Goblins, goblins and... more!

by Aminabi on 10 January 2013

Main Deck (60 cards)

Sideboard (4 cards)

Sorceries (4)

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Deck Description

Goblins... that little nasty and funny creatures :)

How to Play

As you can check, the main and most important cards of your deck are:
- 4x Krenko's Command
-2x Krenko, Mob Boss

You need to get them as soon as you could, and then, just use the Krenko's skill!
I got around 100 creatures on the side board so easily :)

"Rummaging Goblin" is a great way to discard the cards you don't need, and draw soe cards to find your main cards faster, also "Shattered Perception" will help you to discard crap hands, and "Harrowing Journey", will help you drawing more cards at a pretty low cost.

"Duress" and "Mind Root", will help you a lot, while "Duress" will help you to discard opponent cards that will deal damage to tokens and creatures, especially that deals 1 damage to each creature.

"Rakdos Ragemutt" will help you, using the swamp manas for "Duress" and "Mind Root", to heal your lifes.

And "Searing Spear" and "Turn to Slag" will help you to kill dangerous creatures :)

And that's all.. :)
Enjoy your deck!

Deck Tags

  • Red
  • Goblin
  • Black
  • Mountain
  • Swamp
  • Lifelink

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,411 times.

Mana Curve

Mana Symbol Occurrence

0011350

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblins, goblins and... more!

If anyone can help me with their opinions, it'll be great! :)

0
Posted 10 January 2013 at 23:54

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Thatcher Revolt and Rakdos Ragemutt (far too expensive for a 3/3) aren't very good and aren't necessary. See if you can replace them.

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Posted 11 January 2013 at 02:21

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I agree with waterzboy. I would replace Rakdos fo Goblin Chieftain. It makes you're goblins stronger and gives them haste. This lets u also use Krenko, the turn he comes in before you're opponent can kill him. Maybe you can replace Thatcher Revolt for Goblin Ralley. Its a bit expensive to play but it gives you 4 more goblins. Could help later in game.
Check my goblin decks out for some ideas...

1
Posted 11 January 2013 at 10:17

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hellriders would be a good choice

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Posted 11 January 2013 at 03:02

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I would bail on the Arms Dealers and Mind Rots for Guttersnipe, no sac and 2 damage to opponent for every instant and sorcery spell? I'll take it.

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Posted 11 January 2013 at 09:01

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Goblins are great because of the fact most of them are one or two mana, you seem to have found the most expensive ones to play! Rummaging Goblins ablility is alright, but i would take him out along with goblin jester and ragemutt, who are way too much. For standard goblins deck i would put something to give the creatures haste (Fervor, Ring of Valkas, etc.) and put some lil one drop gobbies, like goblin arsonist who is pretty cool!

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Posted 11 January 2013 at 16:05

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I would add some Guttersnipes, Goblin Arsonists and Goblin Cheiftains. Those would deal damage and boost the d/p of all goblins. Additionally the Cheiftain would give all goblins haste so any tokens you add from the Mob Boss will be able to attack right away.

Look at my Goblin deck, it pretty strong just about everytime.

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Posted 11 January 2013 at 16:18

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