Covex

32 Decks, 38 Comments, 2 Reputation

Thank you for the kind honesty in complimenting my deack, 'grins' for truely mimicry is the sincerest form of flattery.

Well done on your own version.

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Posted 14 February 2011 at 22:14 as a comment on Enduring Hillarity

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Thank you for the praise, and I agree it has minimal options prior to casting Ideal, but I intended for it to be casual play. Good luck, I will gladly take time to peruse your creation.

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Posted 14 February 2011 at 22:05 as a comment on Epic-alypse

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'flips a coin' About 50% of the time! 'grins'

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Posted 26 December 2010 at 17:28 in reply to #107868 on Lucky Punk

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Gamble lets you fetch the missing combination peice.

Goblin Bomb acquires counters during your upkeep, Krark's Thumb increases the probability you will get your 5 counters, and Paradox Haze increases the quantity of upkeeps to expidite the process.

Desperate Gambit ensures that even if your opponent has life gain, the 20 damage from Goblin Bomb can increase exponentially.

Ivory Tower lets you gain life by not playing cards, once you have a modicum of lands in play, the rest are better help to hold for life gain during your upkeep. Reliquary Tower gives you infinite hand size and Paradox Haze gives you additional upkeeps.

Squee's Revenge if I have a Thumb active can easily give 4 cards, and if the situation is critical 6 is a possibility. A Squee's Revenge followed by a Stitch in Time can turn 4 life into large life gain.

Fossil Find more fits the theme than any real help, but still is alot of fun.

Since Gamble, Fossil Find and Goblin Bomb all require your opponent to participate by deciding what to discard blindly from your hand, blindly re-acquire from your graveyard and what to call a shiny coin in a flip; The game has inherent personnal interest for both players.

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Posted 21 December 2010 at 11:12 in reply to #107702 on Lucky Punk

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Sorry, my ability to navigate this website...

May I suggest Withering Wisps and Snow Covered Swamps?

And to control your white mana, Evolving WIlds and Terramorphic Expanse?

Finally, how about Souls of the Faultless?

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Posted 07 August 2010 at 13:37 in reply to #78803 on Wall of Hope, Wall of Souls

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Posted 07 August 2010 at 13:33 as a comment on Wall of Hope, Wall of Souls

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10/4/2004 If you end up skipping the extra turn that is gained, you do not lose the game.

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12970

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Posted 13 March 2010 at 20:37 as a comment on Luck Stormwalker

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I have, and I double checked. According to current rulings; If you skip that specific turn, you do not lose the game.

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Posted 13 March 2010 at 20:35 in reply to #56520 on Luck Stormwalker

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You sacrifice your next turn (additional turn from last chance or final fortune) to charge magosi.

Then tap magosi for free extra turn with no consequences.

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Posted 13 March 2010 at 18:26 as a comment on Luck Stormwalker

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'sigh' No edit comment... Ok, I want legacy... which in old school vocabulary is 1.5. Only a banned list, no restricted cards.

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Posted 16 January 2010 at 17:18 as a comment on 1996 Player (Needs Help)

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Posted 16 January 2010 at 17:16 as a comment on 1996 Player (Needs Help)

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Format: 1.5 is that vinatage? No restricted cards.

Budget: Anything is fine.

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Posted 16 January 2010 at 16:59 as a comment on 1996 Player (Needs Help)

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'applaudes' well done, also consider sylvan scryings for non basic land search, and lotus petals / elvish spirit guide for non land speed mana. +1

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Posted 13 January 2010 at 14:47 as a comment on Landfall Insta-mill. 1st turn win 1v1. 2nd turn multiplayer win.

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Valakut can damage opposing creatures if I need to defend against quick creature decks.

Taiga and Stomp count as mountains, Map and Sylvan can grab Valakut.

The deck can grab 24 Mountains, only 28 to grab.

In the first 15 cards, you can grab 3 valakuts. You can grab 6 Mountains and expect to draw 5.

Start hand is 7.5 cards. Therefore you can expect 1.5 Valakuts and 6 mountains or mountain grabbers in the starting hand.

Since every turn you are playing way way more land, you can cast more spells.

Therefore, by turn 3 or 4, multiple Valakuts will be stacking 3 damage burn for multiple mountains played each turn.

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Posted 12 January 2010 at 16:29 as a comment on Volcanic Landfall

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Curiosity: If I rate my deck, and add a comment; Does it improve its ranking, extending its listing time?

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Posted 12 January 2010 at 13:48 as a comment on Volcanic Landfall

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Well done, maybe a few Diabolic Intents for search and one more Cho-Manno to secure an early combo. A couple Emerias to bring back dead clerics? +1

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Posted 01 January 2010 at 21:21 as a comment on Immune Clerics

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Fun Deck, thank you for sharing. A couple "Songs of the Damned" might help. +1

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Posted 01 January 2010 at 21:14 as a comment on Living Death

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Greetings and salutations all

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Posted 30 December 2009 at 21:25 as a comment on Member Database

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