MrAdam5

64 Decks, 42 Comments, 9 Reputation

Really like this idea, even though playing Essence is a tricky ball game. I think the nature of this deck and the very specific way it needs to be played probably make it pretty hard to win consistently with, but its one that's hard to stop once it gets going. Since you have so much life gain and tokens popping up I'd consider taking out Intangible Virtue or Builder's Blessing (as you don't really need the extra boost) and add some removal/fog. Perhaps Rootborn Defenses to Verdict-proof your creatures?
Check out my populate deck: http://mtgvault.com/mradam5/decks/selesnya-populate-standard/

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Posted 18 January 2013 at 23:40 as a comment on New Take on Standard Selesnya

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I'd drop your basic land for Seat of the Synod and Vault of Whispers. Artifact Lands + Darksteel Forge just work better and your artifact fetch spells can grab those lands! Throwing in a Tezzaret the Seeker could be very useful too since you can -0 for artifact land.

Ditch Expedition Map for Mox Opal/Chromatic Lantern/Sol Rings. If you're going to spend mana fetching land you might as well just spend mana to have some better ramp.

Also, Indomitable Archangel + Phyrexian Metamorph.

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Posted 31 December 2012 at 23:17 as a comment on Indestructible Artifacts

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Looks pretty good. Definatly main Druid's Deliverance though. I would actually drop Cavern of Souls as you don't have a consistant creature type to take advantage of it. Also, in a populate deck I don't really see pumps like Rancor and Giant Growth very useful here. I would drop those and focus making your army and overwhelm rather than pump one or two creatures for a bit of extra damage.

Check out my populate deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=411006

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Posted 07 December 2012 at 02:55 as a comment on Selesnya Populate

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Looks pretty solid, though not as focused as it should be. Unless you can constatly gain large amounts of life I would say drop the minor life gain for more damage prevention. Rootborn and Deliverance are pefect for this so I would up those to 4 each. Plus they populate!

Chromatic Lantern, Concordia Pegasus, Knightly Valor, Rest in Peace, Giant Growth, and Common Bond really don't acomplish much here either. If you're going to focus on pumps with Ethereal Armor you should have Rancor in there as well. JUST a Rancor and Armor on the same creature will gain you +4/+2 trample, first strike. Imagine then if you've got your Sphere of Safety and Growing Ranks out? Your Centar token is now a 9/7 trampling first striker!

Up Call of the Conclave to 4 and add some Selesnya Charms as those will help you always keep a token out for populate.

Check out my Populate deck (with which I also placed 3rd at a FNM with): http://www.mtgvault.com/ViewDeck.aspx?DeckID=411006

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Posted 07 December 2012 at 02:35 as a comment on Populate for the Win.

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Thanks for the comment. Restoration Agnel would work well, but she does cost 4cmc and is kind of realy-money exspensive for a playset atm. If I come across some I'll probably add them.

I was going to run some Cloudstone Curio and flash in the Avengers to bring back my undyers, but then I decided to go standard.

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Posted 05 May 2012 at 22:58 in reply to #253121 on Undying Emancipation

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This needs Tinker.

Check out my artifact deck. http://www.mtgvault.com/ViewDeck.aspx?DeckID=313473

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Posted 02 May 2012 at 02:31 as a comment on Master Transmuter Deck

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I like this idea. Its like *BOOM* and everyone at the table would be all "Wait... wha...who...wait. Wait. What just...? I don't even... Well, fuck." Without Asceticism out though you are very open. If you could somehow drop the Precursors and get the combo off and then give haste it would be pretty devisating. Growth Spasm would also be an interesting twist.

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Posted 22 March 2012 at 23:22 as a comment on Golem Token

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Finally got the cards to make this. Played it a few times, with some success but never actually getting the combo off. I'd highly recommend adding 2 more Blasting Stations. Nearly every game I played I'd have multiples of Teysa and Painter's Servant flying around but never coming across a Blasting Station.

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Posted 11 February 2012 at 22:14 as a comment on Teysa's servant

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These Myr mana decks are fun. I'm going to re-work mine to be green instead of white/red (http://www.mtgvault.com/ViewDeck.aspx?DeckID=258656). I think it would be cool to have a deck like this for each color; each infi-mana-ing a colored card for the win (White Sun's Zenith, Red Sun's Zenith, Genesis Wave, Blue Sun's Zenith, Exsanguinate--for example).

