aahz77

1 Deck, 6 Comments, 0 Reputation

Updated after several adjustments made to the MtGO deck file since the last update.

Notable additions:
IN 1 Sol Ring (from FtV:Relics)
IN 2 Nature's Claim (from Worldwake)
IN 4 Reflecting Pool (for four basics)
IN 4 Viashino Cutthroat (from Urza's Legacy)

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Posted 02 November 2010 at 05:55 as a comment on Norin in the Ranks

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Updated with new Lands (Rootbound Crag from M10, Plateau from ME3).

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Posted 08 October 2009 at 06:58 as a comment on Norin in the Ranks

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Be aware that you won't be able to tap/untap more than once per upkeep. The Oracle text of Apathy reads, in part, "At the beginning of the upkeep of enchanted creature's controller, that player may discard a card...". So unless R&D's Secret Lair is in play or you're playing in a "play cards as printed" environment, it's not an "infinite" combo.

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Posted 27 May 2009 at 12:12 as a comment on quicksilver autokill

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You should consider the following:

- Noble Hierarch instead of Quirion Elves. Gives you the mana you need, but has a quasi-1/2 body instead of 1/1 while costing only G instead of 1G.
- If you use Noble Hierarch, you already have access to white mana, which can fetch you the enchantments you need to set up the combo (Enlightened Tutor, Idyllic Tutor). Add a few Plains and you're done (and maybe increase the number of Forests a little over the Islands, as you really want to play one of the mana elves on turn one). Also consider a triple land (Seaside Citadel).
- If you really want to accelerate your mana, and also add a few more targets for your Presence of Gond, also add Fyndhorn Elves (Llanowar Elves from Ice Age).
- If your opponent hides behind some 1/1-preventing shield (like Propaganda, Ghostly Prison, Collective Restraint), you should be prepared with a Naturalize.

Using these comments, you should easily get up to 60 cards, thus finishing the deck ;-)

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Posted 25 May 2009 at 08:30 as a comment on Tap untap ( Intruder Alarm )

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Hey guys, thanks for the comments.

Regarding "quality deck": This deck has first been published by Chris Millar on House of Cards at magicthegathering.com - that's the Johnny column ;-) I built it first in paper (mono-red) where it sucked most of the time (way too slow). On MtGO, I added green (for Cream, Worldly Tutor and the Forcemage) and white (for Enlightened Tutor), fine-tuned the numbers, and it works pretty well now :D (I exclusively play casual, and nobody has ever complained about the deck being not casual enough)

Regarding "indestructible": I have indeed seen opponents on MtGO who tried to get rid of Norin with a spot removal spell (seems they just had to try to learn how Norin works). On the other hand, Norin isn't "indestructible" at all - he can be destroyed by abilities that destroy creatures or force a player to sacrifice and by abilities that deal damage (Prodigal Sorcerer & the like).

Card suggestions:
- Aluren: I think I would be outrunned by the opponent far too often. Without Confusion in play, it seems too risky. Otherwise a fine addition, maybe I'll give it a try.
- Arrest: I don't understand how this card could contribute. I could only play it on opponent's creatures, but I want to steal them, so?
- Grid Monitor: This is indeed very mean, but quite risky on the other hand. What if my opponent plays creatureless? Nearly dead card. And if he does, my opponent would get control of it when I play it, but I'd had to take it back sooner or later. Nearly every game where I get the Confusion into play have all creatures ending up on my side (with the exceptions being those games where the opponent naturalizes the Confusion).

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Posted 06 May 2009 at 06:56 as a comment on Norin in the Ranks

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Hi, great idea. A few suggestions:
- You could replace the Wall of Essence with Wall of Hope. Basically the same, 0/3 for W instead of 0/4 for 1W, but Wall of Hope triggers on any damage, not just combat damage.
- I would add more and other Tutors and protective permanents. Enlightened Tutor and Sterling Grove (which is Tutor and protective in one card) instead of Idyllic Tutor and Greater Auramancy / Privileged Position (also a little too costy IMHO with 5 mana), Worldly Tutor or Eladamri's Call for fetching Doran
- 3x Oblivion, 2x Path, 2x Unmake is a little much for spot removal, I'd rather reduce that in favor of more Tutors (see above) and/or 1-2 more lands
- Wall of Reverence seems a little misplaced here, as most of the creatures have very low power. Remember, Doran only affects the assignment of combat damage; Wall of Rerevence's effect still gets the "real" power value.
- Wall of Denial (Alara Reborn) looks like a good addition (low cost, very high toughness, flying, plus shroud!), though splashing a fourth color could be difficult if you don't have a flexible high-cost mana base (duals, fetchlands). OTOH, Vivid lands plus ALA triple lands (plus optional Reflecting Pools, obv.) can easily handle this.

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Posted 04 May 2009 at 07:08 as a comment on Wall Deck

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