SeanL

74 Decks, 85 Comments, 27 Reputation

It's a slightly different build, but (probably like everyone else ever to even think about making an EDH deck) I've got one of my own, you're free to look over and see if you get any other ideas:

http://www.mtgvault.com/seanl/decks/edh-sliverdrome-ii/

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Posted 23 January 2016 at 19:20 in reply to #573430 on is this Sliver EDH deck good?

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You've got a couple duplicated cards to fix:

2x [Predatory Sliver]
2x [Winged Sliver]

The [Hivestone] is rathr redundant ... almost all your creatures are ALREADY slivers; there's only three creatures it could benefit.

You would benefit a lot from more-flexible land choices. For example, the Triple-color lands from Shards of Alara (e.g. [Crumbling Necropolis], U-B-R). Or more "any color" lands (e.g. [Cavern of Souls] from Avacyn Restored; [Rupture Spire] from several sets; [Transguild Promenade] from Return to Ravnica; and a few more). Even some "spend one to get one" lands, like Oath's [Holdout Settlement] (pay {1}, get 1 mana of any color) could be useful.

And especially with a 5-color Commander, the [Command Tower] (multiple sets; generates 1 of any color from your commander's color identity) would be an excellent choice.

...

For artifacts, still focussing on mana generation and flexibility, a [Chromatic Lantern] is IMO a MUST-have for any 3+ color deck, as it not only generates 1 mana of any color itself, it gives ALL your lands the ability to tap for any color. Even lands that normally generate NO mana (e.g. [Maze of Ith]).

Similarly, the [Commander's Sphere] is very useful; it generates one mana of any color in your Commander's color identity. For you, that's _all_ of them.

For 3 mana, each of these gives 1 mana of any color: [Manalith], [Spectral Searchlight], [Vessel of Endless Rest]

For 4 mana, the [Khalni Gem] makes 2 mana of any color.

For 5 mana, the [Gilded Lotus] makes 3 mana of any color.

...

The [Manaweft Sliver] grants all yoru slivers the ability to generate 1 mana of any color, too.

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Posted 23 January 2016 at 04:59 as a comment on is this Sliver EDH deck good?

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"you are pointing out to other decks that utilize walls for other things then walls"

Go look at my "Immovable II" again. The walls/defenders in that deck do _nothing_ except "be walls / defenders". They exist to buy time, to stop attacks, or to use their inbuilt abilities (e.g., Axebane Guardian's mana ramping). Unlike my Phenax EDH build, the only thing Immovable's walls do, is .... _be walls_.

Winning with a Helix Pinnacle takes time. Walls buy that time. End of story.

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Posted 23 January 2016 at 02:48 in reply to #573287 on Tainted Love

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"Walls are cute, but they don't win games."

::cough::

http://www.mtgvault.com/seanl/decks/edh-deception/

::cough::

http://www.mtgvault.com/seanl/decks/immovable-ii/

::cough::

It really depends on what the wall is there for. In my deck "Deception", I chose walls over almost anything else simply because, for the same CMC, a Wall / Defender is going to have a higher Toughness. This both keeps me alive longer, AND, mills the opponent for more (thanks to Phenax).

For "Immovable", they're a potentially gargantuan mana engine (thanks to Axebane Guardian and Overgrown Battlement), they keep me alive, and .... I win with Helix Pinnacle, not attacking anyone.

"Playing at a shop has the problem of people will sideboard to deal with the decks in that meta and with only 1 win condition your opponents can shut you off rather easy [...]"

... which is why the smart player has several decks to choose from, and doesn't tell their opponent WHICH deck they'll be playing with before the first draw.

If you, say, Sideboard to nullify Immovable's win condition (with a global Enchant destruction to get rid of both HElix Pinnacle and Freed from the Real)), you might find out you're facing "Attercap Hollow" or maybe "Rising Tide" instead (and there aren't any Enchants in either ... at all. Nor any Defenders, for that matter.) And you won't know that, until the cards start hitting the table. (And since both Immovable shares at least one color with each of the two decks I just named, it will almost certainly not be until the third or fourth card that you DO know you're not facing Immovable after all.)

I only just got back into MTG, myself, after a multi-year absence (and divesting myself of my entire card collection, ouch). And I already own seven (non-EDH) decks built right here ... with an eighth due to arrive tomorrow. And you'd never know which one you were facing, "until it's too late".

