Turn One Self Mill

by 2stronk on 18 December 2014

Main Deck (60 cards)

Instants (2)


Artifacts (4)


Enchantments (4)


Land (42)

Sideboard (0 cards)

No sideboard found.

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Deck Description

A lovely self mill! Quite possibly the most simple and unconditional turn one win, perhaps the be surpassed by a Biorhythm deck, which can also turn one win. Easily. I might make one of those later. But whatever.

How to Play

You should mulligan your hand if you don't have a Fastbond. Fastbond and Horn of Greed are the most critical cards in this deck because they allow you to play ton's of lands. Keep in mind that by the time you have Horn of Greed out, you should have at least 15 life to spend on rooting through your deck for Kourser of Kruphix, and if that doesn't work, Summoner's Pact will save the day! And for the record, if you find yourself on turn one with a Fastbond, Fabricate, and a bunch of lands, have no fear. If you can't get it on turn one, turn two will always be right there for you!

Deck Tags

  • turn one win
  • Self Mill
  • Winning

Deck at a Glance

Social Stats

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This deck has been viewed 3,759 times.

Mana Curve

Mana Symbol Occurrence

020014

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Turn One Self Mill

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