Gruul Aggro {Modern}

by 2gre on 29 July 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Here's my take on a modern gruul aggro deck. It looks decent but I would appreciate any opinions or input. Currently working on a sideboard.

How to Play

Self explanatory. Get fast creatures with haste and beat down your opponent before they have a chance to do anything about it!

Deck Tags

  • Gruul Aggro
  • Gruul
  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 3,056 times.

Mana Curve

Mana Symbol Occurrence

0002436

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gruul Aggro {Modern}

Goblin guide is a must. And don't use elvish mystic. Your creatures need to focus on attacking, not producing mana.

Second, you seem a little spread out here. You should try to cut one or two of the 3 of's and round off playsets. A lot of decks benefit from having 3's, but in a fast aggro deck like this you want your draws to be as consistent as possible so playsets really are necessary.

Also, consider cutting kalonian tusker for scab-clan mauler, you need to trigger bloodthirst but since you arent running a full playset of shocks or fetches you will probably have trouble having GG on 2. Especially since you want to make sure you have red turn 1 for goblin guide and vexing devil.

I like the inclusion of madcap skills. very solid aggro card

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Posted 29 July 2013 at 21:51

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Thank you for your input, I was def thinking about cutting the Tusker but it was just too tempting for 3/3 for GG, I supposed for the mystics I could replace them with 1 experiment one and another Flinthoof to round out my 4 of's like you suggested. What would you say I should take out for the scab-clan maulers?

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Posted 29 July 2013 at 22:41

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I'd say take out the tusker for mauler. Being RG instead of GG makes it easier to cast.

Also, youll have to do some testing and figure out what works, but you REALLY need to find room for goblin guide. a 2/2 haste for R is a dream come true for this deck.

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Posted 30 July 2013 at 01:33

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I see what you're saying. I'm def going to play test this deck and see what works and what doesn't. I DO like the goblin guide idea. And since this is an aggro deck the land draw for my opponent is pretty much a moot point since hopefully they will be dead before that comes to be useful. Thanks again for your ideas!

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Posted 30 July 2013 at 15:40

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