Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Thopters are a good time and I figured in the local Meta everyone's too worried about Bant Company and Humans. Getting wide in the air and swinging works pretty well since hardly anyone runs reach. If you can get your thopters going, it's a pretty smooth game.
Basically you let your mana base build and play cards like Stormchaser Mage to put some early pressure. Impact tremors and cards like Thopter Engineer and Whirler Rogue can be pretty swingy since 3 creatures will enter. Hangarback Walker can actually be a pretty good win-con this way too. Ultimately you'll go wide above your opponent to swing for the win, it's almost purely combat.
This deck has been viewed 688 times.