Magic: The Gathering Cards

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Found 205 cards matching the selected filters (0.47 seconds)

Card Information

Sorcery {1}{B}

Card Rules

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Flavor Text

"There's a smoothness to my magic here that I don't find on any other plane."

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {5}{B}

Card Rules

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Flavor Text

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{U}

Card Rules

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment — Aura {2}{W}

Card Rules

Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{G}

Card Rules

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Flavor Text

"What worked to bring down angels will do the same for these horrors."
—Rem Karolus, Slayer of Eldrazi

Editions

Legality

  • Legal in Standard
  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {2}{U}

Card Rules

You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.

Flavor Text

At Nahiri's call, Emrakul traversed the vast emptiness between the planes and arrived on Innistrad.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{B}

Card Rules

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{R}{R}

Card Rules

Escalate {1} (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target player discards all the cards in his or her hand, then draws that many cards.
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{W}{W}

Card Rules

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Werewolf Horror 2/3, {2}{R}

Card Rules

Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn.
{3}{R}{R}: Transform Conduit of Storms.

Conduit of Emrakul

Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {1}{U}

Card Rules

Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Flavor Text

"Improvisation is for those who failed to prepare."
—Jace Beleren

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Instant {2}{U}

Card Rules

Counter target spell unless its controller pays {4}.

Flavor Text

"There's no sense arguing with insanity."
—Levana, Midnight Duelist

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Scout 3/4, {3}{W}

Card Rules

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Flavor Text

One silvery blast signaled that she wouldn't be arriving at Thraben alone.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Enchantment {G}

Card Rules

At the beginning of your upkeep, you may put the top card of your library into your graveyard.
Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Human Cleric 1/2, {G}

Card Rules

{G}, {T}: Target attacking Human gets +1/+1 until end of turn.

Flavor Text

"May the steel of your blade match the steel in your soul."

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Zombie 1/1, {B}

Card Rules

{1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact 1/4, {3}

Card Rules

Cryptolith Fragment enters the battlefield tapped.
{T}: Add one mana of any color to your mana pool. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

Aurora of Emrakul

Flying, deathtouch
Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Artifact — Equipment {2}

Card Rules

Equipped creature gets +2/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Flavor Text

The head of the staff doubles as a brand to anoint the newly inducted.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Creature — Homunculus 1/1, {1}{U}

Card Rules

{T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Voracious Reader

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost 1 less to cast.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Card Information

Sorcery {X}{X}{B}

Card Rules

Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Flavor Text

Countless ghouls surged through Thraben's streets, and with them came the city's salvation.

Editions

Legality

  • Legal in Extended
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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