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Posted 22 January 2016 at 04:19 in reply to #573287 on Tainted Love

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.... "losing the green" would cost her (?) most of the Lifegain spells. Which are how she leverages Tainted Remedy.

Making it a Modern deck would hurt even MORE than that, as it'd cost the Enlightened Tutors she relies on to ensure getting Tainted Remedy out ASAP.

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Posted 21 January 2016 at 18:53 in reply to #573287 on Tainted Love

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Ah. Yeah, going for Defenders is indeed going to pre-balance most creatures towards Toughness over Power, for the same mana cost. :)

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Posted 20 January 2016 at 19:52 in reply to #573158 on EDH: Deception

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What 1/1 are you talking about? :confused:

Hedron Crab is nice - the Landfall millage fits well. I can probably swap it for the Gatewardens.

Nemesis of Reason ... is nice, sure. But it requires attacking - opening it up to being killed by blockers. I'll consider it, but it's an unlikely addition.

Riddlekeeper is pretty nice too - I think I'd prefer it to the Hedron Crab, to be honest. Indeed, I can replace the Gatewardens with this one w/o hesitation.

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Posted 20 January 2016 at 19:07 in reply to #573158 on EDH: Deception

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If you want to do a lot of Milling, consider [Phenax, God of Deception]. He gives ALL of your creatures "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness." Plus, he's Indestructible. So if he's one of the two creatures you exile with Mimeoplasm, your commander gains Indestructible, too.

I've got an entire deck-design centered around Phenax: http://www.mtgvault.com/seanl/decks/edh-deception/

Maybe looking it over will give you an idea or two.

It's wall-to-wall Defender, because (a) milling is my primary strategy with that deck, and (b) for the mana cost, a creature with defender often has higher toughness than usual, which has good synergy with Phenax's special. And is generally hyper-defensive in terms of combat, because, well, it's not going to ATTACK anyway ...

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Posted 19 January 2016 at 20:27 as a comment on Help me :: Mimeoplasm Mill EDH

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Oh, I've been around Thallids plenty: I pre-ordered Fallen Empires, back in the day. Ha!

Proliferate would be good, but this deck is already putting so many Spore counters out each upkeep that it verges on the criminal ... and I would be hard-pressed to pick something to cut, in order to make room for something like a Contagion Clasp.

Some of my reasoning behind each card:

-> Ring of Kalonia
Strong synergy with both the Mycoloth and the Fungal Behemoth.

-> Fungal Behemoth
The primary "heavy hitter" of the deck.

-> Mycoloth
Lots and lots and lots and lots of Saprolings ...!!

-> Rot Shambler
Can become a heavy hitter, if enough Saprolings die (combat, Mycoloth's Devour, Utopia Mycon's mana-sacrifice)

-> Sporesower Thallid
Who needs Proliferate, with this on the table?

-> Thallid Shell-Dweller
Cheap defender.

-> Thelon of Havenwood
Those sport counters can now _buff_ things - especially once the Sporesowers start putting them on creaturs that can't otherwuse use them (Mycoloth, Fungal Behemoth, Rot Shambler)

-> Utopia Mycon
Saprolings = Mana.

-> Gravity Well
Flying is the deck's biggest weakness. This eliminates that.

-> Hardened Scales
Excellent synergy with sources of +1/+1 counters - Fungal Behemoth's Suspent, Oran-Rief's alternate ability.

-> Oran-Rief, the Vastwood
+1/+1 counters. Amycloth or two putting out ten 1/1 Saprolings each upkeep? MAke them +2/+2, or even +3/+3 with Scales.

-> Sapseep Forest
Spare mana in the midgame or later? An extra few life could be the difference between victory, and "missed it by THAT much".

:)

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Posted 16 January 2016 at 15:33 in reply to #572775 on X-33: Spore Culture

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Thanks, I'll give those cards a look. :)

EDIT: in fact, [Grave Pact] does exactly what I wanted the [Butcher of Malakir] for, and costs half as much, improving the mana curve quite nicely. Thanks!!

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Posted 14 January 2016 at 14:46 in reply to #572627 on X-35: Toil and Trouble

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Fans of 2HG? You'll both love Oath, then. :)

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Posted 13 January 2016 at 19:24 in reply to #572290 on Tainted Love

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.... I remember when [Scryb Sprites] was a card to get excited about .... :D :D

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Posted 13 January 2016 at 17:25 in reply to #572290 on Tainted Love

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As far as Enchantment Creatures go ...

