Llanowar Elves and Fyndhorn Elves are good for acceleration. For buffs, giant growth, fistful of force, or might of old krosa are all good cards for this deck. You need a few more big creatures; here are some good ones: Primalcrux, Rhox, Mossbridge Troll, or just about any wurm in magic, lol. You need to have some more acceleration such as rampant growth and Llanowar Elves. Also, in magic you need 60 cards in a deck. This looks like a deck I've built before and this looks pretty good. Good Luck, kung-fu_elmo
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Melechor had some AWESOME advice. Adding on that, some creatures that are really strong are Rhox and Mossbridge Troll. Boggart Ram Gang is a good early beat. Also, nettle sentinel will speed things up a bit. Equipment is pretty good to add to a deck just make sure they are worth their cost like loxodon warhammer. Giant Growth, Rampant Growth, Might of Old Krosa, and Might of Oaks would all be good additions in a deck like this. This can become a pretty good deck with tweaking. Good Luck, kung-fu_elmo PS: pls take a look at my "Supa-Mill" deck and give me some advice on it
Chameleon Colossus is a great green card. For a little more acceleration, try rampant growth. Seaside Citadel is a cheap GWU land fixer from Shards of Alara. For the counters, if you aren't playing standard or competition format, the original "Counterspell", is really good. If you don't want to play the original try Mana Leak, Cancel, or Rune Snag. Those are some really strong counters. Otherwise, this looks like a really solid GWU deck. Good Luck, kung-fu_elmo PS: pls take a look at my "Supa-Mill" deck and give me some advice on it
Might want to play holy day to prevent damage from getting overrun by creatures or play a strong wall that gives you live like Wall of Essence and Wall of Reverence. Or you can just run Wall of Glare or Wall of Nets to stop the attacks from multiple creatures. The only weakness that i can see is that you can get overrun by a normal creature agro deck. Looks very good though. Good Luck, kung-fu_elmo PS: pls take a look at my "Supa-Mill" deck and give me some advice on it
Look to Esper for some really good artifacts, such as Etherium Sculptor. Need some more lands like 2-4 more. Looks good though. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
You need more lower cost snakes or token makers such as, Scatter the Seeds, Fists of Ironwood, Doubling Season, Selesnya Evangel, or Verdant Force. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
just thought of another good card, boon reflection. doubles all life gain. lol
Overrun would be an awesome finisher with the man lands. I can't think of any other suggestions besides maybe some cheaper mana-cost creatures. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
one card: BOND OF AGONY. Awesome card for a deck with so much life. More dolmen gates would be nice. The creature selection you have is absolutely awesome. Great deck. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
LOL!! This is a great idea of a druid deck. Try playing Door of Destinies, OVERRUN!!, or Coat of Arms. Those would put more bang for your buck in your druids. More Garruks would also be cool. Otherwise, this is an awesome deck. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
Elvish Promenade, Elvish Champion, Imperious Perfect, Wren Run's Packmaster, and Wren Run's Vanquisher are all EXCELLENT cards for an elf deck. Elf decks usually run over the opponent in a flurry of elves. With elvish promenade, that is exactly what will happen. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
Summon the school, wake thrasher, and dolmen gate are all very good cards and I suggest you try to make room for them in your merfolk deck. Very consistant looking deck as it is, looks pretty good. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
try Grave Pact, infest, Honden of Night's Reach, any good discard card, or sadistic glee for a deck like this. those are only some good cards that might complement your deck. But as is, it's pretty awesome. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
Try playing 2-3 more swamps, and definitely add thrumming stone. The stone will get your entire army of rats out, and FAST. Diseased vermin are a very good "rat" card to add to a rat"ish" kinda deck. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
How do you summon your green creatures without forests? Most of your flashback spells don't do much. You need more powerful flashback spells to replace the drawing cards flashbacks. Unearth creatures have the same idea. Good Luck, kung-fu_elmo PS: pls take a look at my "Super Speedy Kill" deck and give me some advice on it
Scalpalexis and more traumatize will do you a world of good. Forced Fruition is incredibly powerful and can finish an opponent quickly even though he will have his deck in his hand. Good Luck, kung-fu_elmo PS: plz look at my "Undying Annoyances" deck and give me some advice on it thx :)
out with fiery fall, in with Spark Elemental or Ball Lightning or Rakka Mar. two more copies of hell's thunder would be nice. Good Luck, kung-fu_elmo PS: plz take a look at my "Undying Annoyances" deck and give me some advice. thx :)
Mesa Enchantress, Femeref Enchantress, Yavimaya Enchantress would be the best kinda creatures to complement an enchantment deck. Weight of Conscience is almost useless in a deck without creatures. Aegis of Honor is a very strong enchantment. Good Luck, kung-fu_elmo PS: pls look at my "Undying Annoyances" deck and give me some advice thx :)
Never played a tapper deck but here's my two cents. you could get dabble into green for "Stoic Angel." Winter Orb would allow 4 more copies of static orb. Also, Deathbringer Liege has a very powerful tapping ability for white creatures. Looks like a good beginning. Good Luck, kung-fu_elmo PS: plz look at my "Undying Annoyances" deck and give me some advice
Some mild small suggestions: out both seismic mages, out 7 plains, out 2 mountain. Add: two repercussion, two meekstone, two dingus staff, four pyroclasms, and four volcanic fallouts (or wrath of God if you can afford; if you get WoG, take out 5 plains and take out 4 mountains instead) Looks strong, but it needs to stay alive to set up. Good Luck, kung-fu_elmo PS: plz give me advice on my "Undying Annoyances"
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