Melon57

122 Decks, 130 Comments, 11 Reputation

^^^, which is a good call you really do need the green I like your side board a lot. It does what it needs 2. So are you going to try this deck at a standard tournament ?

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Posted 25 July 2013 at 06:06 in reply to #382068 on The Cult of Immortal Shadows

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Yeah it is the worse card to face for this deck. That is why this deck has to have some kind of draw.

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Posted 19 July 2013 at 01:18 in reply to #380123 on The Cult of Immortal Shadows

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If you need draw you can add 4 Mentor of the Meek and 3 Harvester of Souls. That combo will give you alot of draw power.

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Posted 18 July 2013 at 23:10 in reply to #380074 on The Cult of Immortal Shadows

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I like the changes it makes the deck seem more constant deck now.

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Posted 17 July 2013 at 20:55 in reply to #375930 on The Other Guys

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Hmm that isn't a bad idea adding like 2 or something.

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Posted 11 July 2013 at 21:31 in reply to #376638 on Druids Stole my Lands!!!

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SOlid deck I like it.

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Posted 09 July 2013 at 23:31 in reply to #375566 on Insects and Yummy Tokens

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Also I wanted to make an offensive version versus a control because I use 2 run a control as well, but I have been thinking of adding Solemn Simulacrum again for the land ramp. Everflowing Chalice just some I had left over that also had land ramp for as low as 2 mana. I been thinking of using 4 n taking out Norn's Annex. I have been in 3 games now stuck at 2 mana and Everflowing Chalice gave me the 1 mana i needed to be able 2 win the game in the end.

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Posted 09 July 2013 at 23:29 in reply to #375658 on Inexpensive Flicker Deck

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Yeah I didn't want to send that much money on those cards so I used Æther Adept instead.

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Posted 09 July 2013 at 23:25 in reply to #375658 on Inexpensive Flicker Deck

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That would be 2 hard to get all the cards you need in your hand to pull that off tho.

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Posted 08 July 2013 at 20:19 in reply to #375215 on Thats right i went there!

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maybe add 1 elixir of immortality so you can go though your whole deck again in case your playing at a group table. :)

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Posted 08 July 2013 at 19:48 in reply to #375215 on Thats right i went there!

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lol it has a like 99.9% winning chance plz make it legal and I will be the kid that goes to legacy tournaments with my auto win $5k deck cuz I wanna win at something so badly.

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Posted 08 July 2013 at 19:46 in reply to #375215 on Thats right i went there!

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Blue is in there for the infinite mana combo and an alternative win condition but those are great cards.

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Posted 08 July 2013 at 17:51 in reply to #375095 on Defender Pauper Deck

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Yeah actually that is a good choice because you can move from 2 all the way up to 8 cost cards excluding the 6 mana lvl. He would have to add a 6th mana card it be one amazing addition to this deck. If that is added mimic vat may be also a good choice cuz the tokens have a cmc same as the original.

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Posted 07 July 2013 at 22:00 in reply to #374991 on The Other Guys

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Well said sir. Also any of the ones that give merfolk +1/+1 is another good choice to copy or Lullmage Mentor to make way more counters. I like the idea of having a finisher card so that is why I put the copy twist in the deck.

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Posted 07 July 2013 at 21:58 in reply to #374725 on My Merfolk deck

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True enough

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Posted 06 July 2013 at 01:24 in reply to #374468 on Standard Flash Green//Blue

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I did have natures herald in there but I looked n only one creature doesn't have flash, but I am thinking of seeing a version based on her and no other flash based creatures and seeing how it looks before I trade for a few cards I need glade I got 4 of her now :).

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Posted 06 July 2013 at 00:34 in reply to #374468 on Standard Flash Green//Blue

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So with Flusterstorm u can counter other Flusterstorm right making a lot of counters happening at once>

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Posted 05 July 2013 at 14:04 in reply to #178081 on Fish N' Chips

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Yeah I tend to use it in a green//white ramp deck but sadly this isn't a ramp version. I have a deck similar with Martial Coup and I ramp like a boss then clear the fields of justice :).

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Posted 05 July 2013 at 13:56 in reply to #374235 on The Other Guys

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I like Rout more then wrath of god because you can do it on there turn.

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Posted 05 July 2013 at 01:30 in reply to #374200 on The Other Guys

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Not really going for control just a little bit 2 get by stuff to stop killing of my creatures. I didn't know of that one guy that gives protection thanks for that one :).

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Posted 04 July 2013 at 16:39 in reply to #374059 on My Merfolk deck

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