Lifeline - Worship invincible ..

by aldershot on 19 October 2010

Main Deck (60 cards)

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Deck Description

PREMISE:
Use Lifeline and Worship togeather to stall the game until you find a win condition

STRATAGY:
- You need to get lifeline and worship out togeather ASAP. Mulligan until you have atleast one of these cards in your opening hand or an enlightened tutor. An opening hand with 2 lands, a lany or bird, and an enlightened tutor would be a perfect hand.

- Lifeline and worship togeather will keep you alive and mostly invincible vs most decks. You use those 2 cards to stall until you see an opening for a winning play.

- If you can get a Troll Ascetic and a worship out feel free to sponge all incomming damage.

- During early game, if you can't build up your lifeline/worship combo fast enough feel free to chump block with your early creatures to prevent a game lost, but try your ebst to keep atleast 1 creature on the board at all times (lifeline and worship will not work unless there is a creature on the board). The reason is because later in the game you'll eventually find a sun titan that can fetch most of your creatures back from the graveyard.

- Once you get your power combo out (lifeline + Worship) you can start relentlessly smash your creatures into your opponants board. Any creatures that die will come back at the end of turn because of lifeline. Your opponant will not be able to keep up with the relentless assult of recuring creatures. Also once your power combo is out, use any left over enlightened tutors to fetch a crystal ball to start scrying away any dead draws and mana excell, and start drawing win conditions, and more creatures to fill your board.

- If the opponant's board start to get out of hand use a day of judgment, but be careful. If you wipe your own board you will be suseptable to a killing blow (again, it's very important to keep atleast one creature on your board at all times for lifeline and worship to work). only use Day of judgment if you have either a fully leveled Transcendent Master (indestructable), enough mana to regenerate Troll Ascetic, or a dauntless escort to sacrafice.

WIN CONDITIONS:
1. Mass creature beatdown with recurring creatures
- This is pretty self explanatory. Punch'm in the face with creatures that always come back and a life total that can't be reduced lower than 1!

2. Big beefy beatdown
- Baneslayer angels, fully trenscendent masters, and sun titans are awefully powerful when you know they will always return from the graveyard

3. Life total is 1
- Use an enlightened tutor or crystal ball to fetch "Near-Death Experiance" when your life total is 1 exactly due to worship and opponanat cockiness.

4. Concede
- Many opponants will just give up once they realize you have an invincible combo out on the board.

GAME TEMPO:
- Drop a lany or bird on your first turn to excell into any of your 3 drop creatures on your 2nd turn. On your 3rd turn, use an enlightened tutor to fetch a worship, if you already have a worship in hand, fetch a lifeline. on your 4th turn it's important to throw down either a lifeline or worship with atleast 1 creature out as 4th or 5th turn is usually the deciding turn on how the rest of the game go. For the rest of the game stall until you can toss out a baneslayer, trenscendent master, or sun titan.

Weaknesses:
- Control decks:
Try to bait all counters and permanent removal with 3 drop creatures before droping any of your power combo cards or bombs like baneslayer angel

- life loss:
Unfortinatly worship does not prevent loss of life, only damage. if any card that causes loss of life (ie: pulsetracker) your life total can potentially be brought down to zero.

ADDITIONAL NOTES:
a side board is currently being built for this deck. please, feel free to comment or offer suggestions to how to improve.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2700025

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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