thelittleupsman

8 Decks, 46 Comments, 7 Reputation

dontcha feel dumb for talking ish to me for playing jund last year...this is the boogeyman of standard...its fun to play the top deck and beat face isn't it?

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Posted 24 January 2011 at 22:36 as a comment on The Roof, The Roof, The Roof is on Fire (Valakut Titan Ramp)

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most control decks i've played with and against normally use between 24 and 26 lands...adding white for board sweeps with wrath of god and spot removal with swords to plowshares is fun too

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Posted 22 January 2011 at 14:17 as a comment on Blue Counter

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i'm talking about a certain team from a certain town...

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Posted 09 January 2011 at 21:14 as a comment on Da Bears!

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super nice call on the invigorate...hey go ahead and get 3 life...oh ya, you're dead

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Posted 06 January 2011 at 22:58 in reply to #112925 on turn 3 win infect

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how do you get emrakul out? hope they let you play it when you cast brilliant ultimatum turn 7? is 3 creeping tar pits enough of a back up plan?

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Posted 06 January 2011 at 00:13 as a comment on Esper Ultimatum.

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my jund deck is revamped and ready to rock...no fluff...good luck

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Posted 28 December 2010 at 00:04 as a comment on Sun Bloom

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OMG! I know what this deck needs! Garruk!

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Posted 24 December 2010 at 22:25 as a comment on Sun Bloom

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what's the win condition? 3 trinket mages and 2 grindclocks? good luck

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Posted 24 December 2010 at 22:25 as a comment on Teen Titans

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wow...22 lands in a deck with 8 five drops and 10 6 drops...better hope to get out those blooms and live to unsuspend 'em

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Posted 23 December 2010 at 00:14 as a comment on Sun Bloom

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with mana elves, genesis wave is incredible!

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Posted 17 December 2010 at 23:32 as a comment on Elves

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my only problem is what if you run into kor firewalkers and leyline of sanctity...ouch

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Posted 01 November 2010 at 13:57 as a comment on $26 Standard Burn

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plus i dont really understand the sideboard choices at all

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Posted 01 November 2010 at 00:26 as a comment on U/B Control

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no early game blockers to protect planeswalkers...you cant just have 8 six drop threats and hope to kill and counter everything early...you need some cheap creatures to hold down the fort till the threats come out...although the big guys are great

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Posted 01 November 2010 at 00:24 as a comment on U/B Control

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i understand you run countermagic, but what ifone of your persecutors dies, or your two creeping tar pits? not enough win condition in my book. frost titan, grave titan, wurmcoil are some good game enders.

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Posted 30 October 2010 at 18:28 as a comment on U/B control

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what are the darksteel axe and basilisk collar for?

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Posted 26 October 2010 at 01:30 as a comment on U/B Control

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with the memory jar in, this looks like a vintage deck...i've lost several times to it...i'm curious to see how it would play against another vintage deck...might be worth a crack

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Posted 22 October 2010 at 00:38 as a comment on Discard Death

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there are two common guys in eldrazi that bring tokens into play, nest invader and kozilek's predator, plus you need khalni garden

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Posted 22 October 2010 at 00:37 as a comment on Token Death

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so you have two main deck journey to nowhere, then four in the sideboard...(me) "hey, how do you have five of my guys exiled?"...(you) "oops"...

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Posted 22 October 2010 at 00:33 as a comment on Milling Allies

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one desecrated earth?...if you want land destruction...tectonic edge is better for getting rid of valakut

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Posted 18 October 2010 at 14:58 as a comment on Competitive U/B Control

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just a suggestion...one less bit blast and terminate, add two grave titan or siege gang commander...lose the oran reif...they come into play tapped so you lose pace, the +1/+1 counter is nice but you have a lot of come into play tapped lands...for sideboard help check out my jund list...i took 3rd place at M11 game day and really should have finished higher

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Posted 18 October 2010 at 12:27 as a comment on Jund

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