You don't need 4x Aetherlings, that is a bit unreliable. 2 is the magic number in this kind of set up. I would drop the devil's play for one more mortar, and lose the rifts to more draw spells, in this case pilfered plans. Rouge's passage is a nice combo with the Master of Cruelties, but I'd prefer a Nephalia drown-yard for the alternate win condition. The amount of Azorius charms make that combo kind of unreliable, but that's just my opinion. It's your choice. Also, try psychic strike. It's a counter that mills, which is nice for control arch-types. So, less Aetherlings, more mortars, rifts are iffy, and Nephalia >= Rouge's passage, + more counter. Those are my two cents.
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True, mainly in the early game. Path to Exile is nice simply because it can be useless to the opponent late game (unless they're control) in comparison to the life gifted by our friends swords.... Plus, if you're in dire need of a land ...
Because it's a better condemn (in reality vice/versa), which isn't as cool as Path to Exile.
I like the Aristocrat, but you only have 4 humans. My suggestion is to add maybe some Splatterthugs or something. Still aggro and in color, but a human. Which is nice.
My only thought that come to mind is the lack of Blood Baron and the presence of Tablet. Tablet is alright, but it's only overkill lifegain, and isn't required. Blood Baron wrecks any deck prone to losing health in a match-up against this, and maybe you should add another Tithe Drinker. Also consider Rhox Faithmender from M13, which doubles lifegain, which would make any opponent cry when paired with the Vizkopa Guild mage.Oh, P.S., Basilica Screecher is a flyer extort, which can save you from a blue deck designed to win by flying over non-flyers. Just another thought.
I'll be honest, I'd main board the putrefy, because first stage removal is important in my opinion, even when it's not your deck's forte. I'd drop two Garruks and a Jarad, due to the fact you can only have one of each on the board at a time, I've found two of each legendary and planes walker to be superb in this kind of deck. Just my two cents.
I love Condemn, but I'm more of a Path to Exile kind of guy myself. Run both :P
The overload is rather expensive, and Supreme Verdict is a more deadly version of it in my opinion. Aetherize would be my choice over it, removing Aggro presence at a two less cvc. The Take in Take//Away does the non-overloaded Cyclonic rift to the letter, which kind of removes it as an option. It's a good idea, but I prefer Take.
Do it, Guttersnipe is one hardcore little gentleman.
Splash black for Crypt Ghasts to mana ramp that rev to the heavens. I love it when that happens.Oh, and while you do that, throw in Debt to the Deathless, and Mana Ramp those to the heavens so you can win.
Dragon's Roost is fun for Dragons tribal. Token 5/5's with flying spawning whenever you don't draw something? Yes please.
Well, you do have a point. But Blistercoil Weird can double up as a defender as well (note the 'untap' effect of playing a spell) even if he attacks, making him, well, more versatile. Frostburn is more powerful without support, sure, but save up some spells, and Blistercoils can hurt. Those are my two cents on the matter.
Well, some of them only have one target, Hidden Stings targets two things, potentially allowing you to reset your lines if necessary and Stolen Identity allows you to clone the Guttersnipes. So yeah, they could work, but a different deck is what is really needed.
My only comments:It needs some Clifftop RetreatsDissipate > CancelInvisible Stalker > Latch SeekerMore Hands of Binding, Hidden Strings isn't as goodAdd some Azorius and Boros Charms
Guttersnipe + Invisible Stalker + 3-10 Ciphers = You're gonna have a bad time.
Yeah, I hear you. And Fathom mage always gets removed, it's one of the few reasons I don't like it. As for the drawing problem, it's all creatures anyway, so I don't see them staying in your hand any longer than it took you to draw them for little or no mana :P. The cluestone is just a preference I have, though, you can keep it as you see fit. It just doesn't work well outside of sealed deck or booster in my opinion.
Yes, delete all cards with the word "Cluestone" in their title and replace them with "Cloudfin Raptor". The cluestones aren't very effective. And the primal titan should be removed just so that this can be used in everything (you know, include standard into your eligible types). Reliquary Tower is nice, but I haven't found an instance while watching your deck play in my head where it was necessarily relevant, unless you get land-blocked, which is more frequent than I care to admit.
The only thing I think is worth considering is a side-boarded play-set of Vampire Nocturnus, if you can split color all your lands to black . He would make a decent switch in for the artifacts if your opponent does not like them very much and has specially saved removal for them. Everything is black, after all. Hell, may just take out red entirely, it's only there for the Stormkirks.
There's so much death on your side of the field, with the bone splinters and the blood artists and the aristocrats, that it's kind of odd you don't have A) Doomed travelers and B) Lingering souls. Both would fit this "kill your own for the greater good" motif that I'm seeing well. You also may want to up your amount of flyers and lifelink, although the latter isn't as important in my opinion. Try out some Deathpact Angels, they are actually really cool because you can sacrifice them and then bring them back, and they are decent fliers, or some Vampire Nighthawks, since you are mostly black, for the Pseudo-Removal and the Lifelink and the flying and the... wait, that's it. Those are my two cents.
To increase your one-drops, I'd try Doomed Traveler (well, I do run him in my spirits deck), which is nice in that it can operate as a deterrent for an aggro deck until you get more spirits ("Do I want to attack? He gets a flyer if I do...").
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