thealextheory

52 Decks, 223 Comments, 1 Reputation

with milling
souvereign
is not needed at all

no counters is bad

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Posted 08 October 2009 at 12:00 as a comment on Merfolk Milling Deck Sainct

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i say no

why?
well because of this

it's creature based and you count only 16 zombies that don't present much.
you don't have any really good wincon but necromancers covenant

but its not good enough
you have no special lands not even common ones and you play 24 lands in a deck that doesn't need 24

terramorphics would be suggested

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Posted 05 October 2009 at 12:12 as a comment on B/W ZOMBIES!!!

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bleh it's a bit of bleah

ok good its made with card you own but you coukd have been a bit more creative

cause this wel never really work out well

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Posted 05 October 2009 at 12:10 as a comment on Mech-Assault

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don't listen to bonyo your deck isnt bad and if you are a beginner it's certainely not

elvish champion is not a main decker, imperious perfecct suits better

and you nee silhana ledgewalker and some boosts like berserk

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Posted 03 October 2009 at 12:19 as a comment on Elf Deck

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yoiu don't need that land searching mechanic thingies
really a 22 land deck should play enough lands don't focus around the lands too much korlash is good even without land search support

you deffinitely need more creatures, specter? and soem disruption would be perfect

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Posted 02 October 2009 at 12:20 as a comment on Lotsa Black Mana

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to accelerrate the process

jhoira's timebug, timebender, see my chronozoa deck for suggestions it's based on counter too

you have to focus more on the combo of the bomd
tutoring is good, draw is good, so i would play it U/B/R

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Posted 22 September 2009 at 14:46 as a comment on Ultimate Goblin Bomb

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bad

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Posted 19 September 2009 at 13:19 as a comment on mine

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aggro version is better

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Posted 19 September 2009 at 12:44 as a comment on Merfolk Madness

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bad really sorry
if you want to pull off a good chronozoa combo you need counterspells you need teferi , and that one card that can get cards with flash out of your deck.
you need cards taht can take off counters from chronozoa

i don't think you have time walk nor ancestral recall

and don't play that many colors, chronozoa is B/U or U

bad bad bad bad bad
chronozoa without sustain is lose

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Posted 19 September 2009 at 12:41 as a comment on Chronozoa Control

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you can only have 4 copies of each card idiot read the rules before you start playing

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Posted 19 September 2009 at 12:35 as a comment on BFM roid Rage

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sleep against aggro is really needed

remember aether vial is restricte or even banned

lord, reejerey AND souvereign is too much i would replace 2 souvereigns by wake thrashers

and you MUST MUST have counterspells to protect your lord of atlantis

but it doesn't look too bad
although the counterspells really are needed

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Posted 19 September 2009 at 12:30 as a comment on Merfolk, Number Two

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no casual means that you have no forbidden nor restricted cards

but copies of cards allways have a maximum of 4 that is kind of the basic rule

casual magic is only the basic rules it just means you don't have to worry about tournament legality
i can't find any rulme description but believe me casual is just the name for normal magic


and wtf 2 people you know have B L

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Posted 19 September 2009 at 03:17 as a comment on WTF? 1-turn-win

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hav eyou ever considered the new zombie liege?


i would remove helldozer i think zombies should be offensive.
and i don't think you want to tap a 6/5 it would be better to attack with it
also have you considered splashing blue for lich lord of unx

it will mill pretty fast in combination with your other zombies while it ll help you making extra zombies.

but i've never played zombie very much so i don't know

thanks for the comments i replied back btw ^^

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Posted 13 September 2009 at 12:58 as a comment on Zombie Nation

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yeah i'm looking for things i can put instead of stinkweed

any suggestions?

new revival isn't needed demigod is made to finish the game quick th eonly moment i need revival is when they are all 4 in th egrave and i have revive the fallen for that

rain of tears would instead not hurt if i remove it
but it's disrupts th eopponent so that the opponent has not much to do against demigod.
and i can play that card really fast so it's pretty efficient

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Posted 13 September 2009 at 12:53 as a comment on delete

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i think that if you REALLY want to play draw you must play that card tah makes you draw a card for each mana symbol in your cards on the field

also run 4 nettle sentinels
cause you can play your entire hand heritage druid+nettle sentinel x3= playing your entire hand drawing enormously much and playing everything you have = autowin

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Posted 13 September 2009 at 10:38 as a comment on elves are going to draw cards

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the deck isn't made to have that hand on turn one it's just nice

and in overall it's a good deck
fast mercyless and much control

and it's legal in vintage
and it's legal in extended if i remove the tutors

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Posted 13 September 2009 at 09:33 as a comment on delete

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the deck isn't made to have that hand on turn one it's just nice

and in overall it's a good deck
fast mercyless and much control

and it's legal in vintage
and it's legal in extended if i remove the tutors

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Posted 13 September 2009 at 09:28 as a comment on delete

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demigods effect will NOT trigger if you summon him from the grave

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Posted 13 September 2009 at 07:11 as a comment on Demigod Koko Pact

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kulrath knight is useless in this deck
since it ' all about the demigod something that costs 5 has to be a win con

DARK RITUAL !!! essential : p
remove rite what you want is swing for 20 dammage not sac

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Posted 13 September 2009 at 07:10 as a comment on Demigods revenge

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dude who dared to down rate this
this is the most known decklist of martyr ever

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Posted 12 September 2009 at 10:46 as a comment on delete

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