lotusbloom

68 Decks, 124 Comments, 25 Reputation

Keep in mind though, that the cat tokens don't have haste, so when they untap for the second battle step, the tokens could not attack, unless you had some way of giving them haste.

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Posted 24 January 2014 at 19:38 in reply to #430239 on TRILLIONS OF KITTIES

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Check out my EDH deck below, I use this combo in it quite a lot...The combo has won many games for me!

http://www.mtgvault.com/lotusbloom/decks/edhsavra-queen-of-the-golgari/

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Posted 24 January 2014 at 19:03 in reply to #430487 on Complete Undying. Forever.

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Triskelion is a 2/2 with 3 +1/+1 counters on it. You target one counter at opponent, and you target the triskelion (himself) with the other 2 counters. HE KILLS HIMSELF! He comes back into play with 4 counters (Mikaeus gives him an extra one) you target your opponent with 2 of the 4 counters, Triskelion then targets himself with the other 2, again killing himself....Rinse and Repeat....It's infinite!

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Posted 24 January 2014 at 18:59 in reply to #430487 on Complete Undying. Forever.

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Throw in Triskelion for an instant (infinite damage) win if you have Mikaeus out.

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Posted 23 January 2014 at 18:05 as a comment on Complete Undying. Forever.

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If you want to keep it modern, then ignore my comment... Gaea's Cradle would be awesome in here....if you had $150 to spend on it!

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Posted 18 January 2014 at 20:31 as a comment on Mono Green Wolves

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When Pariah is on Stuffy Doll... playing Volcano Hellion is an instant win

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Posted 16 January 2014 at 03:43 as a comment on Stuffy Doll

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Packmaster is awesome with the Cradle - They just keep feeding each other!

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Posted 14 January 2014 at 09:03 in reply to #426742 on EDH - Omnath, Locus of Mana

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I like that Curiosity is an instant win for you...Ophidian Eye does the same thing, so it can double your chances of getting that win condition.

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Posted 13 January 2014 at 05:42 as a comment on EDH - Niv Mizzet, the Firemind

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You might consider adding the following:
Wirewood Lodge
Elvish Herder - Give Omnath trample!!!
Wren's Run Packmaster - If Omnath has a lot of mana in him, and something happens to him, you can dump all the mana to make wolves
Master of the Wild Hunt - I know he's not an elf, but he is awesome
Nissa Revane and Nissa's Chosen
Eldrazi Monument

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Posted 13 January 2014 at 05:38 as a comment on EDH - Omnath, Locus of Mana

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Yeah, if you want more nasty land hate, I love orcish settler. My meta almost rage quits when I play my Krenko EDH - and I get a lot of the land destruction out of it.

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Posted 11 January 2014 at 16:37 in reply to #426161 on Radha, Duel Anti Control

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I'd take out Sword of Vengence, Is it really helping you? Also, have you considered Ruination? It is another great way of hosing multi lands

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Posted 11 January 2014 at 01:56 as a comment on Radha, Duel Anti Control

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I really like this. I've been wanting to build an EDH deck that is anti-counter, because that is what I always lose to at my local shop. You really need a Cavern of Souls in this deck. Also, I think it would be fun to play a Chalice of the Void in this deck... cast it with 4 mana, so that it counters all future 2 casting spells. That would hose a lot of blue counter spells and let them have a taist of their own medicine! While you have many ways of working around the Chalice countering your 2 casting spells.

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Posted 11 January 2014 at 01:55 as a comment on Radha, Duel Anti Control

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Thanks for pointing out the Gisela typo... Looks like I have room for one of your suggestions!

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Posted 10 January 2014 at 21:01 in reply to #425970 on EDH-Marath, Will of the Wild

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Edited

I took out Threaten, put in Haze of Rage. Thx for the advise!

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Posted 05 January 2014 at 06:44 in reply to #424492 on EDH - Krenko, Mob Boss

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huh. i wasn't familiar with that spell. At first i thought "eh, whatever"....Then I noticed the buyback and the storm! I'll figure a way to get it in. Thanks!

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Posted 05 January 2014 at 03:32 in reply to #424492 on EDH - Krenko, Mob Boss

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I'd throw in 1 Wurmcoil Engine, and 1 Elesh Norn. Could you imagine Birthing Pod'ing a Wurmcoil, getting 2 wurm tokens when the Engine dies, and searching your library and dropping Norn! If you don't want the Elesh Norn cause you want to keep it green and black, sac your Wurmcoil and get a Sheoldred, then the next turn you get your Wurmcoil back!

To make room for the wurmcoil, i'd take out Geth. To make room for Elesh Norn or Sheoldred...maybe the mortarpod

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Posted 03 January 2014 at 07:31 in reply to #424098 on Phyrexia's Ascension

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Have you considered adding Triskelion. It would be an instant win condition with Mikaeus

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Posted 03 January 2014 at 03:34 as a comment on Phyrexia's Ascension

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I would take out 10 of those enchantments and add 10 mana producing lands. The 10 I would take out are

Angelic Chorus, Beastmaster Ascension, Burgeoning, Celestial Mantle, Exploration, Leyline of Sanctity, Leyline of Vitality, Path of Bravery, Proper Burial, and True Conviction.

Other spells I think you could live without are:
Alive // Well, and other life gain spells...Are you really concerned about gaining life? It doesn't save you if they have a big Commander dealing 21 points of damage to you. If you want to prevent life lose, have you considered the Equipment Pariah's shield? It's nice cause you can just re-equip it to another one of your tokens.

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Posted 02 January 2014 at 18:37 in reply to #422697 on Rhys the Redeemed [EDH]

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1) Sword of Paruns works the way you want it to...But there might be a better, more efficient option.
2) Purphoros' damage does not go off, because when you steal a creature, a creature is not entering the battlefield.

If you wanted to leave creatures in for 3 player games, but still wanted to add those other gain control spells, I would take out Blood Lust and Blood Frenzy. But that is just me...

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Posted 02 January 2014 at 18:28 in reply to #423883 on EDH-Brion Stoutarm

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You MUST add Sundial of the infinite!!!! You have 7 "gain control until end of turn spells" which I understand you want to steal opponents creature and then Throw it at them. But with Sundial of the Infite, you can steal their creature, and then end your turn... that means you SKIP YOUR END PHASE therefore the "until end of turn" never gets a chance to trigger! you keep their creature permantly! If you are gonna run 7 of those spells, you really should find room for that cheap costing artifact! The Sundial will also keep those creatures like Ball lighting form being sacrificed at your end phase, again because you are skipping that phase!

Other options are "Act of Aggression" "Word of Seizing" it is another "gain control" spell you might have missed.

Also, the artifact "Helm of Possession" is another tricky thing to do to creatures you are stealing.

Finally, "Bazaar Trader" gives you permanent control of their creatures too. You play "Act of Treason" like spell, steal their creature, then tap Bazaar Trader and THE PLAYER YOU TARGET IS YOURSELF. That way, even though the Act of Treason like ability wears off at end of turn, the Bazaar Trader's ability is permanent!

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Posted 02 January 2014 at 10:11 as a comment on EDH-Brion Stoutarm

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