johnosk8er

66 Decks, 187 Comments, 10 Reputation

add more 3 mana drops and i also suggest tezzeret agent of bolas to go find a birthing pod he does that very well whenever i used them

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Posted 14 October 2011 at 04:49 as a comment on BUG Pod

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putting indomitable archangel in there might be a pretty good idea cause then all the artifacts u just played for dirt cheap have shroud

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Posted 14 October 2011 at 03:23 as a comment on Death Metal

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I really like what you did with Spine of Ish Sah. I guess I never really thought of that in my Venser deck. Speaking of which, if you could take a look and give me any sort of feedback, that'd be wonderful.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=235313

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Posted 24 September 2011 at 18:31 as a comment on Venser, the Sojourner

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Thrumming Stone and Door of Destinies = Win. The only problem with these decks is having any sort of card advantage.

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Posted 09 September 2011 at 05:49 as a comment on Relentless rats?

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Ah shit. I totally thought it said target on it.

...and back to the drawing boards we go.

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Posted 09 September 2011 at 02:35 in reply to #198533 on Explosion Pod

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I thought about Frosty, but that's what everyone else does. I just want people to get pissed when I simply remove all of their creatures from the game one by one.

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Posted 19 August 2011 at 03:26 in reply to #193767 on Tappity Tappity

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TheElSalvador: I just reread the card, and yeah. It doesn't contain the word "target" on it. So my illusions will be fine. Woo hoo.

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Posted 31 July 2011 at 15:56 in reply to #186890 on Standard Illusions

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Or I could target some creature they control. Also, Adaptive Automaton is fair game.

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Posted 30 July 2011 at 17:54 in reply to #186890 on Standard Illusions

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I haven't play-tested yet, and I know Spellskite doesn't save it. But hot damn, it'll save the hell out of my Lord Of The Unreal. I thought about Grand Architect and Wurmcoil, but then it'd be everyone else's illusion deck. I'm not trying to build a cookie cutter mold of other decks. However, thank you for your input, as I appreciate it.

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Posted 29 July 2011 at 21:26 in reply to #186686 on Standard Illusions

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..turns out the new Goblin Grenade decks are pretty damn fast. 2 of the 3 guys I usually play with made one and decided to use them all day. I think against most other deck types, it'll do quite well. The land base turned out pretty well, too.

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Posted 21 July 2011 at 17:15 in reply to #182376 on Venser's Blinky Eye

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It really was, I never had thought of how powerful Sundial of the Infinite was until you did that deck. Kudos on that one, too. But yes, thank you for the comment! Play testing it tomorrow.

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Posted 19 July 2011 at 05:37 in reply to #182376 on Venser's Blinky Eye

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Yeah, I kinda realized that now. Haha. I should probably change that and run more spells.

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Posted 08 July 2011 at 04:41 in reply to #178470 on Standard Goblins V 2.0

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I like what Victory's Herald does, however, I do not so much enjoy the mana cost. So it's kind of a give and take idea.

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Posted 29 June 2011 at 04:26 in reply to #175013 on Standard R/W Cry Baby

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I would use Abyssal Persecutor with Basilisk Collar attached, and then just use Go For The Throat to get rid of it for the win. Quite a few people use him that way since GFTT was printed.

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Posted 29 June 2011 at 04:25 in reply to #174989 on Kiss of Death

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Who needs Birds of Paradise when you can drop a Godsire for one green? Ha.

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Posted 29 June 2011 at 04:24 in reply to #175009 on Godsire (Take 2)

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I couldn't have said that better myself.

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Posted 29 June 2011 at 04:22 in reply to #172977 on Godsire (Take 1)

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Thanks, dude! And yes, I thought about Teetering Peaks. And good point with the Galvanic Blasts, since metalcraft isn't necessarily a guarantee. Also, I thought about Goblin Guides, but I simply lack the cash to construct it. Otherwise, thank you for the feedback! I'm gonna follow you, sir.

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Posted 24 June 2011 at 18:18 in reply to #174296 on Standard R/W Cry Baby

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Well Doom Blade doesn't necessarily solve your problem, they would still have the Batterskull in their hand. Oh well. Haha. I think it's still better for today's game that they made the bans.

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Posted 24 June 2011 at 18:15 in reply to #172977 on Godsire (Take 1)

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Thanks dude! I drew some sample hands on here, and I should (given I have the proper hands) be able to be swinging for like 10 on turn 3. I mean, it's no Kuldotha speed, but damn.

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Posted 24 June 2011 at 03:40 in reply to #174290 on Standard R/W Cry Baby

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You don't see anything wrong with Stoneforge Mystic? It's a gaping loop-hole for Batterskulls. You can cheat them into play as early as turn 3. Soon to be followed by a Jace, The Mind Sculptor. And I'd say Batterskull is one hell of a roadblock. Seeing as it can also turn a Squadron Hawk into a Baneslayer Angel.

And yes, I've heard of Doom Blade, and Mana Leak. They are among a "staple" group of cards (at least Doom Blade used to be before Go For The Throat was released). I don't think I've ever made a blue deck without at least two copies of Mana Leak. It's just.. so damned versatile!

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Posted 24 June 2011 at 01:36 in reply to #172977 on Godsire (Take 1)

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