Nice creatures u got there!

by Aliski on 03 June 2013

Main Deck (60 cards)

Sideboard (14 cards)

Creatures (6)

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Deck Description

It would be a shame if someone STOLE them ;/

How to Play

Downsize and agoraphobia to make enemie's creatures 0 or 1 power.
Manipulator to steal them.
Skylasher and shambleshark to make manipulator get counters whenever I want.
Burst of strenght to give counters to manipulator and maybe to steal 2 creatures in the same turn? There is a chance! Haha
Well..Everything is about manipulator mainly.
There is the counterspells to protect myself from a Nevermore, pithing needle or something like that ;P

Deck Tags

  • MANIPULATOR
  • stealing
  • steal
  • Creature-Based
  • Control

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 1,536 times.

Mana Curve

Mana Symbol Occurrence

0320019

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Nice creatures u got there!

Very nice deck, I play a Simic Evolve/Undying deck and a friend of mine plays a Blue Control deck. This looks like a good mix of both our decks.

I'm not sure if you can make room for a couple of Vorel of the Hull Clade, I think it would synergize well with Burst of Strength and Simic Manipulator, and generally help evolve your creatures further if/once they reach 3/3. Only then, you'd also need some Bioshift, to move counters onto the Manipulator.

That said, I don't think you really need those and I'm not sure what I'd take out to make room for them.

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Posted 03 June 2013 at 19:03

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Posted 03 June 2013 at 19:42

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@DragonWolf7: Yes. According to the Gatherer's "Rulings" section, for Simic Manipulator, "If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger."

Other relevant/interesting rulings for the Evolve mechanic and Simic Manipulator are as follow:

For Evolve: "When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.", and "If evolve triggers, the stat comparison will happen again when the ability tries to resolve." (...) "For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing."

For Simic Manipulator: "The power of the target creature is checked both as you target it and as the ability resolves. If the power of the target creature when the ability resolves is greater than the number of +1/+1 counters removed from Simic Manipulator, the ability will be countered and none of its effects will happen. You won’t gain control of any creature, but the counters removed as a cost remain removed."

Long story short, both abilities perform "double checks". First check when the ability triggers, then a second check when the ability resolves.

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Posted 03 June 2013 at 20:04

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Yeah, since Vorel is really cheap to cast I will think about adding her.
Novijen is not standard, otherwise I would definitly add it haha
Thanks for the inputs ;D

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Posted 03 June 2013 at 20:16

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Posted 03 June 2013 at 20:20

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Wow, I've always thought he was a girl. I guess Vorel remembers me of Vraska..Whatever haha

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Posted 03 June 2013 at 20:46

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Posted 04 June 2013 at 04:47

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Cool but I would add more counterspells

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Posted 08 July 2013 at 20:29

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yeah..probably should

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Posted 08 July 2013 at 20:38

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Posted 08 July 2013 at 20:37

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Nice..but not standard ;/

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Posted 08 July 2013 at 20:38

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Posted 08 July 2013 at 20:40

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Give//Take would be a good way to get counters onto manipulator. Death's presence is another good one.

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Posted 23 January 2014 at 04:40

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change hinterland harbor for simic guildgates to make it standard
also that G enchantment, put a +1/+1 counter on enchanted creature every turn. cant recall the name right this second tho

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Posted 23 January 2014 at 05:14

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Forced adaptation

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Posted 23 January 2014 at 17:55

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yeah that one.

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Posted 24 January 2014 at 00:01

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