scumworld

35 Decks, 138 Comments, 14 Reputation

And maybe consider a spell that allows you to pick out ome creatures that are not allowed to block. Or consider mixing in blue to get the invisible stalker in the mix. He goes right through and is hard to get rid of. You might not even need alot of blue since you run birds already.

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Posted 26 March 2012 at 19:27 in reply to #243849 on Infinite Attack

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Consider:

Nature's Will, 4 mana green enchantment that untaps all your lands and taps all an opponents lands whenever a creature you control deal combat damage to a an opponent. Works like bear umbra, but will work for everyone of your creatures.

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Posted 26 March 2012 at 19:07 as a comment on Infinite Attack

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Shit...Punishing fire is wicked, along with the land that give you opponents life and Sword to plowshares.. If people start playing it enough I actually think it could be a candidate for a ban. Endless board control at turn 2.

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Posted 19 March 2012 at 07:15 as a comment on Punishing Maverick

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2x emrakul with a big wave = 2x dead emrakul :D

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Posted 19 March 2012 at 07:05 in reply to #242388 on 'Legacy' Green Smack

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Good to see your goblins revived :)

32 creatures. Good. I think I will need to see their synergi in-game. I think you should look at Sensation Gorger and see if he could be of any use. With your vials, lackeys and Instigators, you might actually benefit greatly from a 4 card refuel every (Or every second) turn. And as over half of you library consists of Goblins even before the fetch thinning occurs. Your opponent might benefit from this as well, but you deck has an insane drop-speed. (Also here Volrath's Stronghold could trigger this at will when you felt like it).

You might have too mana colorless lands.. 8.. I tried to pick a few hands and it wasn't rare to get no colored lands or just one. If you only have one it will be be nuked with a wasteland in many cases and you would be left with useless stuff if you had no vial.

Goblin Chieftain would not be a bad addition even though you already have 3 x warchief to haste your goblins. You only have 1x King to pump your goblins to be more than 1/1's and 2/2's.

Maybe Volrath's Stronghold would work good with the Ringleader.. or at least you would be sure to put an extra goblin on top if there was anything usable in your graveyard.

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Posted 16 March 2012 at 17:09 as a comment on Good 2 C again boys!

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Replenish er vild :)

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Posted 08 March 2012 at 14:05 in reply to #239744 on 'Legacy' U/W Aura

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Eco - altså inden jeg byttede basic-lande ud med fetch osv. Det firdoblede deckets pris.

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Posted 07 March 2012 at 16:04 in reply to #239463 on 'Legacy' U/W Aura

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Har været inde omkring Daybreak Coronet. Den er rigtig nice, men har alligevel sorteret den fra.. men burde nok smide den ind igen alligevel. Har Mythic med udelukkende for at gøre decket mere robust imod removal som f.eks surgical extraction. Ellers er den jo længder efter Eldrazi Constription i dette her build. men læg lige mærke til det relativt økonomiske prisleje :)

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Posted 07 March 2012 at 15:58 in reply to #239463 on 'Legacy' U/W Aura

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Hey Mark,

consider:

Crucible of Worlds for reusage of you lands
Weathered Wayfarer to fetch extra lands when you are thinned ( works really well with Goblin Guide and Path to exile, as they help to keep you opponent at a land advantage.)
Ruin Ghost to reuse yoour lands continually
Knight of the White Orchid brings a plains card into play if you have less than the opponent
Solemn Simulacrum more land fetch
Walking Atlas lets you increase your land-drop-rate

That was all I could find that could have the slightest playability in this kind of deck.

/Jens

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Posted 28 February 2012 at 10:08 as a comment on Boros Mofos

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and the 'at least 4 mana' in the Captains Manuever should have been 'at least 3 mana'

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Posted 26 February 2012 at 14:54 in reply to #237199 on Deathstar v.3.0

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Hey Rabid,

I think the Captains Manuever is too expensive, since it's at least 4 mana before you start benefitting from it. In most games you probably wont have mana for more than 3-4 redirected damage. Which means that you're probably better of using a playset of lightnings bolts as casual control. I like the breath of darigazz.... think I will fit that one in my deck as well. It's probably one of the best cards to fit in this kind of deck.

I have changed my stuffy-deck quite a bit, so it looks more like yours, though there are still some significant differences. If you want to, you can check it out. The comments in there are from when the deck looked alot different from now.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=93544

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Posted 26 February 2012 at 14:53 as a comment on Deathstar v.3.0

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Love the value of the deck :)
Amazing that it's possible to build a whole deck for the cost of 2x Bloodghast.

You have 25 lands, which means that you're at some point going to draw some lands at times where you need something else. Fetchlands cost a fortune compared to the value of the deck, but they really do the job of letting you draw the lands in the beginning of the game, when you need them. There are budget fetch-lands that you could pop in as you're running mostly on basic lands.

I like you choice of spells but not so much your choice of creatures. I have a hard time seeing your creatures winning battles for you. There seems to be a little of everything without no grand plan, other than pumping then with your 25 lands. You seem to have alot of vampires, but they don't benefit each other that much.

Take a look at "vampire onslaught", the pre-made competition deck and see how the vamps can help each other. It works pretty decently and has a certain amount of speed in it as well.

I love your Act of Treason and Mark of Mutiny - great fun :)

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Posted 18 February 2012 at 17:46 as a comment on BlackRedSack

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The deck is very dependant on the 3 dolls. You should consider at least outting 4 in, or getting some way to fetch them from your library - like enlightened tutor or something similar.

You need a way to win without Stuffy Doll.

I like the fact that the deck is really nice budget-wise and also stars the oldtimer personal incarnation (though he still sucks) :)

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Posted 18 February 2012 at 09:38 as a comment on Deathstar v.3.0

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Check out Augur of Skulls, it's a nice creature that can serve two purposes.. might be ideal actually :)

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Posted 10 February 2012 at 21:45 as a comment on Discard

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Phyrexian Crusader :)

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Posted 09 February 2012 at 10:08 as a comment on black / White

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Hey, nice deck, but I don't really understand why you have darkheart sliver and hibernation sliver. But I guess it could be that I'm just not that big a sucker for life-gain. :P
Crowns has a sliver deck that has many similarities to yours in bant colours.

Here the link for that one: http://www.mtgvault.com/ViewDeck.aspx?DeckID=276388

I have my own wierd sliver-build on the vault, in white and green, it's called sliver and artifacts :)

Here is a link for sliver and artifacts: http://www.mtgvault.com/ViewDeck.aspx?DeckID=99367

Have a nice day :)

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Posted 19 January 2012 at 00:10 as a comment on Slivers (Legacy Style)

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It seem a bit mana heavy.
Cards you might like in this deck:

4x Innocent Blood - I think you could benefit from som removal, and since you've got no creatures Innocent Blood's only downside is being a sorcery.

1x Urborg, Tomb of Yawgmoth - Taking one in, your coffers counts themselves as swamps too when Urborg is in play and the only risk is that as a non-basic it's easier to hit.

This might mess with you format, I dunno, but merry christmas and thank you for posting on my deck :)

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Posted 13 December 2011 at 17:34 as a comment on TRUE BLACK

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thx a lot :)

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Posted 13 December 2011 at 13:40 in reply to #221399 on 'Legacy' B/R Artifacts

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"Quest for the Nihil Stone", could give some damage

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Posted 23 November 2011 at 20:32 as a comment on Discard

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Orc suck so bad :)

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Posted 19 November 2011 at 13:45 as a comment on orc pork

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