Viagrasaurusrex

198 Decks, 1,626 Comments, 299 Reputation

Remand can be a "timewalk" in tempo decks buying you enough time to get your win condition online.
It can also be used to save your own spells from counters.

Lets say you cast krasis EoT and have kiki in play.
Say they go to leak or remand your krasis, instead of remanding their counterspell.
Remand your own spell.
It will return it to your hand and draw you a card.

The plus:
Replaces itself
Counters everything
Great tempo card.

Negative, can be meh lategame vs low cmc decks, which at worst its a bad cantrip, still better than mana leak late game as it does replace itself.

Dispel is fine and all, but its pretty dead vs decks like tron, dredge and other creature based decks.
Remand is good vs everything, or fine at worst.

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Posted 31 May 2016 at 14:00 in reply to #583226 on Kiki traverse

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Leyline isn't as good as you think.
They have x destructive revelrys coming in post board for burn hate.
Most of the time you're better off bringing in blood moon (hit all of their good cards.)
Burn can't beat moon + chalice on 1.

Baloth can be kinda slow vs burn also....

Dragon's claw is really all i can think of in your colours.

I guess dispel is always decent.
And spell snare.

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Posted 31 May 2016 at 12:17 in reply to #583193 on Kiki traverse

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Tool box decks or value are normally fairly good vs jund.
Tron doesn't seem like its the worst... may want 1-2 ghost quarters in place of checklands?
You could tutor for it post delirium.
Burn may be rough if you have to aggressively fetch.
Doesn't seem a whole ton better post board vs burn, but you cant be good vs everything.

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Posted 31 May 2016 at 05:46 in reply to #583193 on Kiki traverse

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The problem is you label it as a toolbox but its literally just a 5 colour deck with random cards.

Decks that use toolboxes are cards like:
Traverse
Gifts
Glittering wish (granted you have one... hardly enough to call it a wish deck)
Etc.

You don't need a million win cons to have a viable deck.
All you need is 1 main con and 1-2 side cons.

Also your manabase is too unreliable.
You need green mana more than anything and with the amount of green sources in your deck you have like a 6% chance of even having a green source on turn one...

I'm not saying its a bad idea to make a toolbox based deck.
Just that you may need to do a bit of streamlining.

And what it comes down to is your manabase is hands down the most important part of your deck.

Sorry im a blunt person, but we have all been there, there's nothing wrong with being creative.
I love homebrews.
If there was a direction you wanted to take this deck i would be more than down to help with suggestions.

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Posted 31 May 2016 at 05:27 as a comment on Taste the Rainbow

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Thinker, the difference is this deck is enough of an original idea as it needs to be.
And compared to your posted decks could actually contend in modern.

Im not hating your creative mind, but to attack someone for making a legitimate deck just because you saw somethong similar somewhere is kinda stupid...

Its one thing to post the list which may help them with ideas, its another to just flame.

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Posted 31 May 2016 at 04:32 in reply to #583193 on Kiki traverse

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Np, traverse is a sweet card and im hoping people break it.
Decks sweet +1 from me

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Posted 31 May 2016 at 04:28 in reply to #583180 on Kiki traverse

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Also with no way to get kiki from the gy(and only 1 copy) you may want 2-3 eternal witness.(they can also get traverse back)
doesn't seem bad.

this is the main reason chord decks run witness.

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Posted 30 May 2016 at 22:39 in reply to #583180 on Kiki traverse

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Why not try to fit in an artifact creature like spellskite even as a 1 of.
Will make certain matches better and acts as 2 for delirium.

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Posted 30 May 2016 at 22:36 as a comment on Kiki traverse

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I understand you getting attached to a card, but that doesn't make it better.
I hope I'm not coming across as hostile i just hope you understand where i am coming from.

In 8-rack part of getting to the late game is denying them an early game which is where turn 1 targeted discard is key.

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Posted 30 May 2016 at 19:30 in reply to #582833 on Rack and Roll

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As someone who has played 8-rack (900$) for a few years now i can tell you how important it is even vs tron just to take their low cost spells.

