A Storm on the Horizon

by ABrighterShadow on 07 June 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A casual play, Red, Blue, Green deck. Heavily enchantment based with lot's of scry. Creatures are diverse in terms of function.

How to Play

There are 18 oppurtunities to scry with lands, this will help you get key cards faster like the hondens, Planeswalkers, gods, and god weapons. There's really not much to playing it.

Deck Tags

  • Casual
  • Multicolor
  • Enchantment
  • Legendary

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 767 times.

Mana Curve

Mana Symbol Occurrence

02602625

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for A Storm on the Horizon

dear baby jesus, o.o so many 1x of things makes me cringe so bad.

looks like it would be fun. Do you actually own this deck? (do you have it built) if so does it even work??

1
Posted 17 June 2014 at 04:19

Permalink

I do own this deck. I own the cards to all the decks I make on MTGVault. And I find it works. When you're scrying most turns you get what you need fast, whether it be more mana or a creature, etc. Though I should note, that this deck was IN NO WAY intended for competitive play. It is designed for casual matches. Like in Duels of the Planeswalkers. I make my decks intended for casual play, but more importantly, fun play. This one is fun because pretty much most non-land permanents are "power plays." Try drawing some sample hands and you'll see :)

0
Posted 19 June 2014 at 01:55

Permalink

hmm I see what you mean, the site gives me some strange hands sometimes but seems like it would be entertaining to drop "power plays" every turn after turn 4. on that note I actually don't really like Izzet staticaster in the current set up(feels underwhelming), unless there is an interaction I am missing I would personally switch in out for any creature that can tap to draw you a card or something like that.

1
Posted 19 June 2014 at 02:56

Permalink

That was a quick and easy fix. Thank you for your advice. What do you think now with revisions?

0
Posted 19 June 2014 at 03:09

Permalink

I like it a lot better, that card draw should help you filter around for cards just as much as the scry lands. other then that I would look into land fetching or maybe something that can let you play multiple lands at once, or even something that can have the lands come in untapped, the deck is just plain slow even as cool as it works it needs something along those lines. I don't know what to switch or how to balance that in there but I think that would make this deck downright scary.

"Amulet of Vigor" comes to mind.

0
Posted 20 June 2014 at 04:57

Permalink