Rastamasta217

267 Decks, 30 Comments, 6 Reputation

:O Dude, i just made a Lux cannon deck too :D im pretty sure yours would beat mine though, i used more artifacts as opposed to artifact creatures to generate the counters. I guess its more to the fact i dont like going back to the older cards as much.
Your mana is pretty low, are you relying on the everflowing chalice to generate it for you? The only things i might suggest are Vedalken artificer (cheaper guys if mana is problomatic) golem foundry (more guys for clock of omens and more creatures for protecrion and attacking) and maybe whipflare seeing as your running red in here to help keep faster decks at bay. Otherwise this looks really good :D

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Posted 26 September 2013 at 19:51 as a comment on Lux

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If your thinking ahead a little, Puruphoros will go nicely with the young pyromancer token generation, itll deal an extra 2 damage for all the spells you play :D

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Posted 15 September 2013 at 03:52 as a comment on High Octane

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Ah yeah soulshift of course! well then is going to be fun :D

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Posted 23 August 2013 at 17:34 in reply to #391288 on Samurai

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I like it, theres a couple of 'return from graveyard' style spirits isnt there? i guess thats just a combo waiting to happen :)

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Posted 23 August 2013 at 17:14 in reply to #391288 on Samurai

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Hmm yeah good call. Id over looked it at first as i wasnt sure whether its effect would be relevant, but i hadnt fully considered its pontential. Ill throw 2 instead of a Hand of honor(they're practically the same) and instead of Tenza, Godo's Maul, which isnt too relevant anymore without the red. Thanks,and its nice to see other people considering the older stuff too, dont blame you either for getting distracted by the spirits, theres a lot of powerful cards in there. Someday im gonna make a UW spirits deck around a drogskol captain i have lying around and im definitely going to revisit kamigawa for it :D

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Posted 23 August 2013 at 16:13 in reply to #391288 on Samurai

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Really like the way its going atm, but im still not convinced by rebuttal, the UU cost feels a little heavy sometimes if im struggling for islands, otherwise thanks for all your input :D Im going to run it this way and see if the rebuttal stays relevant.

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Posted 23 August 2013 at 14:39 in reply to #390677 on BUW Artifact Control

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To say this deck would be slow would be an understatement, but so to would saying its simply fun :D I love the idea, id agree with the guild gate maze's end idea and the raging ravine, ravine just seems like a much better killy land due to its getting counters. Otherwise and ingenious idea :D

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Posted 23 August 2013 at 14:37 as a comment on Only Lands!?!?!?

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Hmm yeah they certainly are powerful. Ok, ill drop the Myrs for an overseer and a champion. Then ill drop the stones for rebuttals, im certainly aware that saying no is fun, and i like playing it along side the cannonist and the lodestone golem as it could just cancel an opponents turn. My only worry is the mana base now, its slightly off tilt with them out, less chance of getting the colors ill need. Ill see how this seems to be going.

Changes:
- 1 Silver Myr
- 1 Gold Myr
- 2 Cumber Stone

+ 1 Steel overseer
+ 1 Etched champion
+ 2 Stoic rebuttal

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Posted 22 August 2013 at 17:42 in reply to #390677 on BUW Artifact Control

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Yeah i had considered tempered steel for the obvious increases, but i reconsidered based on A) the double white cast cost makes it difficult when this deck uses mostly blue and a lot of colorless and B) its not an artifact so it doesnt really synergies well with the other cards.
I can understand wanting to swap out the Myrs but what would you suggest in place? they're useful mana fixing which dont require colored mana to play and in excess can be used with the Anvil for its imprint. They still hold combat value with the amount of pumping up from overseer and master of etherium (especially with mirror-ed versions) If you have good suggestions id be all ears, maybe a 4th porcelain legionnaire and something?

Thanks for you feedback non the less :D

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Posted 21 August 2013 at 17:01 in reply to #390677 on BUW Artifact Control

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