Dredge Slivers

by albytheracistdragon on 09 March 2014

Main Deck (64 cards)

Sideboard (15 cards)

Sorceries (3)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Nuff said.

How to Play

Fill your grave with as many 2-drops as you can pull out with a 5-cost immortal servitude. Use treasured finds to fish out cards you threw away, and scry lands to keep certain cards for later(the bottom of your deck comes quicker than you think). Also, you don't need as many lands, or lands that come in untapped. When you play the deck, it makes more sense. As for the sideboard, mutavault would be Mainboard, but it's like buying a new car. Temple of deceit is in case you keep needing to cast galerider sliver, temple of plenty is for casting sentinel sliver, and bow of Nylea is to prevent yourself from drawing out late game(and can also be used to the advantage of rigged down-to-the-wire draws).

Deck Tags

  • Standard
  • Dredge
  • Slivers
  • Budget

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 3,209 times.

Mana Curve

Mana Symbol Occurrence

16222824

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dredge Slivers

Idea for a better sideboard would be appreciated.

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Posted 09 March 2014 at 21:03

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Why don't you add Sliver Legion or Sliver Overlord?Elixir of Immortality would also be good. You gain 5 life and shuffle it and your discard pile into their owners' decks.

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Posted 11 March 2014 at 16:13

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This is a standard deck, however, but elixir is pretty good.

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Posted 12 March 2014 at 16:59

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It's standard, so legion and overlord is out, but elixir is a good idea. Thanks.

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Posted 12 March 2014 at 17:02

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I love your username. "The badly burned Albanian boy..."

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Posted 21 March 2014 at 20:27

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"Suddenly, Alby didn't feel so racist anymore". Brett crying all over his box. Love that show.

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Posted 23 March 2014 at 20:14

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As a personal preference, I would drop some of the lower drop creatures and add in the king sliver cards that boost it for each sliver you control. Perhaps primal rage, ready//willing, spirit mantle, unflinching courage, or stuff that will further make your creatures powerful. Also acidic sliver.

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Posted 26 March 2014 at 14:06

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While I could use cards like king sliver and acidic sliver, or maybe even sliver overlord, i'm trying to keep it standard for now. As for the enchantments, you usually want more in the bin than your hand, and cast as little as possible. Of course, you do need the lands, but those get pulled out anyways. So, essentially, by putting in more cards like enchantments or artifacts, you lose the fluency of the deck. The instants and sorceries at least move the deck along, while a bunch of singular enchantments don't help the team and the synergy of the deck. Even casting the enchantments isn't good; the reason why I decided on slivers as my creature base was because they give each other abilities like an enchantment. Putting enchantments on them is redundant. Now onto the subject of ready//willing. That's not a bad suggestion, I could maybe fish it out with a treasured find, so I might put it in the sideboard.

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Posted 26 March 2014 at 21:58

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A reanimator outlet to snak in extra damage and gain life in the meantime...... Whip of Erebos.

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Posted 05 May 2014 at 08:55

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Well, I could fling in a Blur Sliver for haste(or really any other) or re-use Wayfinders to keep cycling the deck. And I can grab it with Commune with the gods, so I might try it.

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Posted 05 May 2014 at 20:18

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It's a strong card in the meta I play at and exclusively demands removal for the opposition to gat back in the game

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Posted 05 May 2014 at 22:28

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I think the lifelink is the real kicker, but I have yet to test it out. In any case, it'll probably get at least put in the sideboard.

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Posted 06 May 2014 at 22:42

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A nice deck, always love the slivers, but unsure by some of your choices. The whip of erebos could be replaced with the syphon sliver, and i am unsure about the searching through your deck. I could understand hunting for certain cards but I dont see the any other reason. Seems to waste turns and mana.

Bringing dead slivers back is very nice, but maybe the non-sliver cards could be better keeping your slivers alive or disrupting your opponent.

Would you mind commenting on my deck, its a new black white deck making use of the new mechanics and I am trying to get it right!
http://www.mtgvault.com/slickrick136/decks/bw-theros-standard/

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Posted 08 May 2014 at 20:35

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I'll take a look at your deck, sure! As for your suggestions, I don't have any syphon slivers, but they could certainly help as much as the whips (as I have found out recently). The point of the deck though is dredging your slivers, so it's tough to find other cards you can use to your advantage AND pull out of the grave for later, as this deck tends to take play sets down with it a lot. Which brings me to the tutors. Treasured Find is your only ticket to grabbing a dropped Immortal Servitude, but it can also bring back whatever you want, so you could fish out a particular sliver to cast so you only have to play your Im. Serv. for 5 and still have a terrifying Haste board state. I am open to any suggestions you have for other cards however, what did you have in mind forthis deck? (I'm not very caught up on the entirety of Journey to Nyx, so I'm probably missing something good other than the Kruphix dredging card)

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Posted 09 May 2014 at 13:07

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