Apologies. My stupid mistake. Thanks a lot for pointing that out. What do you think of the deck itself? Any good?
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Thanks. Added 3 of each of the suggested cards plus 3 Dissolve just so I can benefit from the additional scry on the opposition's turn before I re-scry on my turn if I have Thassa in play.My decks aren't aimed at being in a specific format as I really only play casual with my friends.
Made some adjustments and tweaked what I have at the moment. Let me know what you think about how it all works out now and if there are any ways to make it even better.
Now at heart i'm a blue mage and have never really fancied golgari but im not going to lie I read this and fell in love with the very first playtest/ sample hand. Its a thumbs up from me. I LOVE IT!!!
Personallly I feel that for a mill deck you must devote all or your spells to the win condition so you have maximum potential. I'd ditch the:Swans (Its designed for an Azorius Control Deck)Alchemist (Zombie MILGGRO [Mill+Aggro])Ascension (Life Gain/Drain)Aetherise (its ok but you have more uses for those spaces)Catacombs (not as good as others like the scry lands)and put in more things like:Keening StoneNephalia DrownyardCodex ShredderAshiok, Nightmare WeaverMind Sculptand where is the most common TOME SCOUR!??
Check out the major bomb for artifact decks:Darksteel Juggernaut.Also there is a possibility of a 5/5 flying artifact combo on turn 2 that I use in my artifact deck. (You may need to splash a tad bit more blue. I'd dp that by removing the Inkmoth Nexus as that is a completely different win condition.)Turn 1-Island + OrnithopterTurn 2-IslandEnsoul Artifact (targeting the ornithopter to give you a 5/5 fliying that can attack on turn 2? Budget Combo too!
What would you personally adjust in order to make the deck work in those area's? Preferably without altering too much of the deck?
WOW! THAT IS ACTUALLY ONE CRAZILY EASY COMBO! The joys of Emrakul's annihilator 6 to make them sac all of their permanents and send Emrakul in. Isn't that just a simple turn 5 win that no-one can effect?
Yeah I can see that. Apologies for the negative comment overlooking the manakin. May make an adjustment on that. Do you know of any other cards that do the same thing at all?What are your opinions of Everflowing Chalice? Could it work iin the given scenario?
It's my take on the Kit-Kat slogan.The big, buff dragons just swoop in and nom-nom-nom up all of the screaming little goblins
Yeah. I really do love those. Its just I have a great difficulty in trading them because everyone know how powerful they really are!
Added. That's a great shout. Build up my mana very quickly. I like it. Thanks.
I really do like this deck. Nice Budget Deck which is always fun. Can you please have a look at my decks please as I feel that they need help and so I come to you for some advice. Thanks.http://www.mtgvault.com/aidancheese1/
Just have a look at the deck as you seem to have 12 Krenko's command
Certainly a very fun mechanic and option to be presented with.
had a look, just made some alterations to mine. Cheers for your help
seems like a fairly reasonable deck. personally don't love the manakins or the planar portals but that's just me.
Hate to say it but it is awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!I really love the way that the hacker just reverses Magic: the Gathering rules!!! it is incredible. Karn liberated could help. use the original +4's then flip it and +14 To be set to win. just redraw a hand with the one land you need to activate the hackers +/-
I presume that this is supposed to be an aggro deck. Get some more combat orientated creatures like akroan hoplite for example.
you can't have 5 mystics by the way
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