Glitch42420

97 Decks, 78 Comments, 15 Reputation

So Boomerang would be better, given Mutavault and various other dangerous lands. However Boomerang would make this non-standard. While it will be standard only for a while longer, I think I would like to keep it that way. Maybe put in the boomerangs after M14 goes out.

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Posted 17 June 2014 at 17:50 in reply to #471923 on Silence Must Fall

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I did not know that, but I still believe that if things have gone badly enough that turning a bunch of creatures into swine would be helpful, the deck has already failed.

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Posted 17 June 2014 at 07:56 in reply to #471923 on Silence Must Fall

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Disperse is, and I think that does any permanent, however I think I will stick with Voyage's End for the scry.

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Posted 15 June 2014 at 08:14 in reply to #471923 on Silence Must Fall

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Banishing Light is an awesome spell, and most of the time I would be silly to be playing white and not play it, but if I have let things get to the point where it would be effective, the deck has already failed.

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Posted 12 June 2014 at 07:34 in reply to #471914 on Silence Must Fall

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Those would be slower than just countering everything. Why let my opponent get anything on the battlefield at all? Also banishing light does not work with Arcanist.

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Posted 12 June 2014 at 07:32 in reply to #471914 on Silence Must Fall

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Curse wouldn't work with Arcanist because X would be zero.

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Posted 12 June 2014 at 07:30 in reply to #471923 on Silence Must Fall

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I made a control version of this deck using Render Silent and Silence. Check it out.

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Posted 12 June 2014 at 04:23 in reply to #471839 on Parlor Tricks

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I like the idea, it would be cheaper and more effective than a counterspell, but I do hate the idea of it potentially sitting worthless in my hand.

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Posted 12 June 2014 at 03:39 in reply to #471839 on Parlor Tricks

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Thank you.

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Posted 12 June 2014 at 00:32 in reply to #471829 on No Attacks?

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I prefer more burn spells to more creatures. I already have a modern burn deck, based on those better burn spells and Satyr Firedancer. I am not sure if I have that up here, but a big reason I made thins was I was sick of being completely hosed with creature-based decks.

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Posted 06 June 2014 at 17:26 in reply to #470552 on Burn Baby Burn

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True, but losing a 2/1 or a 1/2 double strike to kill a 5/5 or a 7/7 threat is well worth it.

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Posted 03 June 2014 at 19:22 in reply to #469662 on Budget : Release the hounds!

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Fight with a basilisk collar is awesome and would let you take out a flier of any size.

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Posted 03 June 2014 at 18:56 in reply to #469662 on Budget : Release the hounds!

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Thanks for the advice, I will definitely tweak it based on your suggestions.

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Posted 03 June 2014 at 06:49 in reply to #469674 on Sadistic Surgery

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What about Pit Fight, a spell with red/green slash mana to take out fliers?

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Posted 03 June 2014 at 05:23 as a comment on Budget : Release the hounds!

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Yeah, I see what you are saying, though typically a deck like yours wants to win through mill, and she damages you too. Hmmm, she would go awesome in a life drain deck. Something where you could tank the damage she does to you, but your opponent couldn't.

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Posted 29 May 2014 at 18:21 in reply to #468277 on First turn Mill...oh yeah.

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Wait a second, wouldn't Maralen of the Mornsong be counter productive because a milled opponent doesn't lose until they try to draw from an empty deck?

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Posted 28 May 2014 at 20:06 as a comment on First turn Mill...oh yeah.

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Yeah, you are probably right.

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Posted 16 April 2014 at 04:30 in reply to #455681 on Combat Superiority

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A good possibility, but I might not need it with the Harbingers.

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Posted 11 April 2014 at 20:56 in reply to #454803 on Rise of the Depths

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I can see that. Maybe once I make it, I will consider altering it with the top level cards.

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Posted 11 April 2014 at 20:55 in reply to #452727 on Rise of the Depths

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Student is too awesome to drop, but I see what you are saying about the Fencing Aces. As for more Heroes, just the two in the deck will be hard enough to come by. I am not the only one as shops always seem to be out or low on them, and while it may seem silly 6-8 bucks a pop adds up. It is not like buying an original multi-land, but $16 could stand between this deck actually getting made, and just being an idea.

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Posted 10 April 2014 at 16:05 in reply to #453954 on Undying Redshirts

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