Green Strength

by 462713 on 27 February 2019

Main Deck (63 cards)

Sideboard (0 cards)

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Deck Description

Green is the color.

How to Play

Use green cards.

Deck Tags

  • Green
  • Nissa
  • Vivien
  • Awesome
  • Forest

Deck at a Glance

Social Stats

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This deck has been viewed 704 times.

Mana Curve

Mana Symbol Occurrence

000048

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Strength

As I understand it, this is more or less a beginner's deck focussing around the green cards you have. You have a bunch of small and medium sized creatures, lots of mana acceleration and even more ways to make them bigger. I also assume you aren't aiming for top places in Modern tournaments and don't have a very big card pool. So, I will make some suggestions and point out some problems but I won't try to streamline this into a competitive deck (because if I would, you wouldn't recognize your decks afterwards).

* You have many cards producing extra mana or fetching lands but I don't see very mana intensive cards. You actually have a decent mana curve that doesn't need much acceleration. I especially question that Seek the Horizon. By the time you can cast it, do you really need 3 extra lands at that point? You have a total of 5 cards that cost more than 4 mana and none of them costs 7+. Same is somewhat true for Worldshaper, but he has a 3/3 body to go with, so the effect is just an extra.
You could combat that with adding carddraw, so you can always make use of excess mana, however, since the deck is already at 63 cards, I'd say we just scratch the Seek the Horizon.

* Druid of the Cowl is just bad. Those 2 toughness aren't worth an extra mana (compared to Llanowar Elves). Respectively, there are other manaelves for 2 mana with better stats or abilities. Granted, many of them are rare. I'd still prefer Llanowar Elves then.

* Terrain Elemental is outdated. Perfect for your deck would be Avatar of the Resolute. Maybe trade for some, they would be awesome in this deck. If you can't afford them, check your collection if you have one of the following:
-Garruk's Champion
- Kraul Harpooner
- Kalonian Tusker

* Narnam Cobra is a bit odd. I guess you don't have more Thornweald Archers, right? Other replacements include:
- Ambush Viper
- Heir of the Wilds
- Death-Hood Cobra

* Peema Outrider also isn't great in a deck that has no way to abuse those tokens. The outrider can be 4/4. However, these days, for four mana, you can get creatures that are 4/4 from the start and habe aditional abilities:
- Ravenous Baloth
- CHameleon Colossus
- Deadbridge Goliath
- Wolfbriar Elemental
- Wickerbough Elder
- Enraged Ceratok
- Ripjaw Raptor
- Surrak, the Hunt Caller
- Territorial Allosaurus
Granted, most of these are rare, but still not very expensive. And something like Wolfbriar Elemental would fit perfectly since it makes good use of any access mana. If you are seriously on a budget, thouogh, Wickerbough Elder is probably the best replacement. It adds something you don't have yet: Artifact/Enchantment removal!

* Scythe Leopard should go. Since his bonus from landfall expires at the end of turn, I don't see it's point here. Best replacement if all you need is a power-2 creature for one mana would be Kessig Prowler. It starts out as a 2/1 for G and has the potential to flip into a 4/4 with menace. This is also a prime example how to make use of excess mana later in the game.

* Larger than Life has one big problem: It is a sorcery. I recommed Predatory Strike instead. It costs the same and also grants trample but gives only +3/+3. It is, however, an instant. The key is to wait for it until the opponent blocked and then decide what to pump. That way you can do maximum damage, especially with that trample.

* Shape the Sands should be upgraded to Tower Defense: For just one more mana, you boost ALL your creatures!

* Titanic Growth does nothing except making them bigger. At least it is an instant, but you have so much pump going on, that I really think you would be better of with more Predatory Strikes and/or Ranger's Guiles. Other excellent choices for this slot:
- Rancor
- Tower Above
- Elvish Fury

* Sheltered Aerie should be upgraded to Weirding Wood, which does the same for the same cost but has also investigate. Alternatively, since this is a mono-colour deck, you could run Overgrowth instead, which yields a total of three mana instead of just 2. Or you could just cut it without replacing it, which would finally bring us down to 60 cards.

* Appetite for the Unnatural is also outclassed by other cards like Natural End or Quite Dispair.

* Feed the Clan: I am not a big fan of pure lifegain cards. They don't improve board position, so when you are in bad shape, you still are after a Feed the Clan, just with more life. But it doesn't stop the problems you have, so that extra life will only buy you and extra turn ot two. Consider some of the following cards instead that do something on top of gaining life:
- Molder
- Momentous Fall (it's an instant, so you can use it on a creature that will die anyway)
- Primal Command
- Heal the Scars
- Dosan's Oldest Chant

Summary:
- 2 Seek the Horizon
- 1 Druid of the Cowl
+ 1 Llanowar Elves
- 2 Terrain Elemental
+ 2 Avatar of the Resolute (or substitutes)
-1 Preema Outrider
+1 Wolfbriar Elemental (or substitutes)
-1 Narnam Cobra
+1 Ambush Viper (or substitutes)
- 1 Larger than Life
+1 Predatory Strike
-1 Shape the Sands
+1 Tower Defense
-2 Titanic Growth
+2 Predatory Strike/Ranger's Guile/Rancor
-1 Sheltered Aerie
+1 Weirding Wood/Overgrowth
-1 Appetite for the Unnatural
-2 Feed the Clan
+2 other lifegainer

0
Posted 27 February 2019 at 13:21

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