Sneaky Sphinx

by aitrus33 on 19 January 2015

Main Deck (61 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Trying to make a suspect card work in a constructed deck. Sphinx-Bone is the offense... the only offense. I know it looks sketchy (especially at 61 cards) but it's a blast to play and wins its share of games somehow.

How to Play

The long and short of it is racing to the Wand. Harrow early and draw relentlessly. You effectively have 8 fogs and a maze to defend. Plasm Capture can really accelerate this mess, but otherwise by the time you run out the wand, you should have flashback that sets it off. You should still have a ton of cheap card draw or otherwise easy spells to cast. You're gonna need to endure early damage... get comfortable at 5 life and below. If you're patient, you're gonna board sweep with the early Bone damage and then it won't take long to go for the throat.

Bad board position? Isochron and Moment's Peace.
Need the Wand? Isochron and Think Twice.
Good board position? Lock that up with Arcane Denial and Isochron.

If you're playing against new players, it looks like you're doing literally nothing but dropping land and drawing cards. Super fun to play.

Deck Tags

  • Bone-Sphinx Wand
  • Creatureless
  • Cheap
  • Draw

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0210018

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sneaky Sphinx

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