alliance66

24 Decks, 100 Comments, 10 Reputation

That's the way it's supposed to go though, isn't it?

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Posted 22 July 2011 at 02:19 in reply to #183695 on EDH Crow Force

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So let me guess, Goblins die, and when goblins die, so you your opponents. Am I missing anything?

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Posted 22 July 2011 at 02:17 as a comment on Undead Midget Horde

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I think you might need a few act of treason's, act of aggression, mark of mutiny's, or ray of commands to round the deck out here. Most of your creature stealing seems to be in the form of other creatures. Ray of command and act of aggression are instant speed, so those may be the better options. however, act of treason is the cheapest of them all.

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Posted 22 July 2011 at 02:15 as a comment on Thievery at a Steal!

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You seem to have a mostly soldier theme going here. I feel Sorin Markov is out of place actually, unless you are using him as a kill condition (bringing an opponent to 10 so you can over run them with a token army). In his place, I would put something that allows some proliferateing, for the other planeswalkers you have. especially since Tezzeret fetches your empire pieces for you.

I might suggest Tezzeret's Gambit in place of Sign in Blood, it's colorless, so it makes it a little easier to cast over the double black, and you can proliferate after drawing. I also suggest either Steady progress, contagion clasp, or contaigon engine in place of Sorin should you decide to drop him.

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Posted 22 July 2011 at 02:06 as a comment on Regicide

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I feel that Phyrexian metamorph would go well in here as an honest oppinion.

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Posted 22 July 2011 at 01:54 as a comment on Spellshaper

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If I may suggest, add Reaperking to your sideboard to signify he is your commander.

Other than that, I like this a lot, especially that it is a true singleton deck, including the land base. That is pretty epic. However, I feel that not having any basic land in your deck may end up as a downside at one time or another. You never know who just might be playing ruination within their EDH decks, or when someone plays a collective voyage and you find you have no basic lands to pull to the field. And I know they come within one of the pre-cons. (The mirror mastery one.) However, I do believe the diversity of land will help you more than hurt you 80% of the time.

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Posted 22 July 2011 at 01:53 as a comment on EDH Crow Force

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Just want to say, in response to #6, hivemind is indeed legit. I have a buddy that plays it combo'd with Imperial Mask. It's just w/u, but because of the copies created via hivemind... stupid crap happens. So hivemind, is indeed, legit.

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Posted 16 July 2011 at 00:16 in reply to #180685 on One Fiddy Celebration!

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We all know that, but you seem to not see the potential in having a card do it for you. You skip the end step entirely this way. Did you oponent cast a lighting bolt on your creature during combat? end the turn in response. Is your oponent trying to unsummon a creature on your field during your turn? End the turn in response. Doing this exiles all spells on the stack. It's actually a great tactic to have in almost any deck, because you officially get the last say on anything that happens during your turn.

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Posted 12 July 2011 at 21:56 in reply to #179932 on Absolute Truth: I Hate You All.

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You asked me to check it out, and I did. It's good, a lot of direct damage, definitely consistent as far as damage goes. However, for the fastest win in standard, you need to look towards infect. For instance, my R/G pauper infect (posted below) that has a turn 2 win. and requires 5 cards.

T1: forest, glistener elf
T2: mountain, assault strobe, targeting glistener elf, groundswell, targeting glistener elf. Swing with a 5/5 doublestrike infect.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=189539

All in all, it's good. I am a fan of pauper decks personally. But I recommend Arc trail in here, just because two damage to one creature makes a big difference.

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Posted 10 July 2011 at 22:22 as a comment on Turn 3 win no rares!

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Had another thought, Omen Machine + Painful Quandry.

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Posted 20 June 2011 at 22:30 as a comment on Omen Fortress

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P.S, I also like how Omen machine destroys any card with X in its mana cost. Makes me laugh.

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Posted 20 June 2011 at 19:03 in reply to #173285 on Omen Fortress

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I like the lock on this deck. The omen machine/rule of law lock. You force players to play from the top of their decks every turn unless they drop a land. This is great because it will destroy combos. Forcing Players to play spells at certain times has always been a trademark of yours.

I also like how Venser makes rule of law not apply to you or your allies on your turn. That, good sir, is genius.

The only thing I might suggest off the top of my head, is Torpor orb, just to prevent nasty CIP effects from ruining your lock. It would also help you keep mana open to counter more things. You don't have any Come into Play effects on your side, so it seems to be a win win situation for you.

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Posted 20 June 2011 at 18:59 as a comment on Omen Fortress

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I want to see Bant Charms. I know they are control, and this is agro, but c'mon, Bant charm is a response to a lot of threats that could be pulled on you. While it can't deal with enchantments, you have Qasali Pridemage to do that.

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Posted 20 May 2011 at 23:43 as a comment on Stupid good Bant deck

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Lol, I made the comment just to be funny. I harbor no ill against anyone who has 4x JtMS. But seriously, this is a very good deck. And I do wish you luck.

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Posted 12 May 2011 at 19:53 in reply to #161508 on Deceiving Twins

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Good deck, let's run it through my check list.

M11 titans? $60
Jace, the Mind Sculptor? 200$
Game Winning Combo both cheaper and not involving either of the previous mentioned? Priceless

Yes, sir, you have a standard ass kicking deck here. I wish you luck.

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Posted 11 May 2011 at 15:05 as a comment on Deceiving Twins

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your curve seems rather low, do you need 21 land? You might be able to go with just 20, and that would allow for something else such as another Liliana's caress, or sign in blood.

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Posted 06 May 2011 at 03:19 as a comment on Standard Discard

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Agreed, Demigod of Revenge fits much better in this case.

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Posted 22 April 2011 at 18:10 in reply to #150181 on From the Grave

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Lol! I don't actually own 240 mythic eldrazi, that would cost way too much, but the creative concept is definitely hilarious.

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Posted 14 April 2011 at 21:03 as a comment on Battle of Wits

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and what exactly would I use him for? Blocking? sacrifice fodder? Bloodghasts do that well enough as it is and just by putting a land into play. I considered him, but it's actually a little out of place here.

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Posted 11 April 2011 at 08:04 in reply to #151747 on From the Grave

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I just might, I do get plenty of cards into the graveyard via dredge and other mechanics.

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Posted 10 April 2011 at 03:03 in reply to #151617 on From the Grave

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