[Archetype of Endurance] is awfully expensive at {6GG], but it gives every creature you have Hexproof, so it'd preclude any creature-removal.

[Athreos, God of Passage] is a great idea.

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Posted 13 January 2016 at 16:29 in reply to #572537 on Tainted Love

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"Update Life Link to Spirit Loop" (And almost every other suggestion you made.)

Would defeat how the deck is intended to work.

SCENARIO A: If I have a 5/5 creature, and ShackledAngel drops a [Life Link] on it ... when I attack, _my creature_ has Lifelink, so _I_ gain 5 life ... and tainted remedy turns that into a _loss_ of 5 life.

SCENARIO B: If I have a 5/5 creature, and ShackledAngel drops a [Spirit Loop] on it ... when I attack, ShackledAngel would gain 5 life ... and tainted remedy would do nothing.

...

You seem to have missed that the Life-gain in this deck is never really meant for Shackled to benefit from it directly, except in an emergency. It's all meant to trigger [Tainted Remedy], so, it's the _opponent_ that needs to "gain" all that life.

[Soul Warden] ...? Doesn't interact with [Tainted Remedy], unless your opponent controls the creature.
[Tithe Drinker] ...? Doesn't interact with [Tainted Remedy], unless your opponent controls the creature.
[Spike Feeder] ...? Doesn't interact with [Tainted Remedy], unless your opponent controls the creature.
[Blood-Cursed Knight] ...? Doesn't interact with [Tainted Remedy], unless your opponent controls the creature.

Beginning to see the trend, and the problem, I hope? :)

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Posted 13 January 2016 at 16:11 in reply to #572537 on Tainted Love

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.... and, Blue added. Definitely has some useful walls, and Freed from the Real is too nice a trick to pass up on. Thanks!

As for boardwipes, yeah they suck ... but they're supposed to! (My oft-included "Plan B": [Darksteel Plate] and [Worldslayer].)

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Posted 13 January 2016 at 15:58 in reply to #572532 on X-38: Immovable II

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Helix has Shroud. How exactly do you expect it to be destroyed? :D :D :D

Freed, though; that bears some serious thought.

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Posted 13 January 2016 at 15:42 in reply to #572532 on X-38: Immovable II

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Good points, worth more pondering. :)

The name? Well, YOU took my first choice with "Tainted Love" ... ha!

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Posted 13 January 2016 at 15:27 in reply to #572499 on X-39: Opposite Day

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Immovable is very much a Goldfish deck - it relies on Helix Pinnacle. "Thanks, I'll just hide behind all these walls here, and throw mana at Tower counters until I win." Hehehe.

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Posted 13 January 2016 at 15:22 in reply to #572428 on Tainted Love

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^^^^ I love that. I've got a deck that just plans to get Rhox, wearing a Grafted Exoskeleton, onto the table. 7/7 Infect and Regenerate, and it doesn't matter if you block him, you're taking the poison counters. :D

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Posted 13 January 2016 at 15:02 in reply to #572290 on Tainted Love

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Pff, walls can be awesome.

I built a deck for a housemate - big, green, stompy. Slow to get rolling (via Devotion, with Karametra's Acolyte and Nykthos), but when/if it does, yowza. Turns out it was TOO slow for her, so I cutout nine cards (three were truly dross, my mistake for leaving them in anyway - the other six had CMC 8), and put in nine walls:

-- Overgrown Battlement [Defender; {1G}, tap for {G} per creature with Defender you control]
-- Axebane Guardian [Defender; {2G}, tap for X mana of any color where X is the number of creatures with Defender you control]
-- Carved Caryatid [Defender; {1GG}, draw a card when it comes into play]

... whole deck plays that much faster, as the mana ramps much quicker. MUCH.

(The deck is here: http://www.mtgvault.com/seanl/decks/pcat-the-great-hunt/ ... along with the two 8-cost cards, moved to sidebard. The dross was "Armory of Iroas".)

And then, there's my "Immovable" - http://www.mtgvault.com/seanl/decks/immovable-ii/ - which I've been tweaking for lower (saner) pricetag (and not being a 90-card pile). It's ALL WALLS, nothing else creature-wise. Very goldfish-y win scenario.

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Posted 13 January 2016 at 15:00 in reply to #572428 on Tainted Love

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