Curious as to why you would use the fetch lands where you're only using one type of land? Surely it would be better to just use basic land? Or am I missing something?
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Yea, Instant wins are always good. xD
Maybe include Exqusite Blood for the Infinite Combo with Vizkopa Guildmage?
I like it. You might like Drakewing Krasis, it doesn't evolve, but it evolves a lot of stuff with it's 3 power, and it's a flying trampler. I like the idea of Ground Seal in the sidedeck, I might steal that idea for my Simic Deck, similar, but not the same, take a look, the Sideboard needs work.http://www.mtgvault.com/satakoz/decks/on-the-origin-of-mutants/
I, personally, would main board a couple of the Deadeye Navigators and maybe get a hold of Lyev Skyknights , detaining 2 guys with Azorius Justiciars or keeping a Planeswalker or Artifact from messing up your plans with a Lyev Skyknight (It detains Non-land permanents, not just creatures). Another idea might be Martial Law, since that detains one creature a turn.I like the deck though, very like mine http://www.mtgvault.com/satakoz/decks/azorius-detention/
Curious as to why there's an Evolving Wilds there, doesn't seem to be much point, unless you're adding a second colour..
Yea, a lot of the Werewolves in there aren't too great. If you look at my Werewolf Deck (http://www.mtgvault.com/satakoz/decks/night-howl-2/) I don't have any instants or Sorceries other than Moonmist, which leaves a lot of room for decent Werewolves. A lot of the Common Werewolves aren't much use at all, which is a pain, I know. All I can suggest is you take a look at my deck and consider which ones work best together and which don't, I like running the 1 drop wolves as you effectively get a powerful creature for 1 mana.
Hmmm. Good Question. I find Inaction Injunction to be quite useful, since it replaces itself when you use it. When I was first making the deck, I considered splashing Black for some more removal, maybe a thought? Ultimate Price seems popular at the moment.Similarly, Lingering Souls was really useful as it put up some defences against fast decks, and you could use it to recover from one of your own Supreme Verdict.Of course, there's the big expensive things like Jace, Tamiyo and Snapcaster if you have money to burn, which I don't.
I like Detain, it can be really useful, stopping stuff regenerating before your Supreme Verdict hits etc. I quite like this, maybe you should consider Cloudshift instead/as well as Ghostly Flicker, it's cheaper, but only does 1 card.Tablet of the Guilds isn't great, it's using up slots you could use for other more useful cards.Finally, you might benefit from an Angel of Serenity, she's 3 Oblivion Rings attached to a flying beater, you can't say fairer than that.If you need ideas, take a look at my Azorius Deck, it seems very similar.http://www.mtgvault.com/satakoz/decks/azorius-detention/
I like the idea. Not sure how useful Chronic Flooding is, especially with the Graveyard centric decks going around, I'd maybe say something like Paralyzing Grasp, or Encrust, but I'm not sure.
When building a deck like this I always think "How much will it set me back if my key card gets hit with an unsummon". A way of granting Hexproof may be a good idea.
Looks pretty good. Maybe some more mana acceleration รก la Llanowar Elves and Avacyn's Pilgrim.
Not Draw, per-se, but Myr Turbine might help in deck-thinning
Galvanic Blast is always great, given that in all likelihood you'll have 3 Artifacts out at any given time. Similarly, Fireball or something similar can give you a one-shot kill of you have the Infinite Mana Combo out, if you're gonna try that, maybe get some Palladium Myr, then you only have to have one of them, 2 galvanizers and a Iron Myr for an instant win!
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