skisnow.wild

19 Decks, 55 Comments, 1 Reputation

You can only have 4 copies of any card besides basic lands...

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Posted 12 November 2009 at 22:11 as a comment on Death Vines

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I would add Master Apothecary, he is AMAZING in any cleric deck, you can prevent tons of damage with him. I would also add starlit sanctum and doubtless one, my friend runs a cleric deck and he usually wins with that combo and profane prayers.

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Posted 10 November 2009 at 18:18 as a comment on Cleric's

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I would add 2 more flamekin harbinger and another smokebraider, those can really help you get elemntals out fast. I would also remove reveillark and 1 fusion elemental, and add some other ones. Maybe thicket elemental? He is really good to get expensive elementals out. Creature control and mana accel wouldnt hurt either. Good job overall though.

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Posted 10 November 2009 at 14:57 as a comment on An Elemental Fusion

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looks good, maybe put some cauldron haze in? that way you could persist some non persist creatures back... just an idea. Looks awesome otherwise, good work.
thinking back on cauldron haze actually, woudlnt really work with heartmender unless you iso it, so I say keep it as is. Good work!

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Posted 09 November 2009 at 19:51 as a comment on Persistant Sneak Attack

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Ok, I added bloodmark mentor because of his ability to give my red creatures first strike, thanks for the advice on that eveybody.

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Posted 09 November 2009 at 18:47 as a comment on Budget Wither

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Haha, wow, perish is a mean, mean card. Thats awesome. I think I agree with you on the removal actually, after having playtested it some more, I find that the creature control would probably be more helpful than street wraith. Thanks for your comments, good advice.

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Posted 08 November 2009 at 19:59 as a comment on Reanimate

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I dont play entomb because it is expensive (money-wise), otherwise I would for sure. Also, entomb doesnt let me put sharuum and magister back into play. While I agree that Angel of Fury is a great card, it is only one creature, with the sphinxes I have two 5/5 fliers out, and my opponents life is at 10. Even if they bounce one, I have a major threat on the board (also, I have bigger things to worry about with MUC, they could simply counter). I agree I need creature removal, but i am currently unsure what to remove, I have been sideboarding doom blade when I play against heavy creature decks (goblins, elves, etc) but i dont know what else to replace.
Thanks for the advice though!

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Posted 07 November 2009 at 18:24 as a comment on Reanimate

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If you splash blue you can add forced fruition, which kicks butt in this kind of deck.
Please commen on or rate my reanimate deck, thanks!
http://mtgvault.com/ViewDeck.aspx?DeckID=32482

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Posted 07 November 2009 at 16:15 as a comment on R/W/G Ally

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really cool deck, I like it a lot. +1
Please comment/rate my reanimate deck, thanks!

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Posted 05 November 2009 at 20:54 as a comment on Perilous Command

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Looks really good so far, just a few minor comments that could speed you up a bit, other than that, great deck!
I would add another buried alive, replace zombify with reanimate (much faster)
I would trim down the amount of reanimate creatures to 8 (what are the odds you draw and play 4 buried alives in one game?), get some reyas for fast reanimation as well.
I would cut vigor mortis and add beseech the queen as well.
Check out/rate my reanimate deck please, thanks!

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Posted 05 November 2009 at 20:48 as a comment on Reanimate V 1.0

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Thanks for the great advice dknight27, didnt know about beseech the queen, or street wraith great cards! What do you think about adding the sovereign as another artifact creature i can grab/reanimate? I would add sphinx of the steel wind, but he is expensive. I know i could add other artifact creatures, but I like the flying (and the flavor :D) of the sphinxes.
Thank you all for your help!

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Posted 05 November 2009 at 18:39 as a comment on Reanimate

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Hahahaha! thats amazing, check out my reanimate deck, also has a fast win http://www.mtgvault.com/ViewDeck.aspx?DeckID=32482
+1 for your deck for sure!

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Posted 04 November 2009 at 21:22 as a comment on Turn 0 Win

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Looks good! Check out and rate my reanimate deck,
+1 for this :D

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Posted 04 November 2009 at 21:20 as a comment on Dark Depths extended (generate a 20/20 turn 2)

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Good deck, +1 for sure, sorry about all the abuse on the top rated decks :(
Can you take a look at my reanimate deck please? thanks!

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Posted 04 November 2009 at 21:13 as a comment on chiral chaos (100% guaranteed turn 1 win)

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This looks good, I personally run AEther vial and Belbe's Portal in my angel deck, they can speed the deck up a great deal. A turn one AEther vial usually means a win for me, also, Austere Command can be a cheap WoG with more versatility, and I recommend running it. By the time you have some angels out, your opponent will likely have hordes of cheaper creatures out, and the board control is very helpful.
Please check out my reanimate deck, thanks!

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Posted 04 November 2009 at 20:59 as a comment on Dear God! Angels!

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please comment on my reanimate deck, thanks!

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Posted 03 November 2009 at 21:45 as a comment on Vampires... again...

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I would get more blades of the blood chief and gatekeeper of malakir, those two are REALLY helpful when I play. Even with your other control, malakir can be really good.

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Posted 03 November 2009 at 21:44 as a comment on Vampires... again...

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I would keep the grazing gladeheart, I have had a tons of situations where I almost die and then rocket to 30 health in one trick (as well as getting some baloths). I would add more harrow and khalni, as these (in my opinion) are the best land fetchers in standard. I would swap cancel for unmake, because the odds of you having the cancel when you need it are low. Get Fetch lands, and harrow/khalni/rampant growth.
other than that it looks great!
by the way, if you dont want it standard legal then fastbodn+storm cauldron is killer :D
Please comment on my reanimate deck, thanks!

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Posted 03 November 2009 at 21:42 as a comment on Standard Landfall Deck UBG

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good idea, thanks for the advice living death looks good. Minion reflector would be good as well, the only problem with those two is that i would hope to already have won (or close too). I might sideboard them both though.

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Posted 03 November 2009 at 21:35 as a comment on Reanimate

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Add Sharuum the Hegemon and Magister Sphinx, if you buried alive (better than entomb, and cheaper) them and then exhume sharuum your opponent is reduced to 10 life (great against elves with wellwisher :D) and then you swing for ten the next turn. Possible turn 2 win with that :D
Check out my reanimation deck, thanks!

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Posted 02 November 2009 at 22:47 as a comment on Reanimate Fun

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