Iname Spirit Karma

by AE+ONriiFt on 09 November 2010

Main Deck (68 cards)

Sideboard (0 cards)

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Deck Description

Totally abuse the combo of The Iname cards
Use lifespinner to play Miojin, then play Iname death aspect, put a larger amount of creatures into your graveyard and put both iname life aspects into the graveyard, remove one from the game to return the other to your hand or use a soulshift trigger. Play him and then let him die if they try to kill it. Put mortal wound on him and attack every turn. If they dont blcok its 4 a turn if they do then you can create an army of spirits. Also gaze of the gorgon their blockers to kill him.
All the Spirits in your graveyard will go to your hand and then you remove a divinity counter from Miojin and play them all before you have to discard them.
(That which was Taken is for Myojin so you can play him from the graveyard and still get his effect)

Deck Tags

  • Trash

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

004048

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Iname Spirit Karma

1st off slim this deck down, by alot, right now it seems like you just found every legendary spirit thats green and threw it in there. a legendary deck is very possable (i have a legendary samurai deck) just the thing out have to remember is that though they are legendary, you are going to want at least a good chance at getting the card you need right then, otherwise your playing the game completly blind and with complete luck. Most of the legendaries of kamigawa cost alot of mana to play so you need and exceptional mana curve in order to do so, even with the spells you have in this your mana curve will be over run with expensive creatures that you woulnt be able to play.

With that said, i sugest picking out your favorite combo plays, and then basing it around afew of those, because honenestly this is a random deck. And you also need REALLY need TIME OF NEED that lets you search for legendary creatures. Also id consiter adding two mirror galleries in so that you can play more than one legendary w.o the rule coming into effect, your creatures will get stronger because of the spirits effects. The best thing to do is have two in play so that your opponent doesnt just naturalize 1 and then destroy all your legendaries because you had two in play

Thats just my advise! keep it up

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Posted 09 November 2010 at 22:19

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cool thanks for the advice

and yeah i did just take every legendary green spirit.......
heres my new version with some black splash with lifespinner

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Posted 15 November 2010 at 23:50

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............For death aspect

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Posted 15 November 2010 at 23:56

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