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Here's my take on a modern gruul aggro deck. It looks decent but I would appreciate any opinions or input. Currently working on a sideboard.
Self explanatory. Get fast creatures with haste and beat down your opponent before they have a chance to do anything about it!
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Goblin guide is a must. And don't use elvish mystic. Your creatures need to focus on attacking, not producing mana.Second, you seem a little spread out here. You should try to cut one or two of the 3 of's and round off playsets. A lot of decks benefit from having 3's, but in a fast aggro deck like this you want your draws to be as consistent as possible so playsets really are necessary.Also, consider cutting kalonian tusker for scab-clan mauler, you need to trigger bloodthirst but since you arent running a full playset of shocks or fetches you will probably have trouble having GG on 2. Especially since you want to make sure you have red turn 1 for goblin guide and vexing devil.I like the inclusion of madcap skills. very solid aggro card
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Thank you for your input, I was def thinking about cutting the Tusker but it was just too tempting for 3/3 for GG, I supposed for the mystics I could replace them with 1 experiment one and another Flinthoof to round out my 4 of's like you suggested. What would you say I should take out for the scab-clan maulers?
I'd say take out the tusker for mauler. Being RG instead of GG makes it easier to cast.Also, youll have to do some testing and figure out what works, but you REALLY need to find room for goblin guide. a 2/2 haste for R is a dream come true for this deck.
I see what you're saying. I'm def going to play test this deck and see what works and what doesn't. I DO like the goblin guide idea. And since this is an aggro deck the land draw for my opponent is pretty much a moot point since hopefully they will be dead before that comes to be useful. Thanks again for your ideas!