Turn 1 iok stripping a map, stirrings or scrying buys you more than enough time so they don't get the chance to play the bombs...
IoK 90% of the time takes whatever card they would play on turn 1 or 2 (depending on play draw.)
Playing distress on the draw gives them basically 2 free turns to do what they want.


Even though you're 1 colour you still want x ghost quarter and 4x muta or blinkmoth. I generally run 2x gq and 4 man lands. You have 3-4 urborgs to make up for it, but double black to discard 1 is just bad.

IoK and thoughtsieze are just much better tempo plays.

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Posted 30 May 2016 at 16:55 in reply to #582833 on Rack and Roll

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No problem. I love fringe deck ideas and home brews, so pointing people in a more viable direction is always worth it.

The only problem with your previous idea is it was all in on the helix.
In modern to succeed you almost always need an alternate win con or ways to increase your decks reach.

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Posted 28 May 2016 at 04:22 in reply to #583031 on Helix Pinnacle Ramp

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Well the most common infinite mana loops in modern are:
pili-pala + grand architect
Necrotic Ooze with a Devoted Druid/Morselhoarder in the graveyard.
or if you want to play elves look up beck elves lists or modern combo elves. They use cloudstone curio to go "infinite"

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Posted 28 May 2016 at 03:17 in reply to #583031 on Helix Pinnacle Ramp

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Too slow, you need an infinite mana combo.

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Posted 28 May 2016 at 01:50 as a comment on Helix Pinnacle Ramp

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$ drop doesn't make a card better...
higher cmc in modern makes a card worse.
2 life is nothing in a mono coloured deck.

IoK is considered one of the best cards in modern for a reason.

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Posted 28 May 2016 at 01:42 in reply to #582833 on Rack and Roll

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Can you please explain this logic?

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Posted 27 May 2016 at 16:49 in reply to #582833 on Rack and Roll

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Yeah i'm also on the extraction train.
You use extirpate so people can't instant speed combo in response most of the time.
(or counter, but its more so the above)

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Posted 23 May 2016 at 15:05 in reply to #582453 on Modern UB Mill by salvagers

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http://magic.tcgplayer.com/db/deck.asp?deck_id=1265997&utm_source=tcg-fb-post&utm_medium=tcg-fb-post&utm_term&utm_content=magic&utm_campaign=tcg-fb-post-magic-modern-weekend-2016-decklists

this deck which is almost identical when flawless day one at the gp this weekend...
I feel scribe must be okay at the very least.

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Posted 23 May 2016 at 04:19 in reply to #582453 on Modern UB Mill by salvagers

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http://magic.tcgplayer.com/db/deck.asp?deck_id=1265997&utm_source=tcg-fb-post&utm_medium=tcg-fb-post&utm_term&utm_content=magic&utm_campaign=tcg-fb-post-magic-modern-weekend-2016-decklists

is this you?:P

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Posted 22 May 2016 at 05:10 as a comment on Modern UB Mill by salvagers

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The only thing about scribe is that it eats up snapcasters slot.
Which in the short game is comparing 3 cards to an extra 8-10 cards milled.
Or like 3 cards drawn etc.

I also don't think bridge is needed if you remove scribe which would open slots for counter magic, removal etc.
Crypt incursion also just may be too slow, creature heavy decks arent really common in modern.
2x surgical may be better to deal with emrakul in jeskhiri control. And the extra spot could be discard? Thoughtseize or iok?

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Posted 20 May 2016 at 16:57 in reply to #582453 on Modern UB Mill by salvagers

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It comes into play untapped and only has to take up one slot.
Also with how much nahiri is floating around doesn't that just put mill in an awkward spot?
Don't get me wrong i have ran mill multiple times and still have the manabase and most of the cards in paper.
I just feel it's at the worst its been in a while.

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Posted 19 May 2016 at 11:58 in reply to #582448 on Modern UB Mill by salvagers

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