uhh...how about infinite tokens with haste?..
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you do realize you can only imprint instants on isochron scepter right?
nice!! i like the land grant and noxious revival.its a pretty mean deck once it gets going.its a sad feeling to have no lands, and then have to put 3 cards on top of your library..not drawing lands anytime soon! >:Dcool though, i hope you annoy all your friends with this ;D
swarmyard is a pretty nifty land if you didnt check it out yet
ok cool i can dig it.i like that you could potentially kill a mana dork or something. and then flash it back to kill something else.
whats the deal with lava dart?
nice! curiosity on any of those creatures is super funny
nice comboi have no interest in standard but this looks pretty cool
a counterspell/search deckhahahawtf is that?some people on this site..
i respect your brewing passion!nice deck mate!!
i played a deck like this on cockatrice the other day and got crushed.i cant remember exactly what he was using but it felt alot like this, thats for sure.milled me out with jace twice in a row
not a legacy tournament deck, but its not looking too bad.flame slash is a wicked card
oh nice, i didnt notice volcanic fallout somehow. haha. i think the 3 cmc should be fine
enlighted tutor over idyllic tutorzurs weirding is an interesting card, but what are you trying to do here?slapping downa moat isnt going to win you the game outright, and bitterblossem has pretty bad synergy with zurs weirding.
are you just posting your entire card collection on the vault? all of your "decks" are just lists of certain card types
ok, yeahi can see figure of destinty getting you there. and it gives you something to pump your leftover mana into, so i can dig it.maybe some pyroclasm in the side for aggro/tokens/ mana dorks
interesting deck.plow under is one of my favorite cards.
gotta love locking your opponent out of the game then giving them endless turns to do nothing.man i love stasis >:D
tournament quality...welkin tern..nuff said
your only acknowledging half of what tempo in mtg is. your deck is literally the total opposite of tempo.a u/g deck that ramps mana and draws cards isnt tempo because it has mana and card advantage. in fact card advantage isnt tempo at all, card quality creates tempo.just like SnT isnt a tempo deck. sure it uses ancient tomb to ramp into shown tell and puts an extremely efficient creature on the field in an unreasonable amount of time. fitting in with your 2 examples of why your a tempo deck, mana ramp and efficiency, yet still its not a tempo deck. tempo is the COMBINATION of securing your own resources, while limiting your opponents. while at the same time playing higher quality cards and playing higher quality spells. In effect keeping your opponent on their heels the entire time. thats what tempo is. a tempo deck keeps the opponent fighting for "time" and resources while you gain "time", resources, and board state.your janky combo deck that makes mana and draws cards and takes extra turns is cool and original, but its not tempo.sure there's aspects of tempo in the deck but its not a tempo deck.heck just the fact that your running wrath is proof enough its not tempo.wrath is a stabilizing card, not a tempo card
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