Esqo

33 Decks, 35 Comments, 10 Reputation

Very nice block constructed in my opinion. I especially like the comboing of revolt and Renegade Rallier. Looks pretty efficient to me.
Might be that I give this deck a try some day just for fun of it :) +1 for the deck.

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Posted 10 February 2017 at 12:05 as a comment on Energised Revolt

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Also a nice card for this kind of deck, not necessarily to this particular but in general: Aid from the Cowl. It get's you a nice bonus at end step to cast without mana cost some additional spell. Especially if deck is heavy with permanents instead of instants or sorceries it gets better.

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Posted 10 February 2017 at 12:01 as a comment on W/G Standard: Revolt

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I never even had considered Kari Zev's monkey before. It really does trigger revolt. Also Conviction in this deck is great as you can easily control it. That did not occur to my mind before either. Great cards for revolt mechanics. Ninth Bridge Patrol is also nice as it benefits from same things that trigger revolt so there's a good synergy.

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Posted 10 February 2017 at 09:51 in reply to #595664 on W/G Standard: Revolt

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A friend of mine had a bit similar deck once. It performed nicely and seemed like fun deck to play. He had some twist in that deck as he had Thought-Knot Seer and Eldrazi Displacer in it also and some other cards that gave synergy to those (some ETB triggers and some card advantage/control).

+1 for the deck from me.

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Posted 10 February 2017 at 09:43 as a comment on B/R Standard: Eldrazi Assault

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I Like the deck and it's idea. Have been thinking of similar and maybe I'll grab some idea out of yours :)

I might add some Implement of Improvement's in for some more trigger possibility of revolt. In my opinion your deck currently runs a bit thin on triggering revolt itself and relies more on opponent induced removal via spells or creatures. Maybe some opposing decks might require a bit tweaking to self sustain and control revolt triggers at least in sideboard?

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Posted 10 February 2017 at 09:32 as a comment on W/G Standard: Revolt

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Rise from the Tides might be a good addition as the deck currently runs nice amount of instants and sorceries. For zombie tokens also From Under the Floorboards would look nice in that deck.

I'm wondering if Graf Harvest is actually good in this deck. The first ability is good of course, but is the second going to see much of use as you intend to play creatures back to hand or battlefield from your graveyard and Graf Harvests seconda ability exiles creatures from your graveyard. Graf Harvest's second ability is also "lost" with Liliana's Elite and Sutured Ghoul.

Also might be reasonable to modify deck so, that there is smaller number of different cards. Grim Guardian for example is not so good in this deck - Requires either enchantment heavy deck or full playset of Grim Guardians to start shining.

Advanced Stitchwing might be reasonable to combo with some Madness cards such as Brain Gorgers, Call to Netherworld, Dark Withering, From Under the Floorboards and Gisa's Bidding. If you discard any card that has madness, you can play that card as an instant with it's madness mana cost - even sorceries and creatures, you only need to get that card discarded first.

But I do like the theme you have there...lots and lots of zombies dropping their limbs all over the place :)

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Posted 10 February 2017 at 08:49 as a comment on Zombie Control?

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Thanks for the comment. I was also struggling a bit wheter to choose Summonings or Rise from the Tides and ended up with Summonings as it creates automatically a token every time you cast instant or sorcery without any extra cost. Somehow I prefer more effects triggering on their own without me actually having to think that how I have to use mana in order to do something else. Have to test play it though and see which one is more to my liking.

Also I'm wondering if it would be reasonable to modify to make this same deck more energy heavy and start creating thopters with Whirler Virtuoso, but it would break some synergies in the deck at the moment.

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Posted 09 February 2017 at 13:08 in reply to #595589 on UR Standard Wizardish

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Nice and informative sum-up of what should be in deck descriptions etc. For me the descrption and how to play parts describe the deck more than just simply looking at cards in the list above. I know that my descriptions are more or less...insufficient, but I'll try to improve my share in those aswell.

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Posted 09 February 2017 at 08:39 as a comment on Descriptions? Descriptions!

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Against burn it might be difficult to protect the planeswalkers but otherwise quite...capable of dispatching your mates :D

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Posted 08 February 2017 at 12:09 as a comment on BW Fire Superiority Std

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That's a nice deck you've got there :)
Maybe worth thinking to add some creature that boosts up as creatures die, such as Swarm of Bloodflies. Of course this example is rather expensive to cast, but it would boost itself up quite fast as you sacrifice creatures with Cauldron and still you'd get the angel token and life and -4/-4 to target creature each time. That -4/-4 might even kill another creature so you'd get two +1/+1 counters on Swarm of Bloodflies with a single creature sacrifice.

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Posted 06 May 2016 at 09:45 as a comment on Brewing Angels

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Brimaz is used in another deck at the moment, but a good idea to add that also. One other additional nice card is Hero of the Bladehold as it triggers tokens when attacking. Sprout Swarm is something I unfortunaltey do not own (yet) but that really is something to consider about. With convoke you can easily use it's buyback and it's available to give additional trigger of Moa's effect. This deck still needs some optimizing. Thanks for good tips :)

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Posted 05 May 2016 at 13:15 in reply to #581636 on Bronzebeak Selesnya

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