Pretty cool idea, why 62 cards though? Its not as flashy but Burn at the Stake could also serve as your killing blow -- and while I can see you're going for all defender stuff for Doorkeeper, might use your red side for a few goblins (as in Krenko's Command), just so you have more creatures when you pull the trigger with Dragonshift.I don't really like Firemind's Foresight here, and I feel like you put Mizzium Skin in specifically to serve that card. While it would help you find your Dragonshift, I think you're better off with some straight card draw. With 4 copies and card drawing I think you'll find it no problem by the time you can afford the overload, and more cards means more creatures since your guys are all pretty cheap on mana.
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Thanks for the input. Geralf's Messenger is almost certainly the better choice but in all honesty I was avoiding him because I'm cheap and I already have 4 Soulcage Fiends.Probably a good point on removal too, I'll pick up some Feast of Bloods and see how many I need to mix in when I get around to playtesting.I'll test some Corrupts as well :)
What problems are you having with it? From sample hands I'm seeing mana difficulties, its really hard to play Markov Blademaster with only 6 Mountains in the deck, might consider something like Evolving Wilds to smooth that out a little, or some kind of dual land if you're feeling fancy.Other cards worth considering: Curiosity, Whispersilk Cloak, Quietus Spike. Maybe some Negates to keep your stuff safe, seems like you'll be floating mana pretty consistently once you get the ball rolling.
I figure I can get away with barely any ramp thanks to the Heartless Summonings, and in the same way the card keeps me from playing cards such a Llanowar Elves very effectively, since it'll kill them instantly the moment I play one.You could be right though, I haven't had a chance to actually test this deck idea out yet, so right now its a lot more theory than practice. Expect a version 2.0 when I get the chance to actually play it.I had 2 Primeval Titans in the deck at one point which act a bit like a late mana ramp I guess, but ultimately removed them because they didn't seem like they were doing enough to justify how much $$ the cards cost.
Thanks! :DThis deck still needs something but I'm not really sure how to fix it. It works great sometimes, but against some kinds of decks it just gets nowhere. I switched Driver of the Dead for more Goblin Grenades, and switched Unhallowed Pact for Undying Evil. I've liked the result but its still just tweaks, I'm gonna have to overhaul it somehow.