magicviking

99 Decks, 314 Comments, 132 Reputation

Definetively a toss-up. If I was ramping with Green then Stone Rain for sure but in here the 2 damage is really important as in Modern you don't have much time to finish them off before they stabilize and rebuild.

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Posted 20 August 2016 at 11:15 in reply to #588201 on Jeskai LD project (Sold)

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4x Doran, the Siege Tower. ;)

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Posted 13 August 2016 at 12:15 as a comment on Assault Trees

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Fetches and shock lands will make the land base more stable, (I'm sure you already know that). Zealous Persecution looks like a perfect fit and an upgrade to the defensive Duress. 2-3 Shambling Vents would help in a stall out or flood situation. 1-2 Go for the Throat for a Doom Blade/Victim is likely correct as well. Path to Exile should also be in here somewhere.

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Posted 13 August 2016 at 11:06 as a comment on Modern Black White Aggro

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Damnation was probably the weakest SB card and swapping it for a 2nd Persecution is a great idea! I also like your Blood Crypt swap. Will test the other land suggestions as well. Thanks!

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Posted 13 August 2016 at 10:41 in reply to #587418 on Modern Mardu Humans (Sold)

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Now that seems like a blast. Great tip!

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Posted 05 August 2016 at 19:41 in reply to #587050 on Modern Bant Humans (Sold)

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No Geist of St. Traft? Seems very strong.

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Posted 01 August 2016 at 00:26 as a comment on Spirit Tribal {Modern}

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CoCo is likely an upgrade on Townsfolk, (I have not tested it), but don't dismiss Townsfolk outright as a just a budget solution as it is deceptively powerful and the Fateful Hour can flip a game. I'm actually inclined to try Vial in that slot as Vial on 2 seems like a nightmare to play around...? Reflector I have tested and he was very mehh, I'd rather plug Geist in that slot. New Thalia seems wicked tho....

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Posted 31 July 2016 at 23:03 in reply to #586637 on Modern Bant Humans (Sold)

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Got it. The 3 drop slot is pretty crowded but might be worth testing a 1 of....

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Posted 31 July 2016 at 22:38 in reply to #586065 on Modern Bant Humans (Sold)

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Not sure I understand, you are saying I should swap a 2 card combo for a 4 card combo?

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Posted 30 July 2016 at 15:48 in reply to #586065 on Modern Bant Humans (Sold)

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Land baser er en av mine styrker som deck bygger saa det funker jo rimelig bra. Ofte naar jeg bygger en deck, (teoretisk), saa har jeg en ide som utgangs punkt, (ett par kort som bestemmer farge, etc), og foer jeg gaar videre saa sjekker jeg om det finnes en land base som funker. Hvis jeg ikke finner noe brukbart saa gidder jeg ikke bruke noe mere tid paa den tanken...

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Posted 04 July 2016 at 20:56 in reply to #584432 on Human allys

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It looks a lot smoother now, good work on the tweeking!
I've got one final thought that I think you need to test out:
Pull the Kithkin and Elf for 4 Thalia's Lieutenant. Should smooth out your curve even more and it looks like she would be nuts in this deck. I run her in my Bant Humans and she is an allstar!

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Posted 03 July 2016 at 13:56 in reply to #530092 on modern something with knights

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New Tamyo could work, new Thalia will definitely work! :)

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Posted 02 July 2016 at 17:52 in reply to #584662 on Modern Bant Humans (Sold)

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Faar vel bruke litt tid og mekke denne decken til ett nivaa hvor den vinner mere enn den taper. Tror det viktikste her er aa finne en land base som er solid og saa bygge videre paa Ally temaet. Vi faar gruble naar dere kommer over...

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Posted 02 July 2016 at 01:39 in reply to #584432 on Human allys

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Etter litt proeve trekkiing sa tror jeg hu trenger 22 land. Mulig en Needle Spire til?
Med Encampment og Ziggurat saa er det mulighet for aa splashe en fjerde farge hvis du har en Super Ally hu droemmer om aa inkludere, (Zulaport Cutthroath?)
Return to the Ranks hadde jo ogsaa vaert morro naar du faar Ally trigger oppaa Ally trigger oppaa........

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Posted 28 June 2016 at 02:01 as a comment on Human allys

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Oh, Grim and to a lesser degree Staticaster is weenie/token hate with Grim adding a little reach, hence his place in the main. Linear aggro decks is something that has to be respected.

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Posted 21 June 2016 at 12:13 in reply to #584116 on Jeskai LD project (Sold)

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I played 2 Fulminators and 2 Nahiri main in my original build and found that I could often get a commanding start but that the deck couldn't finish fast enough so I decided to plug in Geist for a faster clock. Early testing suggests I probably neeed to get the Fulminators back in to the main and possibly reduce the Geist count

. A 1 of Crucible sems like a must have as well, (can't beleive I forgot about that card), thanks! Nahiri main was good but not great without Emrakul so I think I might stick with her SB for now. That plan might change down the line as the more I play around with this deck the more avenues of play I discover.

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Posted 21 June 2016 at 11:51 in reply to #584116 on Jeskai LD project (Sold)

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I like the way you think. My only concerns are that he is so fragile in a Modern stacked with removal and that you have to pay for the card cast, (like Snappy), so no Boom//Bust trickeration from him. Definetively worth testing with though, thanks!

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Posted 20 June 2016 at 13:12 in reply to #584116 on Jeskai LD project (Sold)

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4x Mind Funeral for sure.
Some # of Bitter Ordeal without clogging up you 3 drop slot. I also like a 1 of Haunting Echoes if you think you can support it,

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Posted 18 June 2016 at 22:14 as a comment on Modern Mill

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Interesting twist on the theme, kudos for being creative!

I do have a couple of things I wonder about:
Thalia and counter spells does not play nice together. In your deck you basically end up with counters that cost as much to cast as it costs your opponent to pay to cancel them, that seems a terrible trade. Mizzum Skin kind of falls in the same category as you need an additional U+x up to protect what you just played from instant speed removal, Wouldn't it be better to just play a more resilient threat?

Playing fetches because you may draw them before Arbiter comes online seems very suspect, especially because your chance of drawing one is exactly the same as drawing Arbiter. Just sounds like a very high chance of drawing a dead land after turn 3. Some number of Tec Edge will likely serve you better.
On that note: 19 lands seems extremely optimistic with 9 three drops and a 4 drop, how often do you miss your 3rd land drop?

Intrepid Hero seems incredibly slow and extremely fragile, how often does it kill something on turn 4?

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Posted 18 June 2016 at 21:41 as a comment on U/W Hatebears

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Thanks for the feedback, I appreciate it. I face a lot of Tron and Infect so the inclusion of the Crumble and Palm is based on that as Crumble fits the general theme and replacing a possible 4th Charm with Palm is a small price to pay for free game 1 wins against those decks. In a unknown meta the Crumble would likely be a 4th Molten rain and the Palm would be in the SB.
I've tested a little with Brimaz as an additional critter and so far he has been very impressive in this deck so he might deserve a spot in the main as a 1 of. Not sure about the Git Probe idea but I am willing to test with Gut Shot as I think that it is a card that fits really well into the current meta, thanks for the idea though!
I've tried a couple of Nahiri main and although she is good she is not great without the instawin Emrakul on board. i much prefer to totally blindside my opponent for games 2-3 by boarding in the entire package.

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Posted 11 June 2016 at 02:06 in reply to #583815 on Boros Landslide (Sold)

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