Keep in mind though, that the cat tokens don't have haste, so when they untap for the second battle step, the tokens could not attack, unless you had some way of giving them haste.
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Check out my EDH deck below, I use this combo in it quite a lot...The combo has won many games for me!http://www.mtgvault.com/lotusbloom/decks/edhsavra-queen-of-the-golgari/
Triskelion is a 2/2 with 3 +1/+1 counters on it. You target one counter at opponent, and you target the triskelion (himself) with the other 2 counters. HE KILLS HIMSELF! He comes back into play with 4 counters (Mikaeus gives him an extra one) you target your opponent with 2 of the 4 counters, Triskelion then targets himself with the other 2, again killing himself....Rinse and Repeat....It's infinite!
Throw in Triskelion for an instant (infinite damage) win if you have Mikaeus out.
If you want to keep it modern, then ignore my comment... Gaea's Cradle would be awesome in here....if you had $150 to spend on it!
When Pariah is on Stuffy Doll... playing Volcano Hellion is an instant win
Packmaster is awesome with the Cradle - They just keep feeding each other!
I like that Curiosity is an instant win for you...Ophidian Eye does the same thing, so it can double your chances of getting that win condition.
You might consider adding the following:Wirewood LodgeElvish Herder - Give Omnath trample!!!Wren's Run Packmaster - If Omnath has a lot of mana in him, and something happens to him, you can dump all the mana to make wolvesMaster of the Wild Hunt - I know he's not an elf, but he is awesomeNissa Revane and Nissa's ChosenEldrazi Monument
Yeah, if you want more nasty land hate, I love orcish settler. My meta almost rage quits when I play my Krenko EDH - and I get a lot of the land destruction out of it.
I'd take out Sword of Vengence, Is it really helping you? Also, have you considered Ruination? It is another great way of hosing multi lands
I really like this. I've been wanting to build an EDH deck that is anti-counter, because that is what I always lose to at my local shop. You really need a Cavern of Souls in this deck. Also, I think it would be fun to play a Chalice of the Void in this deck... cast it with 4 mana, so that it counters all future 2 casting spells. That would hose a lot of blue counter spells and let them have a taist of their own medicine! While you have many ways of working around the Chalice countering your 2 casting spells.
Thanks for pointing out the Gisela typo... Looks like I have room for one of your suggestions!
EditedI took out Threaten, put in Haze of Rage. Thx for the advise!
huh. i wasn't familiar with that spell. At first i thought "eh, whatever"....Then I noticed the buyback and the storm! I'll figure a way to get it in. Thanks!
I'd throw in 1 Wurmcoil Engine, and 1 Elesh Norn. Could you imagine Birthing Pod'ing a Wurmcoil, getting 2 wurm tokens when the Engine dies, and searching your library and dropping Norn! If you don't want the Elesh Norn cause you want to keep it green and black, sac your Wurmcoil and get a Sheoldred, then the next turn you get your Wurmcoil back! To make room for the wurmcoil, i'd take out Geth. To make room for Elesh Norn or Sheoldred...maybe the mortarpod
Have you considered adding Triskelion. It would be an instant win condition with Mikaeus
I would take out 10 of those enchantments and add 10 mana producing lands. The 10 I would take out areAngelic Chorus, Beastmaster Ascension, Burgeoning, Celestial Mantle, Exploration, Leyline of Sanctity, Leyline of Vitality, Path of Bravery, Proper Burial, and True Conviction.Other spells I think you could live without are:Alive // Well, and other life gain spells...Are you really concerned about gaining life? It doesn't save you if they have a big Commander dealing 21 points of damage to you. If you want to prevent life lose, have you considered the Equipment Pariah's shield? It's nice cause you can just re-equip it to another one of your tokens.
1) Sword of Paruns works the way you want it to...But there might be a better, more efficient option.2) Purphoros' damage does not go off, because when you steal a creature, a creature is not entering the battlefield.If you wanted to leave creatures in for 3 player games, but still wanted to add those other gain control spells, I would take out Blood Lust and Blood Frenzy. But that is just me...
You MUST add Sundial of the infinite!!!! You have 7 "gain control until end of turn spells" which I understand you want to steal opponents creature and then Throw it at them. But with Sundial of the Infite, you can steal their creature, and then end your turn... that means you SKIP YOUR END PHASE therefore the "until end of turn" never gets a chance to trigger! you keep their creature permantly! If you are gonna run 7 of those spells, you really should find room for that cheap costing artifact! The Sundial will also keep those creatures like Ball lighting form being sacrificed at your end phase, again because you are skipping that phase!Other options are "Act of Aggression" "Word of Seizing" it is another "gain control" spell you might have missed. Also, the artifact "Helm of Possession" is another tricky thing to do to creatures you are stealing.Finally, "Bazaar Trader" gives you permanent control of their creatures too. You play "Act of Treason" like spell, steal their creature, then tap Bazaar Trader and THE PLAYER YOU TARGET IS YOURSELF. That way, even though the Act of Treason like ability wears off at end of turn, the Bazaar Trader's ability is permanent!
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