I would defiantly convert this for Standard play though, unless you don't play it.

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Posted 11 November 2011 at 03:33 as a comment on Myr Mana Machines

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I think I just really like Puresteel Paladin. But good points. I've had suggestions to go Green/White and use Genesis Wave to drop ALL my creatures and then pump Myr Battlershere for the win. I'm leaning toward that right now.

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Posted 10 November 2011 at 18:07 in reply to #213571 on Myrfinity -- Genesis Wave

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I'd drop the Swords, or at least cut back. Its costing you 8 mana total between those and the Crusader for essentially just a 4/4 semi-unblockable. Realistically you'd probably be hitting more with Blighted Agent and Plague Stinger, in which case you'd want them pumped up with something more substantial.

Running the Sword with Inkmoth is basically just Caw-blade as well. Witch is actually slower than a good infect deck. Inks are still good though. I'd also swap out 2 Darkslick Shores for 2 Drowned Catacombs. Nothing would suck more than to have 3+ mana and to only pull a Darkslick.

Swiftfoot Boots is also very helpful as it gives Haste and Hexproof. VERY helpful when your opponent knows whats up and tries to Doom Blade/Throat/O-Ring your infect creatures.

Maybe look for a spot for Skithiryx for late-game win?

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Posted 28 October 2011 at 05:45 as a comment on Unlockable Infect [standard]

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Its a 1-green cost +2/+2 spell. If Giant Growth were still legal in standard after Sept 30th I'd be using that.

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Posted 21 September 2011 at 06:34 in reply to #201707 on Mono-Green Infect

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Grindclock would be pretty cool. I thought about putting Piercing Vision in but it seemed just as slow or slower than the rest of the deck.
This was just a silly idea I had using the mill cards I've acquired. In actual play it was quite slow and didn't get into full swing until the 6-8th turn or so and by then it was too late.

The idea would be to get a couple Jace's Enrasures, Shriekhorns, Tumble Magnets, and a Decimator Web then play Ponder or Ichor Wellsprings and swing for something like 12-22 mill a turn.

But really, it was fairly fun to play and for <$20 I wouldn't expect much more.

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Posted 18 September 2011 at 07:38 in reply to #201195 on $20 Blue Mill

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I played against someone with a deck identical to this at a FNM once. They managed to get all their Phantasmal Images to copy Wurmcoil Engine. That was rough.

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Posted 16 September 2011 at 20:34 as a comment on Illusionn Aggro Control

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I wanted to keep it standard, but I see your point. Sphere of the Suns, Manalith, or Alloy Myrs could probably do the job. I was kinda hoping there would be enough discard and creature destroying/reviving going on to stall long enough to get 7 mana down.

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Posted 14 September 2011 at 18:22 in reply to #200429 on Whispers from the End

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As long as you have 9 mana and a Precursor Golem out when you play Rite you'll be left with 6 Precursors and 12 Golem tokens! XD
And as long as you have Spellskite out you should be safe from those destruction spells blowing them all up.

This is cool.

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Posted 12 September 2011 at 05:22 as a comment on Precursor golem: it is over 9000!!!!!!!!!!

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Its set up like that because I only have one O-Ring, Arrest, and Ponder atm, unfortunately. Those are "hot" cards at my local FNM and people don't like to part with them. Good suggestion though, I'll probably do that when I get some more copies. I think I may drop the Greatsword and Kite Shields as well and make it a clean 60.

Thanks for the comment!

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Posted 12 September 2011 at 04:45 in reply to #199852 on U/W Aggro Control

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Looks pretty decent. I'd look at adding some Virulent Swipe and/or Vampire's Bite though.

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Posted 05 September 2011 at 06:42 as a comment on Standard Black Infect

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This looks pretty solid. I'd swap out Ichor Wellspring for Mycosynth Wellspring.There's some pretty large-cost cards there so pulling a land would probably be more effective than drawing.

Also, Circle of Flame, Assault Strobe, and Shrine of Burning Rage would probably be good to add. Moltensteel Dragon beefed up + Assault Strobe + Ruthless Invasion would probably end a game pretty quick.

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Posted 03 September 2011 at 06:09 as a comment on phyrexian mana

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I'd sideboard some Doom Blades to use against artifact creatures, since Go for the Throat only targets non-artifact creatures.
I'm a few cards short of building this deck, can't wait to use it. Good work.

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Posted 02 September 2011 at 07:29 as a comment on 3-4 TURN WINS

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