Jimmy_Roquette

38 Decks, 51 Comments, 0 Reputation

yeah harrow and rampant growth will go far here.

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Posted 15 October 2009 at 08:06 as a comment on Jund (please comment)

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the deck looks great, but i think you should try Alpha Status instead of Blanchwood Armour since you're using a low mana curve.

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Posted 07 July 2009 at 08:32 as a comment on squirrel II

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Originally i considered enchantments like Rancor and Primal Rage, but i found they slowed it down. Spells aren't needed because the majority of the creatures are used for their utility.
Wood Elves is needed purely for his come into play ability. Wirewood symbiote and Elvish Aberration abuse him to empty all the forests from the deck so when Ambush Commander comes out there are tons of elves in play. Also the forests will trigger Wirewood Hivemasters ability.
Taunting Elf is a means to avoid trading off with swarms. The Symbiote bounces him before he dies to the opponents creatures so you can do it again the next turn, its more an addition for multiplayer games.

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Posted 07 June 2009 at 10:52 as a comment on Elves

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have you thought about using golgari grave troll instead of stinkweed imp? he has the large dredge that the imp has but he's more of a bomb.

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Posted 05 June 2009 at 12:27 as a comment on rush from the grave

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traumatize would be a good addition here, it may also be a good idea to use sins of the past in replacement of relearn.

Your deck seems short on land, so i've no idea how you hit your mana curve, but if you say it works.

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Posted 05 June 2009 at 12:23 as a comment on working mill (it works!)

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surely you aren't that far from owning that deck?

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Posted 05 June 2009 at 12:17 as a comment on Megrim madness

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Purkle, i think you underestimate Urza's Guilt far too much, once you see it played its easily as strong as Windfall. As for Clutch, i agree its very expensive but the transmute utility is a must...not to mention that the 3 life might be the killing blow to an opponent, lets not forget life loss is the win condition of the deck after all.
I'm still not convinced that the red might not be the best move. I know that Wheel of Fate is a hefty chunk of pain in the deck, but without cards such as clock spinning you're telling the table they have 4 turns to kill you. Barbed Shocker would be a phat addition to the deck, although it'd mean singling people out or struggling with defenders. Why not try the classic Siphon Mind?

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Posted 05 June 2009 at 12:13 as a comment on mutiplayer megrim

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The infiltrator is needed for the transmute ability, dimir mascinations or demonic tutor are the only other options. Once you draw the mana severance hitting the right card isn't much of an issue.

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Posted 05 June 2009 at 11:08 as a comment on Shared Suicide

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i like what you've done Carr, its good to see you out of the bacta!

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Posted 26 May 2009 at 09:16 as a comment on Soldiers - the first recruitment

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any deck that can use aladdin's ring is a good deck in my book!

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Posted 26 May 2009 at 09:09 as a comment on Light em Up The Burner

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i don't understand how it wins, there doesn't seem to be enough damage output.
considering your mana output, have you considered blaze or fireball? or flamewave as a control card?

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Posted 26 May 2009 at 08:31 as a comment on Pew Pew

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