BrianBell

466 Decks, 581 Comments, 95 Reputation

This looks like alot of fun. my only suggestions would be maybe sign in blood, or Deaths Shadow/Thought Gorger for lategame beatdown. put otherwise looks awesome.

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Posted 14 February 2011 at 13:57 as a comment on there's just too many of them

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i'm already running 4 bogardan hellkite, so i'm running only 2 kusho so that if i have a hellkite in hand i can still dragonstorm for 20, while i have 2 more slots for storming.

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Posted 11 February 2011 at 17:04 in reply to #127878 on The Coming Storm

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i know that dragonstorm is a more chance-based deck type than most (hence the vampiric tutor), and so this deck is built for a bit of fun, and nothing more. and i know that 4 Kokusho is an instant win, but you aren't noticing that so is 4 bogardan. the kukusho are there for if i have a hellkite in my hand. i've seen your dragonstorm deck, and it is very good. but i'm trying to use dragonstorm as "deal 20 damage" not "play a bunch of dragons", which means that our decklists dont always agree. but thank u so much for commenting.

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Posted 11 February 2011 at 17:02 in reply to #127896 on The Coming Storm

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if you have soul ring (it's in your "it's reaping Time" deck), i would suggest swapping it in for lotus petal, because though the ramp isn't colored, it is permanent if you need to hardcast dragons. also, i think u may need some cards to generate some card advantage with. i'd suggest either dragon mage or Null Profusion, though idk what to take out. anyways, this looks like a great deck. it should hit front page soon.

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Posted 10 February 2011 at 18:47 as a comment on From the Flames

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i'd suggest Accorder Paladin or Raid Bombardment for your remaining 3 slots. also, exchanging voltaic key for Ferrovore would give you a finnisher...
hope i helped.

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Posted 07 February 2011 at 15:26 as a comment on Artifact?

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oh, and i forgot -- mimic vat and sylvok lifestaff would also work pretty well.

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Posted 07 February 2011 at 11:41 in reply to #125928 on Omnomnom *crunch of metal* (Furnace combo)

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Ichor Wellspring and Myr sire are absolutely perfect for this deck. i would suggest swapping iron myr for myr sire, though idk what to take out for ichor wellspring. Also, memnite will be better than Mox Opal because you can get in some early damage, and the mana exel isn't realy needed. otherwise, awesome deck! i realy like this one. i may make my own version of it sometime...

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Posted 07 February 2011 at 11:36 as a comment on Omnomnom *crunch of metal* (Furnace combo)

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dam. missed that. i'll make a few switches to make it better, now that i no that.
thanks for commenting!

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Posted 02 February 2011 at 09:31 in reply to #123735 on 11 land turn 4

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actualy, you'd be surprised. if i dont draw into my combo, this deck has no problem stalling with fog and constant mists untill i completely strip my deck of land, then i can easily draw into a wrath, then planar, then rude awakening, and game. i no this cause i proxied it and played it against my freinds treefolk (which is wicked good and fast), and it stalled for a full hour with constant mists before dropping three wraths in a row, then planar and rude.

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Posted 02 February 2011 at 09:29 in reply to #123774 on 11 land turn 4

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woops, forgot about him. Thanks!

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Posted 01 February 2011 at 19:59 in reply to #123657 on blitz infection

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no dragonspeaker shaman?! how about urza's incubator? even Semblance anvil?

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Posted 29 January 2011 at 21:10 as a comment on Travis Dragon

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Steelshaper's gift works, but not nearly as well because it doesn't search for training grounds.

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Posted 23 January 2011 at 17:26 in reply to #119217 on INFINATE EVERYTHING...?

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AND CREATURES?

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Posted 21 January 2011 at 23:30 in reply to #117266 on INFINATE EVERYTHING...?

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your completely right on all acounts. Though i just dont know what to take out.......

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Posted 21 January 2011 at 23:28 in reply to #118329 on INFINATE EVERYTHING...?

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i no about these combos, but they just arent fast enough. infinate mana doesned help much when there's only 3 mana creatures in your hand, and even then i'd rather be getting off infinate creatures. the other combo is much more useful, but Merrow Grimeblotter costs 4 mana, which is too high for the curve.
But thanks for commenting =)

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Posted 21 January 2011 at 23:27 in reply to #118096 on INFINATE EVERYTHING...?

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it has infinate power... =P

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Posted 21 January 2011 at 23:21 in reply to #117266 on INFINATE EVERYTHING...?

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haha, ya, its ALOT of fun. thanks for commenting.

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Posted 21 January 2011 at 23:20 in reply to #118093 on INFINATE EVERYTHING...?

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IT ISN'T MANA LEAK. sorry, sooooooo many people have asked y mana leak, its starting to get on my nerves. it's mana DRAIN, counterspell times 2. so i'll keep it in. Force of will looks very nice, but i dont realy no what to take out, because boomerang can not only bounce lands, but can bounce stasis if i need to stall early game before getting the combo off. i'll try them in it, though idk if it will work or not.
thanks for the advice on fetch lands -- i'll switch 'em right away.
Though everyone is hating on winter orb because it is redundant with stasis, you have to understand
that early game, it is amazing. it is the perfect card to slow them down while i either drop the combo peice by peice, or build up for a massive high tide.
Counterbalence just seems like a win more card.
brainstorm and sensei's divining top...... these are both realy good. but once again, i have no idea what to take out.
Thanks for commenting. i'll do some experiments with some of the cards u mentioned.

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Posted 21 January 2011 at 23:15 in reply to #118620 on MTG, broken

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you have the complete wrong idea. what this deck does is it lays down chronatog, stasis, and Frozen aether at the same time to make your opponents have infinate turns and no way to untap and no way to drop untapped lands. the key is to pull of the combo when they are or are almost tapped out. then they mill themselves. YOU DONT WIN BY ATTACKING WITH CHRONATOG! and u leave winter orb untapped. if u drop it when they have more lands tapped than u do, it will still help alot. Burn spells need mana to be plaid, which they wont have if i have my combo going off because they wont be able to untap. or if i have sideboarded in solitary confinement, I DONT HAVE TO DISCARD because it is never my turn. and therefor, though they have mana, they cant target me, or chronatog (thanks to diplomatic imuntity.)
Thanks for commenting.

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Posted 21 January 2011 at 14:41 in reply to #118446 on MTG, broken

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you have the complete wrong idea. what this deck does is it lays down chronatog, stasis, and Frozen aether at the same time to make your opponents have infinate turns and no way to untap and no way to drop untapped lands. the key is to pull of the combo when they are or are almost tapped out. then they mill themselves. your right about if i let a token deck get going, it could kill me. but i dont let it get going, because i bounce ant counter to slow them down and i can also drop a winter orb to slow them furthur.

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Posted 21 January 2011 at 14:36 in reply to #118436 on MTG, broken

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