biermann1

134 Decks, 142 Comments, 8 Reputation

nice deck, I'd recommend adding dark ritual to it. I have a deck that's very similar

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Posted 29 January 2011 at 17:04 as a comment on Zombie Stompy

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dose anyone have a good combo/card. to get mana, i'm playing activated abilities every turn so i don't have alot of pocket-change so to speak.

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Posted 29 January 2011 at 16:41 as a comment on isochron scepter

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yeah, fetch lands are always a good alternative, I was looking for the white red and red blue versions of the glacial fortress and now I've found that there arn't any. good advice

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Posted 29 January 2011 at 14:31 in reply to #121872 on isochron scepter

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i considered him, but he costs to much
i'll go browse the gatherer for something usefull

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Posted 29 January 2011 at 13:21 in reply to #122101 on isochron scepter

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I can see how reverberate or twincast can come in handy, but what creatures would you want me to put in?

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Posted 29 January 2011 at 13:09 in reply to #122087 on isochron scepter

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i just changed it and it works really well.

dose anyone know of good instant/sorsery cards I can put in?
also, dose anyone know of better 2-3 color lands? hopefully ones that give 1 mana as opposed to 2

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Posted 29 January 2011 at 12:21 in reply to #122063 on isochron scepter

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well, 40 cards is the minimum number of cards you can have in a deck, though most turniments now have a requirement of 60. and if I have 40 cards, there will be a better chance of actually getting isochron scepter in my hand.

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Posted 29 January 2011 at 12:19 as a comment on isochron scepter

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what I said above wasn't a very good explination but it's still correct. as stated in the rules "if an effect attempts to do something impossible it dose only as much as possible". you say that you would reveal cards in an infinite loop, but you do not have infinite cards in your deck. you reveal only as much as possible which would be the remainder of your deck. also stated in the rules, "if an instruction requires taking impossible actions it is ignored". so if 1 effect fails the other part will do as much as possible. the "until you reveal a land card" is just a stop condition, it is not required

I am quoting Snippy below.
and he is correct

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Posted 28 January 2011 at 21:18 in reply to #119350 on First Turn Win (9)

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ones that don't give 2 mana at once would be great because alot of the spells cost 1

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Posted 28 January 2011 at 18:46 in reply to #121875 on isochron scepter

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Hey, if you guys have any suggestions on better nonbasic land, please speak up

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Posted 28 January 2011 at 18:45 as a comment on isochron scepter

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It isn't an infinite loop. you reveal cards in your deck untill you reveal a land. therefore you simply reveal your entire deck. then it deals damage equal to the number of cards revealed that way. it's not that hard once you think about it.

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Posted 25 January 2011 at 11:44 in reply to #119350 on First Turn Win (9)

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This is a really nice deck. I never thought that a 1 turn win deck would even be possible. It makes me want to explore the possibilities of making this deck better. Just a question, are all of these cards tourniment legal?

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Posted 25 January 2011 at 11:41 as a comment on First Turn Win (9)

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What you need is a mycoloth. a 4/4 for {3}{g}{g} with Devour 2 and "At the beginning of your upkeep put a 1/1 green saproling creature token into play for each +1/+1 counter on Mycoloth. you can sacrifice the existing tokens to his Devour ability and make an insane amount of tokens with just that card. However paired with Doubling Season, that would be the equivelent of Devour 4, and you put saprolings into play equal to double the +1/+1 counters on it. That could be 8 saprolings each upkeep with just 1 creature sacrificed.

I understand that this combination won't happen often, and that the card dose screw you over sometimes, but In my experience with him the Benifits outweigh the risks.

also a card that goes very good with fungus and any token-baced deck is Gilder Bairn. If you just look him up you'll see why.

1 more thing that could go well with this deck is Luminescent Rain, for life gain. paired with conspiracy it is even better

This is my fungus deck if you want to refrence it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=127014

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Posted 18 January 2011 at 19:24 as a comment on The Filth

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There is a white card that removes all poison counters from a player. it's from the edition where the ability poison came out. it's called Leeches. you should look at it.

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Posted 18 January 2011 at 18:56 as a comment on Anti-Infect

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wouldn't it be helpfull to have 4 phages in there as opposed to 2?

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Posted 17 January 2011 at 18:24 as a comment on 1 Shot Kill

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Soul foundry and Teferi also have honorable mensions.

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Posted 16 January 2011 at 18:37 in reply to #116651 on surewhynot's 100th deck WOOOOO!

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1 favorite card
-Arcanis the Omnipotent has to be my favorite card. he's frikin amazing
-Squirrel nest has an honorable mension
2 questions.
-Do you have a favorite color in magic? mine would have to be blue. I like all of the colors, but I especially like the counterspells, the drawing, and playing things on other people's turn.
-What is your favorite kind of deck to play with? not colors nessesarilly but the type. I like Discard especially and Spirit tribal is really fun to, although i don't have one of those posted - so sad I know.
3 favorite decks in order
-Don't mean to advertise but my favorite decks would have to be my own
1. - my black blue discard deck. Unlike other discard decks it actually has some strategy and defense. it has enough creatures so that you have something to block with, but they also produce discarding effects.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=135462
2. -my black zombie deck. Unlike other zombie decks it actually has relevent cards that go well together. lets face it, Gravedigger just dosen't do it. there are many other cards that you should rather have in your deck. It's really good and wins consistantly the only thing that's bad about it, and I mean only, is the manacurve. It's really weird because most of my creatures cost 3, so you can only play 1 card each turn even when you have 5 land out. other than that it's a really good deck. you should check it out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=126730
3. -Red White flanking deck. I love flanking. it's even more amazing because no one ever uses it anymore. my favorite thing about this deck though is that it has 2 focuses that don't take away from eachother. the flanking creatures, and the isochron scepter paired with lightning bolt, or even better lightning helix. this combination is even better improved with balefire leige. because that would be 6 damage and 6 life for 2 mana. the idea is really pure, and i haven't seen anyone else do it. I really think you would like it.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=127961

you are a good deck builder :)

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Posted 16 January 2011 at 18:33 as a comment on surewhynot's 100th deck WOOOOO!

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what you need is a doubling season definately. therefor, all of your creatures come into play with double the +1/+1 counters, and when you move a counter, it doubles. also a gilder bairn will come in very usefull, you can double the amount of +1/+1 counters on one of your creatures each turn with it.

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Posted 15 January 2011 at 18:17 as a comment on Graft + Proliferate

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Thanks, you both for commmenting on my decks. I can see how Bloodchief Ascension could come in usefull. Also I don't think that I have a good enough purpose, or anything to take out for Jace, the mind sculptor. Fitting All of the cards in here was hard, I had 75 origionally, and i needed to trim it down, so sorry.

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Posted 15 January 2011 at 16:03 as a comment on Best Discard

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What you need is an elvish piper. you don't have enough stuff to help you get mana.

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Posted 15 January 2011 at 13:38 as a comment on monogreen eldrazi

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