Myr, Myr, Off the Wall

by Alpha_Draconis on 29 July 2011

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (2)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Who's the biggest one of all?

If you like impressing people with a large field, try this: you're likely to have 6 mana by turn 3, adding extra creatures a turn with Myrsmith, and growing them with Myr Galvanizer.

Works well against:
Direct damage, if you sideboard in lifegain
Mono-green can be beat at its own game with even faster growth and expansion
Vampires don't generally grow fast enough to win, either
This deck is never intimidated. EVER.

Works poorly against:
Anything that needs counterspells; this deck is very honest

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

150007

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Myr, Myr, Off the Wall

The strategy is 1) deploy the Galvanizerrrrs! (and imprint one onto the Portal) and 2) land some heavy hitters to win the game. The problem I'm having is deciding which hitters are worth their heavy. Which plays better, "gain 7 life" (Wurm), "destroy tapped creatures" (Angel), Annihilator (Crusher), or resurrection (Titan)?

Any and all thoughts are appreciated!

0
Posted 29 July 2011 at 19:11

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