing you worries. Might want something for the early game.
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I have but a few that I care to share. Legacy Humans: http://www.mtgvault.com/ViewDeck.aspx?DeckID=245444 Gobbies: http://www.mtgvault.com/ViewDeck.aspx?DeckID=253801 and finally Fishies: http://www.mtgvault.com/ViewDeck.aspx?DeckID=253801 If you can help, that'd be more than awesome!
Swords are expensive and the trinket mage can't put them into your hand. If I remember correctly, standard doesn't have a way to find the sword in your deck unless you happen to burn through the rest of the deck to where it is and draw it. Not saying they're bad, just not that they're necessarily the end all, must be in every deck cards. On a side note, no invisible stalker? Toss him the little daggers and he gets pretty mean.
Why not run Dragonskull summit instead of sulfurous springs? You won't take damage for using the colors and it's fairly likely for a mountain to be out before it, isn't it?
As a preface, I almost never build standard. This is mostly a deck built for the purpose of testing my vampire deck. That's why this deck is built solely for attempting to piece apart vampire decks. Runs terrifyingly well in it's element. Then you have sufficient protection against most human decks in standard. Green really doesn't have a way to deal with your creatures other than to just ignore anything you do and stomp on you. Blue (The other mix in with humans) worries more about countering your stuff than dealing with it once it's on the board. I'll take a look at your deck again and see if I can't find something to help out your deck, but I'll continue that on your page.
I'm still thinking that you need an answer to artifacts that aren't creatures. Pod gets messy in a hurry and slowing down the process by killing the creature it makes is only temporary unless you can rush in for the kill in under about 5 turns.... Shatter is beautiful in that it wreaks havoc on artifact decks (And with mirrodin still in standard, there are a lot of artifacts to hate on.) and can work as a kill spell for the creatures that come out as artifacts as well. I think it'd improve your deck a bit. Just a thought. And I wouldn't worry overly much about a crusader when you're playing a color that they don't screw over. Sure they're still a pain in the dick, but not unbeatable. A simple double block with the tokens will get rid of it.
Getting there. Haha I can't believe this has 45 likes. That almost as much as all my other decks combined. XD Just toyed with it a bit today in my free time. I need to build this sucker already.....Gobbies and Humans is pretty much done...
You should probably have something for against the swords in a mirror then. Perhaps crush or shatter? And the stromkirk is a good idea, I just hate resorting to it. I really dislike the new vamps. Just wait, the new Sorin will be red/black as well. Blah.
I love white and enjoy playing it. I've always kinda played white. It's my favorite color and seeing as how I play aggro mostly, white is a very effective aggro color. (Red is my second favorite and the best aggro color of them all.) I tried making a red/white humans in new mirrodin block and it wasn't that bad, but it ran better without the red. So I took it apart and made a legacy white human deck. I'd drop out the nobles for vulshock. the nobles don't fit the humans as well. The vulshock is still human, so it can still pump the champion of the parish. Then again, I have a distaste for the current vampires. So much potential.... So much waste. (Just like the fact that hamlet captian is in green instead of white....ugh)
Grand Abolisher. A must have for a human deck. Protects you during your turn and keeps spellskite from redirecting your mana leaks, oblivion rings or angelic destinies. He's just too good to pass up....
That's what I was thinking. Run that shit in combination with eachother. Death touch to fuel the blade? Nasty.
That measly +2/+2 gets bigger everytime you kill something though. And it's on the creature, not the blade, so you can move the blade and keep the counters on the creature it was previously on. Not saying to drop the collar, bud. Just more add the blade.
Why the collar over the blade?
Really? Then you haven't been looking. G/W human is flooding the vault.... Did you test the suggestions I made or just ran with what you had? My suggestions should greatly improve run speed of your deck.
WELL..... This is going to be long. These are answers to just about everything in standard that you might run into. So yeah. Apologies for the length. Hope this helps.... May or may not want an answer to a few of the vampire hate or the more powerful artifacts that are in standard now. Maybe look into shatter? Pod decks hate having the pod go boom. Sideboard it in the least. Also pisses off those that use the overly expensive swords. (Or use crush if you don't care about hitting artifact creatures.) Assault strobe isn't bad for piling on more damage. Wish it was an instant, but oh well. An answer to werewolves would be a good idea. Ratchetbomb is good for that and for token decks. (So is steel hellkite for that matter, however.) Add something that saps instead of straight up killing to get around indestructible? (Dismember, grasp of darkness.) Also gets rid of phyrexian obliterator without making you sac your stuff. Bloodlord of Vaasgoth isn't bad if you can keep the damage piling up. He'll get your vamps bigger and in a hurry. Crossway vampire would help get a blocker out of the way for a turn and leave a physical body. Panic spellbomb would suit the same purpose if you'd prefer not having the physical body. Curse of stalked prey will pile on the +1/+1 counters quicker. Slight spellbomb wouldn't be bad seeing as how a lot of your vamps are on the ground. Nihil spellbomb is good against the current zombie decks that all play self mill and then play crap from their graveyard. Those are my suggestions. If it helps, look at the deck I built soley to go against vampires and see if you can have an answer to whatever it throws at you. (It's not a very good deck, but it'll give you some ideas on what you might face in terms of vamp hate.) http://www.mtgvault.com/ViewDeck.aspx?DeckID=264500
Make some changes to the deck (Like test out what I suggested) and I'll see what I can suggest.
Why not try squirrel mob? And nut collector looks like it might not be too bad in this deck. Also, adding doubling season would make the deck double the creatures like crazy. (The more token doubling you can do, the quicker this deck would get out of hand.) Just my thoughts. I love the deck as it is though.
Rancor. It comes back to your hand, is cheap cmc wise and buffs a decent amount for it's cost.
I see where he'd have his use, but bladehold just gets straight up mean. And as long as you're looking at your sideboard, might want to look into koth's courier. Against a green deck, she's fantastic especially if you can throw a buff on her. Definitely not a main deck card, though.
Is it really that much of an infect deck if you only have 3 ways to add poison counters on? Seems like the deck would work better if you dropped the infect creatures....
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